EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Showing results 1 to 20 of 20
Search took
0.00
seconds.
Search:
Posts Made By:
arigo
Forum:
Development::Development
07-03-2005, 03:12 PM
Replies:
43
Junior Developers
Views:
12,173
Posted By
arigo
I don't understand why we have to prove anything...
I don't understand why we have to prove anything about ourselves to gain acess to the board. It's not as if there are any rewards to being a dev to begin with. I want access to the board for...
Forum:
Development::Development
06-28-2005, 12:27 AM
Replies:
76
0.6.1 DR1 VS .NET Projects
Views:
23,504
Posted By
arigo
I'm wanting to get AA working, SuedeWorthey. Have...
I'm wanting to get AA working, SuedeWorthey. Have you gotten anywhere with that? Oh, and I don't know if this works for 6.1dr2, but 6.1dr1's assist opcode is 0x7f22.
Forum:
Development::Development
06-21-2005, 06:38 PM
Replies:
11
6.1DR1 Source Code
Views:
4,771
Posted By
arigo
Doodman cleared it up for me. The Dev branches...
Doodman cleared it up for me. The Dev branches are all messed up. If you don't specify a branch, you end up with dr1, if you use livecompat you end up with something even older, and if you use the...
Forum:
Development::Development
06-21-2005, 12:16 PM
Replies:
11
6.1DR1 Source Code
Views:
4,771
Posted By
arigo
Where did you get dr2?
Where did you get dr2?
Forum:
Development::Development
06-21-2005, 01:52 AM
Replies:
11
6.1DR1 Source Code
Views:
4,771
Posted By
arigo
Are you sure you're not mistaken about what...
Are you sure you're not mistaken about what source you're getting on CVS? I just checked for the only module on CVS I know of , and it's still dr1. The compile problems are a pain the the neck. The...
Forum:
Development::Development
06-17-2005, 08:46 PM
Replies:
76
0.6.1 DR1 VS .NET Projects
Views:
23,504
Posted By
arigo
To fix procing, haste and a few other commands...
To fix procing, haste and a few other commands first replace GetProcChances(ProcChance, ProcBonus); Around line 2387 in mob.cpp with ProcChance = GetProcChances(ProcChance, ProcBonus);
Around line...
Forum:
Tutorials::Requests
06-17-2005, 02:41 AM
Replies:
7
How Create/Edit a item pre5/11 Velious Beta1
Views:
6,126
Posted By
arigo
This has been confusing me too. What is the point...
This has been confusing me too. What is the point in it?
Forum:
Development::Development
06-13-2005, 06:07 PM
Replies:
43
Junior Developers
Views:
12,173
Posted By
arigo
// You have to run the program before deciding ...
// You have to run the program before deciding
// Remember, a promise is a promise
#include <iostream>
using namespace std;
int main()
{
cout << "I would like the privilege to see the dev...
Forum:
Support::General Support
06-11-2005, 09:11 AM
Replies:
2
merchant missing items
Views:
2,691
Posted By
arigo
You have the wrong merchant UI file for the...
You have the wrong merchant UI file for the version you are running.
Forum:
Development::Bug Reports
06-10-2005, 09:40 AM
Replies:
12
Character disconnect/swap bug 6.1 dr1
Views:
3,664
Posted By
arigo
That's very strange. I had my friend test it and...
That's very strange. I had my friend test it and he had the same problem. Perhaps you're just not noticing the switch. Just the disconnect.
Forum:
Development::Bug Reports
06-10-2005, 09:25 AM
Replies:
12
Character disconnect/swap bug 6.1 dr1
Views:
3,664
Posted By
arigo
The problem occurs on both.
The problem occurs on both.
Forum:
Development::Bug Reports
06-10-2005, 08:33 AM
Replies:
12
Character disconnect/swap bug 6.1 dr1
Views:
3,664
Posted By
arigo
This is a bugs forum, and it is a bug. I'm...
This is a bugs forum, and it is a bug. I'm willing to bet a lot of people like to play multiple characters since playing one is boring. The issue is not important to you, I get that - I don't...
Forum:
Development::Bug Reports
06-10-2005, 08:24 AM
Replies:
12
Character disconnect/swap bug 6.1 dr1
Views:
3,664
Posted By
arigo
Actually, that's not it. I tried switching up...
Actually, that's not it. I tried switching up accounts by changing ip in database then logging in, and ran into the same problem over seperate accounts. I'm thinking it must be related to sharing...
Forum:
Development::Bug Reports
06-07-2005, 08:47 PM
Replies:
12
Character disconnect/swap bug 6.1 dr1
Views:
3,664
Posted By
arigo
Character disconnect/swap bug 6.1 dr1
There is a bug with 6.1 dr1 where, when running two clients on the same machine and a character in one dies. The client opposite of the one that had the character die is disconnected, and the client...
Forum:
Support::Windows Servers
06-07-2005, 08:28 AM
Replies:
4
EQEmu 0.6.1DR1 extra tools and restrictions questions...
Views:
2,522
Posted By
arigo
I made a program that does just that, you just...
I made a program that does just that, you just have to enter item ID and Price, however, the prices in game are all messed up. I don't know whats wrong with the price system, but it doesn't work. I...
Forum:
General::Server Discussion
06-04-2005, 06:33 AM
Replies:
1
Who made the 6.0 dr2 precompile on sourceforge?
Views:
2,768
Posted By
arigo
Who made the 6.0 dr2 precompile on sourceforge?
I have some questions for you. What did you do to get bandwidth usage per client so low? I compile the same source and end up with 3x the usage per client. Also, my compiles were much larger until I...
Forum:
Tutorials::Discussion
06-02-2005, 07:01 AM
Replies:
7
Slightly Outdated :: HOWTO: Compile EQEMu on VC++6
Views:
9,458
Posted By
arigo
Well, that wasn't in my preprocessor definitions....
Well, that wasn't in my preprocessor definitions. However, "NDEBUG" /D was. I added EQDEBUG=0 and went to compile, and my execute came out same size.
Edit: actually "NDEBUG" /D was was a part of...
Forum:
Tutorials::Discussion
06-02-2005, 06:24 AM
Replies:
7
Slightly Outdated :: HOWTO: Compile EQEMu on VC++6
Views:
9,458
Posted By
arigo
I am using release as active cofiguration. As...
I am using release as active cofiguration. As far as checking into making sure debug is shut off, where do I do this? I went into the project settings and set debug info to none.
Forum:
Tutorials::Discussion
05-31-2005, 07:16 PM
Replies:
7
Slightly Outdated :: HOWTO: Compile EQEMu on VC++6
Views:
9,458
Posted By
arigo
Why are my compiled executes like 3x larger than...
Why are my compiled executes like 3x larger than the precompiled version you can download on sourceforge? I disabled debug and everything, It's annoying. My compiled version also uses more bandwidth...
Forum:
General::News
05-20-2005, 02:25 AM
Replies:
5
Wiki Now Avaliable
Views:
4,987
Posted By
arigo
What is the benefit of using Wiki? It just lets...
What is the benefit of using Wiki? It just lets people collaborate more easily?
Showing results 1 to 20 of 20
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
07:43 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3