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Forum: Development::Development 07-03-2005, 03:12 PM
Replies: 43
Views: 12,173
Posted By arigo
I don't understand why we have to prove anything...

I don't understand why we have to prove anything about ourselves to gain acess to the board. It's not as if there are any rewards to being a dev to begin with. I want access to the board for...
Forum: Development::Development 06-28-2005, 12:27 AM
Replies: 76
Views: 23,504
Posted By arigo
I'm wanting to get AA working, SuedeWorthey. Have...

I'm wanting to get AA working, SuedeWorthey. Have you gotten anywhere with that? Oh, and I don't know if this works for 6.1dr2, but 6.1dr1's assist opcode is 0x7f22.
Forum: Development::Development 06-21-2005, 06:38 PM
Replies: 11
Views: 4,771
Posted By arigo
Doodman cleared it up for me. The Dev branches...

Doodman cleared it up for me. The Dev branches are all messed up. If you don't specify a branch, you end up with dr1, if you use livecompat you end up with something even older, and if you use the...
Forum: Development::Development 06-21-2005, 12:16 PM
Replies: 11
Views: 4,771
Posted By arigo
Where did you get dr2?

Where did you get dr2?
Forum: Development::Development 06-21-2005, 01:52 AM
Replies: 11
Views: 4,771
Posted By arigo
Are you sure you're not mistaken about what...

Are you sure you're not mistaken about what source you're getting on CVS? I just checked for the only module on CVS I know of , and it's still dr1. The compile problems are a pain the the neck. The...
Forum: Development::Development 06-17-2005, 08:46 PM
Replies: 76
Views: 23,504
Posted By arigo
To fix procing, haste and a few other commands...

To fix procing, haste and a few other commands first replace GetProcChances(ProcChance, ProcBonus); Around line 2387 in mob.cpp with ProcChance = GetProcChances(ProcChance, ProcBonus);
Around line...
Forum: Tutorials::Requests 06-17-2005, 02:41 AM
Replies: 7
Views: 6,126
Posted By arigo
This has been confusing me too. What is the point...

This has been confusing me too. What is the point in it?
Forum: Development::Development 06-13-2005, 06:07 PM
Replies: 43
Views: 12,173
Posted By arigo
// You have to run the program before deciding ...

// You have to run the program before deciding
// Remember, a promise is a promise
#include <iostream>
using namespace std;

int main()
{
cout << "I would like the privilege to see the dev...
Forum: Support::General Support 06-11-2005, 09:11 AM
Replies: 2
Views: 2,691
Posted By arigo
You have the wrong merchant UI file for the...

You have the wrong merchant UI file for the version you are running.
Forum: Development::Bug Reports 06-10-2005, 09:40 AM
Replies: 12
Views: 3,664
Posted By arigo
That's very strange. I had my friend test it and...

That's very strange. I had my friend test it and he had the same problem. Perhaps you're just not noticing the switch. Just the disconnect.
Forum: Development::Bug Reports 06-10-2005, 09:25 AM
Replies: 12
Views: 3,664
Posted By arigo
The problem occurs on both.

The problem occurs on both.
Forum: Development::Bug Reports 06-10-2005, 08:33 AM
Replies: 12
Views: 3,664
Posted By arigo
This is a bugs forum, and it is a bug. I'm...

This is a bugs forum, and it is a bug. I'm willing to bet a lot of people like to play multiple characters since playing one is boring. The issue is not important to you, I get that - I don't...
Forum: Development::Bug Reports 06-10-2005, 08:24 AM
Replies: 12
Views: 3,664
Posted By arigo
Actually, that's not it. I tried switching up...

Actually, that's not it. I tried switching up accounts by changing ip in database then logging in, and ran into the same problem over seperate accounts. I'm thinking it must be related to sharing...
Forum: Development::Bug Reports 06-07-2005, 08:47 PM
Replies: 12
Views: 3,664
Posted By arigo
Character disconnect/swap bug 6.1 dr1

There is a bug with 6.1 dr1 where, when running two clients on the same machine and a character in one dies. The client opposite of the one that had the character die is disconnected, and the client...
Forum: Support::Windows Servers 06-07-2005, 08:28 AM
Replies: 4
Views: 2,522
Posted By arigo
I made a program that does just that, you just...

I made a program that does just that, you just have to enter item ID and Price, however, the prices in game are all messed up. I don't know whats wrong with the price system, but it doesn't work. I...
Forum: General::Server Discussion 06-04-2005, 06:33 AM
Replies: 1
Views: 2,768
Posted By arigo
Who made the 6.0 dr2 precompile on sourceforge?

I have some questions for you. What did you do to get bandwidth usage per client so low? I compile the same source and end up with 3x the usage per client. Also, my compiles were much larger until I...
Forum: Tutorials::Discussion 06-02-2005, 07:01 AM
Replies: 7
Views: 9,458
Posted By arigo
Well, that wasn't in my preprocessor definitions....

Well, that wasn't in my preprocessor definitions. However, "NDEBUG" /D was. I added EQDEBUG=0 and went to compile, and my execute came out same size.

Edit: actually "NDEBUG" /D was was a part of...
Forum: Tutorials::Discussion 06-02-2005, 06:24 AM
Replies: 7
Views: 9,458
Posted By arigo
I am using release as active cofiguration. As...

I am using release as active cofiguration. As far as checking into making sure debug is shut off, where do I do this? I went into the project settings and set debug info to none.
Forum: Tutorials::Discussion 05-31-2005, 07:16 PM
Replies: 7
Views: 9,458
Posted By arigo
Red face Why are my compiled executes like 3x larger than...

Why are my compiled executes like 3x larger than the precompiled version you can download on sourceforge? I disabled debug and everything, It's annoying. My compiled version also uses more bandwidth...
Forum: General::News 05-20-2005, 02:25 AM
Replies: 5
Views: 4,987
Posted By arigo
What is the benefit of using Wiki? It just lets...

What is the benefit of using Wiki? It just lets people collaborate more easily?
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