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Forum: Development::Development 01-26-2006, 04:29 AM
Replies: 6
Views: 3,732
Posted By t7x53
I don't know if those are both one key or not but...

I don't know if those are both one key or not but there are in fact 2 Veeshan's Keys in eq. One is purchased for 1cp from the keymaster (i think his name is) in the plane of sky, and the other is...
Forum: Development::Tools 01-22-2006, 07:12 PM
Replies: 20
Views: 9,768
Posted By t7x53
wrong place!

wrong place!
Forum: Archive::General Support 05-28-2004, 08:36 AM
Replies: 7
Views: 2,511
Posted By t7x53
You might need to update your database, due to...

You might need to update your database, due to the changes from dr2 to dr3 (i think it was). There may even have been additions of new fields in DR4. Some missing fields will cause world.exe to...
Forum: Archive::Windows Servers 05-24-2004, 08:39 AM
Replies: 5
Views: 2,427
Posted By t7x53
If you look carefully enough at EQ2 screenshots...

If you look carefully enough at EQ2 screenshots you'll notice the sky is the same :roll:
Forum: Archive::Quests 05-21-2004, 05:47 PM
Replies: 8
Views: 3,674
Posted By t7x53
I tested this and the events themselves seem to...

I tested this and the events themselves seem to work fine, but if I use a quest::spawn() inside any of the events I get a casttoclient mob error maybe 15 times at which point the zone crashes. Any...
Forum: Archive::Quests 05-20-2004, 08:26 AM
Replies: 8
Views: 3,674
Posted By t7x53
I know the post is almost a month old but has it...

I know the post is almost a month old but has it been added to any of the more recent source releases?
Forum: Archive::Quests 05-19-2004, 12:42 AM
Replies: 1
Views: 2,723
Posted By t7x53
Quest Combines and the tradeskill column

Does anyone know what number a recipe needs in the tradeskill column, in the tradeskillrecipe table that will work with type 30 (generic / quest) containers?
Forum: Archive::Quests 05-17-2004, 09:01 PM
Replies: 3
Views: 10,442
Posted By t7x53
Merchants and Dubious

This is sort of out of place in Quests but I was hoping to get a little insight from some other quest builders. At the moment NPCs will still sell to you if you are Dubious to them. Is there a way...
Forum: Archive::Quests 05-15-2004, 11:16 PM
Replies: 14
Views: 4,157
Posted By t7x53
Also seeing what charmy posted reminded me about...

Also seeing what charmy posted reminded me about leashing. Any ideas on what would need to be added to create a limit on the distance a mob can move from its spawn, or how to implement it if its...
Forum: Archive::Quests 05-15-2004, 11:10 PM
Replies: 14
Views: 4,157
Posted By t7x53
thanks for the suggestions :) there are...

thanks for the suggestions :)

there are quite a few things I wanted to do with permarooted mobs. Things like archers or just a lot of different mobs that cant move from their spawn in different...
Forum: Archive::Quests 05-14-2004, 10:33 PM
Replies: 14
Views: 4,157
Posted By t7x53
leaving run/walk at 0 sets it to the default...

leaving run/walk at 0 sets it to the default speed I believe, as they can walk/run with them both at 0. Tried some negative numbers as well but didnt really seem to affect them.
Forum: Archive::Quests 05-14-2004, 10:27 PM
Replies: 14
Views: 4,157
Posted By t7x53
sitting and permaroot

Two questions regarding quests/NPCs in general. Does anyone know how to have an NPC sit down after it spawns (like the seer in pok). Also, is permarooting possible at the moment?
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