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Posts Made By:
thepoetwarrior
Forum:
Quests::Q&A
01-19-2014, 11:07 PM
Replies:
13
Player Death
Views:
4,813
Posted By
thepoetwarrior
Just confirmed, EVENT_DEATH works in player.pl ...
Just confirmed, EVENT_DEATH works in player.pl
Was even able to log via write() and have the GetHP() logged of current HP at the time of death.
Wonder how to find out what caused the death,...
Forum:
Quests::Q&A
01-19-2014, 09:37 PM
Replies:
13
Player Death
Views:
4,813
Posted By
thepoetwarrior
I know sub EVENT_DEATH became ...
I know sub EVENT_DEATH became EVENT_DEATH_COMPLETE last year for NPC. So I tried sub EVENT_DEATH_COMPLETE for player.pl and didn't work, maybe will have to try the old sub EVENT_DEATH instead, see...
Forum:
Quests::Q&A
01-19-2014, 08:19 AM
Replies:
13
Player Death
Views:
4,813
Posted By
thepoetwarrior
Player Death
sub EVENT_ZONE
{
my $GET_HP = $client->GetHP();
if ($GET_HP < 0)
{
quest::we(13, "$name has been killed in $zonesn!");
}
}
Forum:
Quests::Custom
01-19-2014, 06:27 AM
Replies:
13
Vote Kick Player!
Views:
6,946
Posted By
thepoetwarrior
Yes, I noticed that too. Then after server...
Yes, I noticed that too.
Then after server reboots, and don't use #reloadquest, then it seems to work fine.
Forum:
Quests::Custom
01-18-2014, 10:58 PM
Replies:
13
Vote Kick Player!
Views:
6,946
Posted By
thepoetwarrior
Not working for me too, certain zones and...
Not working for me too, certain zones and #commands seem to get that error message.
For now you can always remove the # in the command, and just make it /say test instead of /say #test
Forum:
Quests::Q&A
01-18-2014, 09:48 AM
Replies:
7
Perl DBI connect and disconnect
Views:
6,455
Posted By
thepoetwarrior
Seems we have improved performance, either with...
Seems we have improved performance, either with stoptimer after each timer, then startimer, or it was the MySQL max connections increased that helped.
Forum:
Quests::Custom
01-18-2014, 06:33 AM
Replies:
0
Limit Players/Items in Zone by IP
Views:
3,488
Posted By
thepoetwarrior
Limit Players/Items in Zone by IP
I have a custom pvp zone. The pvp code I can post later, but if anyone wants, here is the code that will limit 1 player per IP in the zone. I also check to see if the player has certain items, flags,...
Forum:
Quests::Custom
01-17-2014, 07:44 PM
Replies:
13
Vote Kick Player!
Views:
6,946
Posted By
thepoetwarrior
If its just a simple "Command not found" being...
If its just a simple "Command not found" being displayed, then yeah I've gotten that too sometimes when trying to do #reloadquest to test a script. Seems the zone is bugged at that point and a simple...
Forum:
Quests::Custom
01-16-2014, 07:13 PM
Replies:
0
Players Online
Views:
4,090
Posted By
thepoetwarrior
Players Online
Wrote a simple perl script to see how many players have been online within last 30 minutes, or within last 24 hours.
Since some players only play for a few hours, this could give better...
Forum:
Quests::Custom
01-16-2014, 04:57 AM
Replies:
13
Vote Kick Player!
Views:
6,946
Posted By
thepoetwarrior
I guess remove the # in front of the command if...
I guess remove the # in front of the command if your current source won't allow it.
I didn't realize they removed that, our source was last updated in Sept.
Forum:
Quests::Custom
01-15-2014, 10:30 PM
Replies:
13
Vote Kick Player!
Views:
6,946
Posted By
thepoetwarrior
this goes in global_player.pl ...
this goes in global_player.pl
http://pastebin.com/zYAhtSdz (Link for easier viewing, or see code posted below)
...
Forum:
Quests::Custom
01-15-2014, 10:27 PM
Replies:
13
Vote Kick Player!
Views:
6,946
Posted By
thepoetwarrior
Vote Kick Player!
Created a system to allow vote kick player off the server for 1 hour.
This is a way of giving dealing with trolls without giving someone 100% power to perma ban or suspend accounts. And its...
Forum:
Quests::Q&A
01-15-2014, 02:11 AM
Replies:
7
Perl DBI connect and disconnect
Views:
6,455
Posted By
thepoetwarrior
Seems we're set to 800 max connections. We...
Seems we're set to 800 max connections.
We have 337 static + dynamic zones loaded checked via /server command in game.
Any opinion if this is high enough, considering during holidays we peek...
Forum:
Quests::Q&A
01-15-2014, 01:48 AM
Replies:
7
Perl DBI connect and disconnect
Views:
6,455
Posted By
thepoetwarrior
I have my own sub function for $connect =...
I have my own sub function for $connect = function() but yeah does the same thing as your plugin.
No real issues besides being too poor or untrusting to host elsewhere for more bandwidth, which...
Forum:
Quests::Q&A
01-14-2014, 08:22 PM
Replies:
7
Perl DBI connect and disconnect
Views:
6,455
Posted By
thepoetwarrior
That show processlist in mysql> was very useful. ...
That show processlist in mysql> was very useful.
I confirmed that $dbh->disconnect(); indeed does work to close a global $dbh
Also a global connection variable will still pass if(!$dbh) will...
Forum:
Quests::Q&A
01-14-2014, 07:50 PM
Replies:
7
Perl DBI connect and disconnect
Views:
6,455
Posted By
thepoetwarrior
Yup, thanks again!
Yup, thanks again!
Forum:
Quests::Q&A
01-14-2014, 11:06 AM
Replies:
7
Perl DBI connect and disconnect
Views:
6,455
Posted By
thepoetwarrior
Perl DBI connect and disconnect
I've tested perl mysql DBI connect and disconnect in various ways and it seems that disconnect doesn't do anything.
$dbh->disconnect;
$dbh->disconnect();
It still has a value if I pass them...
Forum:
Development::Development
01-05-2014, 07:26 PM
Replies:
13
In-Game Quest Journal
Views:
6,499
Posted By
thepoetwarrior
Better late then never, just found out, and now...
Better late then never, just found out, and now thinking of all the possibilities, like you have already :)
Forum:
Development::Development
01-04-2014, 04:06 AM
Replies:
13
In-Game Quest Journal
Views:
6,499
Posted By
thepoetwarrior
Found it $client->SendWebLink(); Thanks...
Found it
$client->SendWebLink();
Thanks :)
Forum:
Development::Development
01-03-2014, 09:26 PM
Replies:
13
In-Game Quest Journal
Views:
6,499
Posted By
thepoetwarrior
Very nice work Akkadius! Is there a way that...
Very nice work Akkadius!
Is there a way that we can bring up a website in a window in the client or is that custom code?
I realize the content of what is being displayed is already custom.
Forum:
Quests::Plugins & Mods
12-24-2013, 07:14 AM
Replies:
34
Plugin: Player Leaderboards (In-Game)
Views:
83,285
Posted By
thepoetwarrior
Nice Akkadius! +1 I prefer to run the...
Nice Akkadius!
+1
I prefer to run the collection routine in this sub:
sub EVENT_CONNECT {}
That way code runs only 1 time when player logs in, instead of every time they zone.
Forum:
Spell Support
09-29-2013, 07:55 AM
Replies:
1
400% Riposte (Worn)
Views:
3,600
Posted By
thepoetwarrior
400% Riposte (Worn)
Any reason this (worn) affect with 400% riposte would make a Warrior invincible vs humanoid type mobs but die to animal type mobs?
Doesn't riposte mean strike back the enemy? Or does it also...
Forum:
Support::Linux Servers
09-28-2013, 09:37 AM
Replies:
12
azone2 question
Views:
8,660
Posted By
thepoetwarrior
Was exe downloaded, probably old version,...
Was exe downloaded, probably old version, couldn't handle the newer zone, only created map for older zones. I didn't compile my own azone.
Forum:
Support::Linux Servers
09-23-2013, 06:11 AM
Replies:
12
azone2 question
Views:
8,660
Posted By
thepoetwarrior
I got azone2 to work for old zone like guktop but...
I got azone2 to work for old zone like guktop but can't get it to work for later expansion zone like oldcommons.
Forum:
Support::Windows Servers
08-08-2013, 06:37 AM
Replies:
10
Mercenary Crash
Views:
5,876
Posted By
thepoetwarrior
Never mind last 2 post, I figured out how to add...
Never mind last 2 post, I figured out how to add column those missing fields manually. Not sure which sql I missed over the years for those fields :(
Showing results 1 to 25 of 307
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