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Forum: Development::Development 09-25-2006, 12:01 PM
Replies: 7
Views: 3,435
Posted By Zuesrooster
All I know is when stepping through it, it called...

All I know is when stepping through it, it called the Mob function instead of the client method. Wasn't binding to the right method, I haven't programmed much in C++ and consider myself a beginner in...
Forum: Development::GeorgeS's Tools 09-17-2006, 11:48 PM
Replies: 443
Views: 168,613
Posted By Zuesrooster
Did you set up an ODBC connection?

Did you set up an ODBC connection?
Forum: Development::Database/World Building 09-15-2006, 02:17 PM
Replies: 9
Views: 3,254
Posted By Zuesrooster
that is the MaxValue for an unsigned Int32. It is...

that is the MaxValue for an unsigned Int32. It is often used to initilize int32 variables. Don't worry to much about it basically means that column has no real value for that AA. One correction with...
Forum: Development::Development 09-14-2006, 12:13 PM
Replies: 7
Views: 3,435
Posted By Zuesrooster
Tested it the only change is where it adds in the...

Tested it the only change is where it adds in the extra points for singing and instrument mastery it should be

if(IsClient())
{
if(spells[spell_id].skill == SINGING)
effectmod +=...
Forum: Development::Development 09-14-2006, 01:34 AM
Replies: 7
Views: 3,435
Posted By Zuesrooster
I am doing this at work so I haven't really had a...

I am doing this at work so I haven't really had a chance to test it out but I am 90% sure that replacing GetInstrumentMod with:

if(GetClass() != BARD)
return(10);

int16 effectmod = 100;...
Forum: Development::Development 09-14-2006, 12:14 AM
Replies: 7
Views: 3,435
Posted By Zuesrooster
Your right! Thanks I replaced the 0x0A and the...

Your right! Thanks I replaced the 0x0A and the 0x10 with

action->unknown06 = GetInstrumentMod(spell_id);


and that did the trick! The numbers now match the server numbers as far as...
Forum: Development::Development 09-13-2006, 01:25 PM
Replies: 7
Views: 3,435
Posted By Zuesrooster
Bards and thier code changes

Made a couple of code changes to try and improve bards.

To make the Singing Mastery AA skill work I changed to client_mods.cpp
Line 1353 changed from

if(spells[spell_id].skill == SINGING)...
Forum: Development::Database/World Building 09-13-2006, 12:28 PM
Replies: 9
Views: 3,254
Posted By Zuesrooster
Two missing AA's for Bards

insert into `altadv_vars` values (213, 'Instrument Mastery', 3, 3, 4294967295,4294967295,13742,13743, 3, 4294967295, 4294967294,0,0,0,33682,0,0)

insert into `altadv_vars` values (213, 'Singing...
Forum: Development::Development 09-11-2006, 03:44 PM
Replies: 13
Views: 3,834
Posted By Zuesrooster
NO, I'm saying that the only items that should...

NO, I'm saying that the only items that should not require component's are those that are already limited by how many charges of the spell they have. All the items I found that should require...
Forum: Development::Development 09-11-2006, 07:54 AM
Replies: 7
Views: 4,346
Posted By Zuesrooster
I believe I saw the fix in the last post of the...

I believe I saw the fix in the last post of the code on 8-22-06.
Forum: Development::Development 09-11-2006, 07:09 AM
Replies: 13
Views: 3,834
Posted By Zuesrooster
I did a bit more comparing of items I know that...

I did a bit more comparing of items I know that don
Forum: Development::Development 09-08-2006, 01:47 PM
Replies: 13
Views: 3,834
Posted By Zuesrooster
Hrmm, that makes it a little trickier. I did some...

Hrmm, that makes it a little trickier. I did some more research and you are correct there are a total of about 37 items that cast spells that should use regents. Some don't use the regents like Shell...
Forum: Development::Development 09-07-2006, 09:13 AM
Replies: 5
Views: 3,198
Posted By Zuesrooster
Everything you said sounds right to me. The only...

Everything you said sounds right to me. The only thing I still have questions on is I believe aggro might also be modified on what class you are, do you have any insight or opinion on this? I will...
Forum: Development::Development 09-06-2006, 11:57 PM
Replies: 4
Views: 3,157
Posted By Zuesrooster
Thanks for the reply. I will look into Stuns and...

Thanks for the reply. I will look into Stuns and bashing. This would only fix interrupts with the mob taking damage, not sure if that includes damage from a DoT or not will have to see if DoT damage...
Forum: Development::Development 09-05-2006, 11:49 PM
Replies: 4
Views: 3,157
Posted By Zuesrooster
Breaking Root and Getting Interupted.

I noticed that casters where not getting interupted taking damage, and found the following in code attack.cpp Mob::CommonDamage line 2180:

if(spell_id != SPELL_UNKNOWN) {

this should be changed...
Forum: Development::Development 08-27-2006, 03:15 PM
Replies: 13
Views: 3,834
Posted By Zuesrooster
Items requiring components

in the spells.cpp changed line 863 from

if(!bard_song_mode && IsClient()) {


to

if(!bard_song_mode && IsClient() && slot != USE_ITEM_SPELL_SLOT) {

I belive no spells from items ever use...
Forum: Development::Development 08-24-2006, 12:40 PM
Replies: 5
Views: 3,198
Posted By Zuesrooster
Attack and Spell Aggro

As mentioned in the Wiki, a possible bug is that resisted spells don't cause aggro. I also noticed that missed attacks don't cause aggro. If I remeber correctly it use to generate aggro in eqlive....
Forum: Development::Development 08-13-2006, 04:34 PM
Replies: 1
Views: 2,650
Posted By Zuesrooster
Mob/Pet Logic

Had a friend of mine complain that his fire pet wasn't working on my server, I looked into the code and I found some lines of code I had to change to make it work. Just wanted to see if these where...
Forum: Development::Development 08-07-2006, 12:12 PM
Replies: 7
Views: 4,346
Posted By Zuesrooster
Resolution

Sorry If I posted this in the wrong area, I should have read the descriptions better.

If anyone is interested, I managed to fix the crashing on hailing NPC's by defining
#define...
Forum: Development::Development 08-06-2006, 02:52 PM
Replies: 7
Views: 4,346
Posted By Zuesrooster
Question ZoneDebug.exe crash when I build

I set up a test server, when i use the precompiled .exe I get no errors and everything seems to work fine. When I download the source and compile my own .exe, I can't get the world server to run, it...
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