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Posts Made By:
501st
Forum:
General::General Discussion
07-22-2014, 01:03 PM
Replies:
6
Master Race list (Live current 7/22/2014)
Views:
8,057
Posted By
501st
Go right ahead! :)
Go right ahead! :)
Forum:
General::General Discussion
07-22-2014, 10:56 AM
Replies:
6
Master Race list (Live current 7/22/2014)
Views:
8,057
Posted By
501st
lol no it wasn't!. Fixed :)
lol no it wasn't!. Fixed :)
Forum:
General::General Discussion
07-22-2014, 10:37 AM
Replies:
6
Master Race list (Live current 7/22/2014)
Views:
8,057
Posted By
501st
Master Race list (Live current 7/22/2014)
I went back and updated my super duper old master race list file to the current Live list (CoTF/ 7/22/2014, Max Race ID 781). I know no client beyond T1/2 RoF is even operational on EQEmu but it's...
Forum:
Development::Tools
07-18-2014, 08:35 PM
Replies:
133
Sticky:
EQG Zone Importer
Views:
377,724
Posted By
501st
By Azura the things that happen when I'm MIA... ...
By Azura the things that happen when I'm MIA...
Just the npc thing alone, I remember wishing I could get modern npc models in older clients. In fact, Akkadius may specifically recall me crying...
Forum:
General::General Discussion
10-11-2012, 03:24 AM
Replies:
1
Test client/server compile changes: A heads up
Views:
3,355
Posted By
501st
Test client/server compile changes: A heads up
I'm just putting this here as a heads up:
The compile changes went to both the server and client. WinEQ wouldn't even attach, they had to patch it. As such I would guess things such as packet...
Forum:
General::General Discussion
06-18-2012, 06:24 AM
Replies:
6
How would I start building Custom Zones?
Views:
7,312
Posted By
501st
The client does not hold quests, npcs, items or...
The client does not hold quests, npcs, items or anything of that nature. It contains the game itself you use to play, the User Interface, the models of every race in the game (but not specific npc...
Forum:
General::General Discussion
05-10-2012, 06:13 PM
Replies:
1
Race/Global List
Views:
5,348
Posted By
501st
Race/Global List
http://i.imgur.com/oo7uq.jpg
Surprisingly it seems people actually found this useful when I posted it in that "project loading time" thread. So I figured I'd update it and put a new one up.
I...
Forum:
Support::Windows Servers
04-27-2012, 02:49 AM
Replies:
7
AAs, Mob Difficulty, and Progressing Through Expansions
Views:
4,522
Posted By
501st
The default PEQ database is not yet finished. And...
The default PEQ database is not yet finished. And to be honest, since it chases Live and Live is ever growing, it most likely never truly will be. It only goes up to Gates of Discord at the moment...
Forum:
General::General Discussion
04-24-2012, 06:57 AM
Replies:
1
VoA Container Window
Views:
3,803
Posted By
501st
VoA Container Window
Since there's people working on getting VoA working on EQEmu and a few people messing around on Live's Test server etc I figured I'd put this here. If the new bag layout annoys you I put this...
Forum:
Development::Development
04-21-2012, 07:40 PM
Replies:
69
VoA Development Tracking
Views:
41,548
Posted By
501st
Nah no rez. I looted at the spot I died though,...
Nah no rez. I looted at the spot I died though, not summoned to Guild Lobby. Also on the Test server as opposed to Live, as having a Gold flagged account makes for better testing (and fun :P) but I'm...
Forum:
Development::Development
04-21-2012, 02:26 PM
Replies:
69
VoA Development Tracking
Views:
41,548
Posted By
501st
Just a couple updates on the new features. ...
Just a couple updates on the new features.
1. Corpses: Corpses, as I said, now spawn completely naked/empty as all your items remain on your person and equipped. Looting your corpse (despite being...
Forum:
Development::Development
04-20-2012, 02:24 PM
Replies:
69
VoA Development Tracking
Views:
41,548
Posted By
501st
Woot thanks Derision! Dunno why but I'm...
Woot thanks Derision! Dunno why but I'm incredibly exciting about that feature. More excited that it's also on a client EQEmu already fully supports :P
By the way, figured out why guild manager,...
Forum:
Development::Development
04-19-2012, 02:15 PM
Replies:
69
VoA Development Tracking
Views:
41,548
Posted By
501st
Been running around with a fresh toon, trying to...
Been running around with a fresh toon, trying to compile a list of new VoA features. What I've figured out so far:
Note: These first couple features are also available with our Steam Underfoot...
Forum:
Development::Development
04-15-2012, 10:47 PM
Replies:
69
VoA Development Tracking
Views:
41,548
Posted By
501st
Done (http://www.mediafire.com/?je41vb2as10a3ca)
Done (http://www.mediafire.com/?je41vb2as10a3ca)
Forum:
Development::Development
04-15-2012, 08:10 PM
Replies:
69
VoA Development Tracking
Views:
41,548
Posted By
501st
If it's useful for you guys at all, I logged on...
If it's useful for you guys at all, I logged on Live and took a massive packet collect. Less for zones and more for client functionality. Involved me killing mobs, dying, using the rez window, zoning...
Forum:
Development::Development
04-15-2012, 05:22 PM
Replies:
20
Understanding packet structure
Views:
7,732
Posted By
501st
Yeah I know those feels. I'm right there with...
Yeah I know those feels. I'm right there with you. Trying to see if I can get off the ground with this stuff. I've made it my new goal to get that Extended Target window working and I'm determined...
Forum:
Development::Development
04-15-2012, 05:16 PM
Replies:
20
Understanding packet structure
Views:
7,732
Posted By
501st
That's likely due to the merchant window revamp....
That's likely due to the merchant window revamp. In fact since you're referring to SELLING an item my guess would be that extra information is to handle the new "buy back" tab. Where apparently items...
Forum:
Development::Development
04-15-2012, 04:59 PM
Replies:
69
VoA Development Tracking
Views:
41,548
Posted By
501st
Success: http://i.imgur.com/VZQDR.jpg ...
Success:
http://i.imgur.com/VZQDR.jpg
It now opens just with that diff you posted. (setting eq->expansions to 0x0000ffff). Obviously still needs work to get functioning but hey it opens now!...
Forum:
General::General Discussion
04-15-2012, 03:12 PM
Replies:
75
Project: Loading Time, an endeavor to make all models global.
Views:
89,224
Posted By
501st
That's because you have zone files with the...
That's because you have zone files with the Classic wolf packed into them 'overriding' the Luclin wolf. If you're going to do this it is most effective loading everything at the very bottom of an...
Forum:
Development::Development
04-15-2012, 05:20 AM
Replies:
69
VoA Development Tracking
Views:
41,548
Posted By
501st
So I logged on to Live earlier while waiting for...
So I logged on to Live earlier while waiting for something to pop on P99. Was on briefly to explore the new features on VoA that didn't exist in Underfoot. Maybe help you guys populate that list (May...
Forum:
Support::General Support
03-13-2012, 07:05 AM
Replies:
2
Luclin weapon models + UF Client
Views:
3,760
Posted By
501st
You're missing gequip3.s3d Here: ...
You're missing gequip3.s3d
Here:
http://www.eqemulator.net/wiki/wikka.php?wakka=UFMissingFilesList
-Danyelle
Forum:
General::General Discussion
02-03-2012, 03:59 PM
Replies:
16
Retexture Project
Views:
12,643
Posted By
501st
I'm sure it's possible as I've modified...
I'm sure it's possible as I've modified zones/character models. Also they made retextures of Classic-Velious zones to be higher definition and released it as a downloadable pack. (And it's packed by...
Forum:
General::General Discussion
01-31-2012, 06:58 PM
Replies:
59
EQ Goes Free to Play
Views:
25,238
Posted By
501st
Oh I'm not debating that in the least, I agree....
Oh I'm not debating that in the least, I agree. :) I'm just saying they're keeping you locked out of more than what is displayed on their F2P page. Indirectly of course. Modern EQ relies heavily upon...
Forum:
General::General Discussion
01-31-2012, 05:23 PM
Replies:
59
EQ Goes Free to Play
Views:
25,238
Posted By
501st
You may not be capped that low on EQ F2P but a...
You may not be capped that low on EQ F2P but a level 90 with 250 AAs is...well...bad. 250 is passable at 60, maybe 65. Even by 70 you should have at least ~400. At 90? HAHA. They may as well be...
Forum:
Development::Database/World Building
01-31-2012, 03:41 PM
Replies:
4
Remove POK books
Views:
6,538
Posted By
501st
Ahh you're right it does. I didn't even notice...
Ahh you're right it does. I didn't even notice that. So the correct method, should he desire to preserve that link, would actually be:
DELETE FROM 'doors' WHERE name = 'POKTELE500' and dest_zone =...
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