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Forum: Archive::Tools 03-29-2003, 12:56 AM
Replies: 1
Views: 2,377
Posted By Kaiyodo
The model viewer can only display pre-luclin...

The model viewer can only display pre-luclin models, so you're a bit limited already. It wouldn't take a huge amount of work to make it able to change skins on the races you can view, but as I have...
Forum: Archive::Tools 03-14-2003, 01:04 AM
Replies: 2
Views: 2,549
Posted By Kaiyodo
Unfortunately not, I still have no idea how the...

Unfortunately not, I still have no idea how the data is stored for the Luclin models :(

K.
Forum: Archive::Tools 03-02-2003, 12:57 AM
Replies: 27
Views: 7,896
Posted By Kaiyodo
Divide, turns out it was actually a bug in the...

Divide, turns out it was actually a bug in the Item editor. The size of MaxCharges was int8 in the item struct but int16 in the structure description I use to generate the UI. All that means is that...
Forum: Archive::Tools 03-01-2003, 02:13 AM
Replies: 27
Views: 7,896
Posted By Kaiyodo
If setting the number of charges to 0 gives you...

If setting the number of charges to 0 gives you unlimited charges, I'd suspect a bug in the code, it checks for PI_Count == 255 for an inifintely charged item.

As for what to set the PI_Count to,...
Forum: Archive::Tools 02-26-2003, 08:17 AM
Replies: 4
Views: 2,960
Posted By Kaiyodo
The magelo profile converter has been kept up to...

The magelo profile converter has been kept up to date, it worked a couple of weeks back when I tried it anyway.

K.
Forum: Archive::Tools 02-20-2003, 07:25 AM
Replies: 27
Views: 7,896
Posted By Kaiyodo
Divide, you should already be able to do that. In...

Divide, you should already be able to do that. In the search box you can change the text search mode to 'Lore', 'Model' or 'Name' from the drop down list next to the 'Use text search' button.
...
Forum: Archive::Bugs 02-14-2003, 02:10 AM
Replies: 7
Views: 2,457
Posted By Kaiyodo
The spell editor gets round this by reading the...

The spell editor gets round this by reading the spells into a temporary linked list of dynamically allocated spells_structs until it hits the end of the file. It then uses the highest spell number in...
Forum: Archive::Tools 02-02-2003, 06:27 AM
Replies: 27
Views: 7,896
Posted By Kaiyodo
Oops, you're absolutely correct. It didn't read...

Oops, you're absolutely correct. It didn't read in the EQ path correctly if it had spaces in, I was being lazy :)

Fixed now.

http://www.geocities.com/Kaiyodouk/

K.
Forum: Archive::Tools 02-01-2003, 11:46 PM
Replies: 27
Views: 7,896
Posted By Kaiyodo
You have to make sure you select your EQ...

You have to make sure you select your EQ directory when it asks, not the directory where the tga files actually live. Glad to hear you got it working though :)

K.
Forum: Archive::Tools 02-01-2003, 10:52 AM
Replies: 27
Views: 7,896
Posted By Kaiyodo
Finally got around to putting in proper PoP icon...

Finally got around to putting in proper PoP icon support in the Item Editor :D

http://www.geocities.com/Kaiyodouk/

K.
Forum: Archive::Tools 01-27-2003, 09:19 AM
Replies: 6
Views: 2,946
Posted By Kaiyodo
I'd also suggest looking at c# if you've got...

I'd also suggest looking at c# if you've got access to Visual Studio .NET (strictly, you don't need it to complie c#, but the enviroment does a ton of the work for you). I've been working in it a lot...
Forum: Archive::Tools 01-26-2003, 09:21 PM
Replies: 27
Views: 7,896
Posted By Kaiyodo
Arpcon, try it with the new beta I put up...

Arpcon, try it with the new beta I put up yesterday http://www.geocities.com/kaiyodouk/Beta/ . I fixed some problems with the struct and added some features here and there.

K.
Forum: Archive::Tools 01-26-2003, 09:05 PM
Replies: 29
Views: 12,067
Posted By Kaiyodo
Thanks for the info, I'll see if I can see why...

Thanks for the info, I'll see if I can see why the polys are getting squished.

As for the Lulin models, I'll fix them when I know how :D I don't know how the data is stored yet. By the way, last...
Forum: Archive::Tools 01-26-2003, 10:18 AM
Replies: 29
Views: 12,067
Posted By Kaiyodo
I've heard of people having problems with missing...

I've heard of people having problems with missing polys before and I'm not sure what would cause it. Only thing I can suggest is checking the options in the zoneconverter to make sure you haven't got...
Forum: Archive::Bugs 01-26-2003, 08:20 AM
Replies: 1
Views: 2,271
Posted By Kaiyodo
Crash searching for items with long names

While adding some new items to the DB I came across a bug in Client::FindItem()

..
char sName[36];
..

The names of the items get copied into that for the search, however the name field can be...
Forum: Archive::Tools 01-26-2003, 01:53 AM
Replies: 29
Views: 12,067
Posted By Kaiyodo
Unfortunately I already ignore the bones if I...

Unfortunately I already ignore the bones if I can't find them. That collapsed mess seems to be the neutral position of the mesh.

If you're not getting objects in your zones in max there are a few...
Forum: Archive::Tools 01-25-2003, 01:52 PM
Replies: 29
Views: 12,067
Posted By Kaiyodo
The EQ models are all in VI's custom format, I...

The EQ models are all in VI's custom format, I think we're talking about dx5 time when EQ was released so the xfile format didn't even exist back then. I've got most of the format sorted out, the...
Forum: Archive::Tools 01-25-2003, 12:27 AM
Replies: 29
Views: 12,067
Posted By Kaiyodo
I don't bypass the conversion, I just undo it :)...

I don't bypass the conversion, I just undo it :) I had to do a search and replace BMP with DDS for some of the POV files for the newer zones so the texture names matched up. You have to make sure...
Forum: Archive::Tools 01-24-2003, 12:11 PM
Replies: 9
Views: 2,983
Posted By Kaiyodo
Ah, I see what you mean now. The amount of...

Ah, I see what you mean now. The amount of jscript and html that goes into those magelo pages is scary if you ever looked at one. I don't think my knowledge of html and jscript is quite upto creating...
Forum: Archive::Tools 01-24-2003, 11:12 AM
Replies: 9
Views: 2,983
Posted By Kaiyodo
The bags shouldn't be too hard. It's been on my...

The bags shouldn't be too hard. It's been on my list of things to do for a while, I just haven't got around to it yet.

I don't fancy trying to upload EQEmu characters to magelo, if that's what you...
Forum: Archive::Database/World Building 01-24-2003, 10:56 AM
Replies: 8
Views: 2,692
Posted By Kaiyodo
Thanks Lurker, I was a bit puzzled by the bardy...

Thanks Lurker, I was a bit puzzled by the bardy things :) I think my item editor is using a customized Hackersquest version of the struct at the moment (I forget, it was a long time ago), I wouldn't...
Forum: Archive::Database/World Building 01-24-2003, 06:47 AM
Replies: 8
Views: 2,692
Posted By Kaiyodo
I've fixed the recommended level and focus spell...

I've fixed the recommended level and focus spell fields thanks to Lurker, I'll update the CVS and put a new version on my site as soon as I get the code compiling again :)

Bardtype and Bardvalue...
Forum: Archive::Tools 01-22-2003, 10:52 PM
Replies: 29
Views: 12,067
Posted By Kaiyodo
The latest model viewer can display the .spk...

The latest model viewer can display the .spk models in chequip.s3d only. If you load anything from a .wld file then the models will be collapsed.

K.
Forum: Archive::Tools 01-22-2003, 10:02 AM
Replies: 6
Views: 3,207
Posted By Kaiyodo
Updated spell editor

I've just uploaded a new Spell Editor to http://www.geocities.com/Kaiyodouk/ to keep Wiz happy :D

You can change casting animations again, recourse links are in, deity restrictions on spells...
Forum: Archive::Development 01-22-2003, 08:18 AM
Replies: 2
Views: 2,244
Posted By Kaiyodo
That's a good idea. I was toying with the idea of...

That's a good idea. I was toying with the idea of wrapping the mysql api into a .NET wrapper so I could use it from c# like I've done with the EQInside API. Handily COM stuff is also accessible from...
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