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Posts Made By:
Kaiyodo
Forum:
Archive::Tools
03-29-2003, 12:56 AM
Replies:
1
Kaiyodo - Race/Material viewer?
Views:
2,377
Posted By
Kaiyodo
The model viewer can only display pre-luclin...
The model viewer can only display pre-luclin models, so you're a bit limited already. It wouldn't take a huge amount of work to make it able to change skins on the races you can view, but as I have...
Forum:
Archive::Tools
03-14-2003, 01:04 AM
Replies:
2
Model Viewer
Views:
2,549
Posted By
Kaiyodo
Unfortunately not, I still have no idea how the...
Unfortunately not, I still have no idea how the data is stored for the Luclin models :(
K.
Forum:
Archive::Tools
03-02-2003, 12:57 AM
Replies:
27
kaiyodo
Views:
7,896
Posted By
Kaiyodo
Divide, turns out it was actually a bug in the...
Divide, turns out it was actually a bug in the Item editor. The size of MaxCharges was int8 in the item struct but int16 in the structure description I use to generate the UI. All that means is that...
Forum:
Archive::Tools
03-01-2003, 02:13 AM
Replies:
27
kaiyodo
Views:
7,896
Posted By
Kaiyodo
If setting the number of charges to 0 gives you...
If setting the number of charges to 0 gives you unlimited charges, I'd suspect a bug in the code, it checks for PI_Count == 255 for an inifintely charged item.
As for what to set the PI_Count to,...
Forum:
Archive::Tools
02-26-2003, 08:17 AM
Replies:
4
Magelo profile converter
Views:
2,960
Posted By
Kaiyodo
The magelo profile converter has been kept up to...
The magelo profile converter has been kept up to date, it worked a couple of weeks back when I tried it anyway.
K.
Forum:
Archive::Tools
02-20-2003, 07:25 AM
Replies:
27
kaiyodo
Views:
7,896
Posted By
Kaiyodo
Divide, you should already be able to do that. In...
Divide, you should already be able to do that. In the search box you can change the text search mode to 'Lore', 'Model' or 'Name' from the drop down list next to the 'Use text search' button.
...
Forum:
Archive::Bugs
02-14-2003, 02:10 AM
Replies:
7
Any chance the source will be updated for spells over 3602?
Views:
2,457
Posted By
Kaiyodo
The spell editor gets round this by reading the...
The spell editor gets round this by reading the spells into a temporary linked list of dynamically allocated spells_structs until it hits the end of the file. It then uses the highest spell number in...
Forum:
Archive::Tools
02-02-2003, 06:27 AM
Replies:
27
kaiyodo
Views:
7,896
Posted By
Kaiyodo
Oops, you're absolutely correct. It didn't read...
Oops, you're absolutely correct. It didn't read in the EQ path correctly if it had spaces in, I was being lazy :)
Fixed now.
http://www.geocities.com/Kaiyodouk/
K.
Forum:
Archive::Tools
02-01-2003, 11:46 PM
Replies:
27
kaiyodo
Views:
7,896
Posted By
Kaiyodo
You have to make sure you select your EQ...
You have to make sure you select your EQ directory when it asks, not the directory where the tga files actually live. Glad to hear you got it working though :)
K.
Forum:
Archive::Tools
02-01-2003, 10:52 AM
Replies:
27
kaiyodo
Views:
7,896
Posted By
Kaiyodo
Finally got around to putting in proper PoP icon...
Finally got around to putting in proper PoP icon support in the Item Editor :D
http://www.geocities.com/Kaiyodouk/
K.
Forum:
Archive::Tools
01-27-2003, 09:19 AM
Replies:
6
A Toy for all you Windows Utility writers...
Views:
2,946
Posted By
Kaiyodo
I'd also suggest looking at c# if you've got...
I'd also suggest looking at c# if you've got access to Visual Studio .NET (strictly, you don't need it to complie c#, but the enviroment does a ton of the work for you). I've been working in it a lot...
Forum:
Archive::Tools
01-26-2003, 09:21 PM
Replies:
27
kaiyodo
Views:
7,896
Posted By
Kaiyodo
Arpcon, try it with the new beta I put up...
Arpcon, try it with the new beta I put up yesterday http://www.geocities.com/kaiyodouk/Beta/ . I fixed some problems with the struct and added some features here and there.
K.
Forum:
Archive::Tools
01-26-2003, 09:05 PM
Replies:
29
Updated model viewer with skin support
Views:
12,067
Posted By
Kaiyodo
Thanks for the info, I'll see if I can see why...
Thanks for the info, I'll see if I can see why the polys are getting squished.
As for the Lulin models, I'll fix them when I know how :D I don't know how the data is stored yet. By the way, last...
Forum:
Archive::Tools
01-26-2003, 10:18 AM
Replies:
29
Updated model viewer with skin support
Views:
12,067
Posted By
Kaiyodo
I've heard of people having problems with missing...
I've heard of people having problems with missing polys before and I'm not sure what would cause it. Only thing I can suggest is checking the options in the zoneconverter to make sure you haven't got...
Forum:
Archive::Bugs
01-26-2003, 08:20 AM
Replies:
1
Crash searching for items with long names
Views:
2,271
Posted By
Kaiyodo
Crash searching for items with long names
While adding some new items to the DB I came across a bug in Client::FindItem()
..
char sName[36];
..
The names of the items get copied into that for the search, however the name field can be...
Forum:
Archive::Tools
01-26-2003, 01:53 AM
Replies:
29
Updated model viewer with skin support
Views:
12,067
Posted By
Kaiyodo
Unfortunately I already ignore the bones if I...
Unfortunately I already ignore the bones if I can't find them. That collapsed mess seems to be the neutral position of the mesh.
If you're not getting objects in your zones in max there are a few...
Forum:
Archive::Tools
01-25-2003, 01:52 PM
Replies:
29
Updated model viewer with skin support
Views:
12,067
Posted By
Kaiyodo
The EQ models are all in VI's custom format, I...
The EQ models are all in VI's custom format, I think we're talking about dx5 time when EQ was released so the xfile format didn't even exist back then. I've got most of the format sorted out, the...
Forum:
Archive::Tools
01-25-2003, 12:27 AM
Replies:
29
Updated model viewer with skin support
Views:
12,067
Posted By
Kaiyodo
I don't bypass the conversion, I just undo it :)...
I don't bypass the conversion, I just undo it :) I had to do a search and replace BMP with DDS for some of the POV files for the newer zones so the texture names matched up. You have to make sure...
Forum:
Archive::Tools
01-24-2003, 12:11 PM
Replies:
9
kaiyodo!
Views:
2,983
Posted By
Kaiyodo
Ah, I see what you mean now. The amount of...
Ah, I see what you mean now. The amount of jscript and html that goes into those magelo pages is scary if you ever looked at one. I don't think my knowledge of html and jscript is quite upto creating...
Forum:
Archive::Tools
01-24-2003, 11:12 AM
Replies:
9
kaiyodo!
Views:
2,983
Posted By
Kaiyodo
The bags shouldn't be too hard. It's been on my...
The bags shouldn't be too hard. It's been on my list of things to do for a while, I just haven't got around to it yet.
I don't fancy trying to upload EQEmu characters to magelo, if that's what you...
Forum:
Archive::Database/World Building
01-24-2003, 10:56 AM
Replies:
8
Question for other item db builders.
Views:
2,692
Posted By
Kaiyodo
Thanks Lurker, I was a bit puzzled by the bardy...
Thanks Lurker, I was a bit puzzled by the bardy things :) I think my item editor is using a customized Hackersquest version of the struct at the moment (I forget, it was a long time ago), I wouldn't...
Forum:
Archive::Database/World Building
01-24-2003, 06:47 AM
Replies:
8
Question for other item db builders.
Views:
2,692
Posted By
Kaiyodo
I've fixed the recommended level and focus spell...
I've fixed the recommended level and focus spell fields thanks to Lurker, I'll update the CVS and put a new version on my site as soon as I get the code compiling again :)
Bardtype and Bardvalue...
Forum:
Archive::Tools
01-22-2003, 10:52 PM
Replies:
29
Updated model viewer with skin support
Views:
12,067
Posted By
Kaiyodo
The latest model viewer can display the .spk...
The latest model viewer can display the .spk models in chequip.s3d only. If you load anything from a .wld file then the models will be collapsed.
K.
Forum:
Archive::Tools
01-22-2003, 10:02 AM
Replies:
6
Updated spell editor
Views:
3,207
Posted By
Kaiyodo
Updated spell editor
I've just uploaded a new Spell Editor to http://www.geocities.com/Kaiyodouk/ to keep Wiz happy :D
You can change casting animations again, recourse links are in, deity restrictions on spells...
Forum:
Archive::Development
01-22-2003, 08:18 AM
Replies:
2
A Toy for all you Windows Utility writers...
Views:
2,244
Posted By
Kaiyodo
That's a good idea. I was toying with the idea of...
That's a good idea. I was toying with the idea of wrapping the mysql api into a .NET wrapper so I could use it from c# like I've done with the EQInside API. Handily COM stuff is also accessible from...
Showing results 1 to 25 of 149
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