Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 1 to 25 of 30
Search took 0.00 seconds.
Search: Posts Made By: Terethian2
Forum: Support::General Support 04-09-2010, 05:56 PM
Replies: 0
Views: 2,038
Posted By Terethian2
Which objects/doors are the ldon ones?

I wish to remove the ldon camps completely. I am having trouble figuring out which entries are the ldon camp doors/objects. I can't even figure out which is the aug pool since none of the...
Forum: Support::Windows Servers 03-13-2010, 05:56 PM
Replies: 1
Views: 2,188
Posted By Terethian2
Only reason I have an issue fixing this myself is...

Only reason I have an issue fixing this myself is because it's hard for me to figure out the diety / player choice / race / class combos i need to add to the DB so I can have the starting zone for...
Forum: Support::Windows Servers 03-13-2010, 04:17 PM
Replies: 1
Views: 2,188
Posted By Terethian2
Help with troll start zones

In the standard PEQ DB it seems some or all trolls always start in a default succor point even if i change all the start zones... seems like some sort of troll ish combination is not added to the...
Forum: Support::Windows Servers 03-07-2010, 12:09 PM
Replies: 19
Views: 9,098
Posted By Terethian2
Fixed

Nevermind, I was able to fix it on my own without dropping the existing tables. Upgrading to new versions has caused me so many problems. /sigh
Forum: Support::Windows Servers 03-06-2010, 04:15 PM
Replies: 19
Views: 9,098
Posted By Terethian2
This has also happened to my server, I attempted...

This has also happened to my server, I attempted to fix it by sourcing bots.sql which only gives a list of errors. I am also unable to revert to a previous bot code because when I try that I get perl...
Forum: Development::Bots 03-04-2010, 04:44 PM
Replies: 2
Views: 2,736
Posted By Terethian2
using 1180 code

At some point someone changed the standard compiled binary code for bots to goof up and cause this pet issue =(
(I think it started past two compiled bot binaries.)

I don't know how to compile...
Forum: Development::Bots 03-03-2010, 04:22 PM
Replies: 2
Views: 2,736
Posted By Terethian2
Bots pets making mobs poof with no corpse

The bot pets is in the database, what is likely missing in the database that needs to be sourced to fix this issue?

It does not effect player pets, just the bot pets, if the bot pet get's the kill...
Forum: General::Server Discussion 02-04-2010, 10:44 PM
Replies: 5
Views: 4,501
Posted By Terethian2
Back online

Issue resolved, updated to latest bots code. Server is online.
Forum: General::Server Discussion 02-04-2010, 08:26 PM
Replies: 5
Views: 4,501
Posted By Terethian2
All characters are safe. Server is experiencing...

All characters are safe. Server is experiencing issues upgrading to the latest version of the emu. Hoping to have it fixed asap and by the weekend.
Forum: Support::Windows Servers 02-03-2010, 11:01 PM
Replies: 14
Views: 5,137
Posted By Terethian2
This is VERY confusing. I read in a post that we...

This is VERY confusing. I read in a post that we should just use active perl 5.10 now when using the compiled binaries and since I wanted to upgrade to the latest bots one I was forced to change my...
Forum: Support::Windows Servers 02-02-2010, 08:53 PM
Replies: 14
Views: 5,137
Posted By Terethian2
Bumpbumpbump

I tried to use the latest EQ Emu binary which seems to use pearl 5.10 cause it called for that dll. I started messing around with upgrading perl and not only was not able to get the latest emu to...
Forum: Development::Bots 01-20-2010, 03:24 PM
Replies: 0
Views: 2,496
Posted By Terethian2
R1052 Limit Bots Spawned + classes

I have no rule value for bots spawned in fact no rule values for bots from what I can tell.

How do I make it so only one bot can be spawned per person?

How can I limit the classes / races...
Forum: Spell Support 01-12-2010, 12:31 PM
Replies: 8
Views: 4,857
Posted By Terethian2
anyone have a titanium compatible spells file for up to level 85?

Anyone have a titanium compatible spells file for up to level 85? Sounds to me like it's already out there then.

I am not buying SOF unless I reactivate my live account and I don't want to do...
Forum: Spell Support 01-10-2010, 09:15 PM
Replies: 8
Views: 4,857
Posted By Terethian2
I do

I do have it set to level 85.
Forum: Spell Support 01-10-2010, 09:10 PM
Replies: 8
Views: 4,857
Posted By Terethian2
Trying to get up to level 85 spells working with titanium

I am using R1052 and project eq. I asked around and was able to get:

spells_en.txt = 2,100 KB
spells_us.txt = 15,200 KB
EQ_Spell_Importer.exe (georgeS)
EQ Titanium Version
Project EQ DB R1052...
Forum: Quests::Q&A 01-02-2010, 03:16 PM
Replies: 6
Views: 3,108
Posted By Terethian2
Not working exactly as planned

It gives the item for two classes but skips one of them and I have tons more to add, should I be incorporating elsif somehow?
sub EVENT_LEVEL_UP {
quest::scribespells($ulevel);...
Forum: Quests::Q&A 01-02-2010, 12:08 PM
Replies: 6
Views: 3,108
Posted By Terethian2
joligario: The extra bracket is an accident I was...

joligario: The extra bracket is an accident I was pretty sure I plopped one too many but I knew my coding was off to begin with so I didn't worry about it!

antioch: Works perfectly! Thanks both of...
Forum: Quests::Q&A 01-02-2010, 11:24 AM
Replies: 6
Views: 3,108
Posted By Terethian2
Trying to make it give an item when you level up

sub EVENT_LEVEL_UP {
quest::scribespells($ulevel);
if($ulevel = 2)) && ($class, 'Shaman');{
quest::summonitem(7881);
}
if($ulevel = 3)) && ($class, 'Shaman');{
quest::summonitem(7881);...
Forum: Quests::Q&A 05-02-2009, 09:14 PM
Replies: 2
Views: 2,661
Posted By Terethian2
How to make an npc sit or fall over?

Can doanim make this happen?
Forum: Support::General Support 05-01-2009, 04:57 PM
Replies: 15
Views: 5,184
Posted By Terethian2
effect people logged on?

I was pulling a mob on PEQ server when I got booted on two chars. I thought LS going down didn't effect those already logged in but I guess it did?
Forum: Support::Windows Servers 05-01-2009, 04:09 PM
Replies: 8
Views: 2,474
Posted By Terethian2
Puts foot in mouth.

::puts foot in his mouth and shuts up::

Thanks =D
Forum: Support::Windows Servers 05-01-2009, 02:00 PM
Replies: 8
Views: 2,474
Posted By Terethian2
Got past that error now my only problem is I am...

Got past that error now my only problem is I am getting numerous database errors for things that are not in my DB that should be. I tried searching your download site and found nothing. All I want is...
Forum: Support::Windows Servers 05-01-2009, 01:27 PM
Replies: 8
Views: 2,474
Posted By Terethian2
error

World.exe - Entry point not found

The procedure entry point Perl_newXS_flags could not be located in the dynamic link library perl58.dll
Forum: Support::Windows Servers 05-01-2009, 12:36 PM
Replies: 8
Views: 2,474
Posted By Terethian2
current verson 408?

So the highest number I can see is 408? The project EQ site is up but the database doesn't seem to work with the emu, i get a pearl error with pearl58.dll
Forum: Support::Windows Servers 05-01-2009, 07:15 AM
Replies: 8
Views: 2,474
Posted By Terethian2
Suggestion

I would like to make a suggestion that next to each EMU download they add an SQL download which adds all the new needed tables. That way stupid people like me that work all the time and don't have...
Showing results 1 to 25 of 30

 
Forum Jump
   

All times are GMT -4. The time now is 01:12 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3