EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 20
1
2
3
4
5
11
>
Last
»
Showing results 1 to 25 of 500
Search took
0.03
seconds.
Search:
Posts Made By:
Derision
Forum:
Support::Linux Servers
01-16-2014, 03:10 PM
Replies:
2
path node culling
Views:
5,183
Posted By
Derision
The culling is there to optimize the path. ...
The culling is there to optimize the path.
Without culling you can get situations were the nearest node to the destination (e.g. to the player who a mob has aggroed on) will cause the aggroed mob...
Forum:
Support::Windows Servers
12-23-2013, 06:02 PM
Replies:
2
UCS Error?
Views:
3,517
Posted By
Derision
You could get that error if the UDP port...
You could get that error if the UDP port specified for the mailserver and chatserver in eqemu_config.xml is in use by another program:
<chatserver>
<host>192.168.1.x</host>
...
Forum:
Support::Windows Servers
05-14-2013, 05:06 PM
Replies:
7
Public Access
Views:
5,713
Posted By
Derision
According to your config, UDP/7778 would be...
According to your config, UDP/7778 would be required for chat channel/in-game mail, but that would not stop players zoning-in and playing, just stop chat-channel/in-game mail from working.
...
Forum:
Support::Windows Servers
05-14-2013, 04:23 PM
Replies:
7
Public Access
Views:
5,713
Posted By
Derision
Have you forwarded UDP (not TCP) ports 7000-7100...
Have you forwarded UDP (not TCP) ports 7000-7100 ? You must have port UDP/9000 forwarded as I can get to char select, but I can see from a Wireshark trace that I am not getting any reply on UDP/7004.
Forum:
Support::Windows Servers
05-03-2013, 04:29 AM
Replies:
10
Mercenary Crash
Views:
5,977
Posted By
Derision
Have you sourced in: ...
Have you sourced in:
utils/sql/git/required/2013_03_1_Merc_Rules_and_Equipment.sql:
I can get zone to crash at that point if I delete one of the items in the items table that are referenced in...
Forum:
Support::Windows Servers
05-02-2013, 02:33 PM
Replies:
10
Mercenary Crash
Views:
5,977
Posted By
Derision
013AC619 (zone): (filename not available):...
013AC619 (zone): (filename not available): (function-name not available)
Looks like either you compiled a release rather than debug version, or the .pdb files are not present, since it is saying...
Forum:
Support::Windows Servers
05-02-2013, 02:05 PM
Replies:
10
Mercenary Crash
Views:
5,977
Posted By
Derision
I just tested the scenario you described without...
I just tested the scenario you described without any problems. If you are using the latest source, selected a Debug build in CMake, and the .pdb files generated in your build directory during...
Forum:
Support::Linux Servers
04-29-2013, 03:37 PM
Replies:
7
Ucs?
Views:
7,422
Posted By
Derision
ucs should be in your build/Bin directory along...
ucs should be in your build/Bin directory along with world, zone etc.
Forum:
General::Server Discussion
04-27-2013, 08:20 AM
Replies:
2
How to convert timelaston to a date
Views:
3,750
Posted By
Derision
This shows the date and time: select name,...
This shows the date and time:
select name, FROM_UNIXTIME(timelaston) as 'DateLastPlayed' from character_;
Forum:
Support::General Support
04-23-2013, 04:55 PM
Replies:
2
Clarification needed
Views:
3,720
Posted By
Derision
The Mordyth profile is in the 'Users awating...
The Mordyth profile is in the 'Users awating confirmation email' group and also has 'Receive admin emails' set to 'No'. I don't know anything about vBulletin administration, but maybe you requested a...
Forum:
Spell Support
04-20-2013, 05:42 AM
Replies:
6
BUG - Selfcast Symbol of Pinzarn causes low level character death?
Views:
4,874
Posted By
Derision
Because the formula used for the heal effect in...
Because the formula used for the heal effect in Symbol of Transal is:
result = ubase + 6 * (caster_level - GetMinLevel(spell_id)
So if the caster level is less than the minlevel (which is 11,...
Forum:
Quests::Q&A
04-15-2013, 12:53 PM
Replies:
9
Quest Popup
Views:
4,848
Posted By
Derision
The max size is around 4000 bytes. The server...
The max size is around 4000 bytes. The server checks for anything bigger than that and discards the whole thing because the max the client will accept is 4000ish.
Forum:
Support::General Support
04-13-2013, 01:34 PM
Replies:
5
runspeed help?
Views:
3,949
Posted By
Derision
Probably due to this: ...
Probably due to this:
quests/butcher/orc_centurion.pl
sub EVENT_SPAWN {
quest::SetRunning(1);
}
Forum:
Support::Windows Servers
04-11-2013, 01:08 PM
Replies:
4
(RE)Compiling issues
Views:
4,969
Posted By
Derision
I would advise downloading Activestate Perl...
I would advise downloading Activestate Perl 5.12.3 from here: http://eqemu.github.io/
Forum:
Support::General Support
04-07-2013, 05:09 PM
Replies:
2
eqhost.txt
Views:
3,688
Posted By
Derision
Don't install Everquest into C:\Program Files,...
Don't install Everquest into C:\Program Files, e.g. install into C:\EQEmu, or run notepad with administrator privlieges.
Googling for EQEmu eqhost.txt access denied will bring up related threads...
Forum:
Support::Windows Servers
04-06-2013, 03:38 AM
Replies:
2
git issues
Views:
3,368
Posted By
Derision
The first error is because you entered 'Clone'...
The first error is because you entered 'Clone' with a capital C rather than all in lower case.
The second error is because you have the URL format wrong (you are missing a //). The correct format...
Forum:
General::General Discussion
04-05-2013, 04:50 PM
Replies:
5
UI question
Views:
3,688
Posted By
Derision
That window appears to be built in the client...
That window appears to be built in the client using strings from eqstr_us.txt, e.g. if you use Notepad++ to edit eqstr_us.txt, look for string number 13020 and change it from 'Strength:' to something...
Forum:
Support::Windows Servers
03-28-2013, 05:45 AM
Replies:
24
Windows Server Setup Guide, 64bit
Views:
12,512
Posted By
Derision
You got 10 instead of 9 because you told CMake to...
You got 10 instead of 9 because you told CMake to build the login server.
The guide assumes you are going to be using the EQEmu Public login server because that is the easiest way to get started....
Forum:
Support::Windows Servers
03-18-2013, 06:16 PM
Replies:
6
Merchant Pricing way off
Views:
5,985
Posted By
Derision
Seems OK on my test server. What do you get with...
Seems OK on my test server. What do you get with these queries:
mysql> SELECT id, Name, Price, sellrate FROM items WHERE Name LIKE 'Rusty Dagger';
+-------+--------------+-------+----------+...
Forum:
Support::Windows Servers
03-18-2013, 04:22 PM
Replies:
6
Hub zone crashing
Views:
3,716
Posted By
Derision
Comment out lines 2728 to 2761 in merc.cpp i.e....
Comment out lines 2728 to 2761 in merc.cpp i.e. the for loop that starts with:
for(int x = TRIBUTE_SLOT_START; x < (TRIBUTE_SLOT_START + MAX_PLAYER_TRIBUTES); ++x)
until it is fixed.
Forum:
Support::Windows Servers
03-17-2013, 03:45 PM
Replies:
11
Chat command no longer functions
Views:
5,271
Posted By
Derision
From the crashdump it is failing to bind the...
From the crashdump it is failing to bind the listen port for some reason. Maybe the port numbers you have specified in the mailserver and chatserver blocks of eqemu_config.xml are in use by another...
Forum:
Development::Development
03-15-2013, 05:48 PM
Replies:
181
Steam RoF Development Tracking
Views:
132,982
Posted By
Derision
This should be fixed now.
This should be fixed now.
Forum:
Development::GeorgeS's Tools
03-11-2013, 05:44 PM
Replies:
8
items db
Views:
6,409
Posted By
Derision
I ran that query while my server was running. As...
I ran that query while my server was running. As expected item was not available in game until the server was restarted (items are loaded into shared memory once when the server first starts). After...
Forum:
Development::GeorgeS's Tools
03-11-2013, 05:26 PM
Replies:
8
items db
Views:
6,409
Posted By
Derision
You should post the SQL query you are using that...
You should post the SQL query you are using that corrupts the database. I tried doing what you described a few days ago and it worked fine for me.
Forum:
Support::General Support
03-10-2013, 04:10 PM
Replies:
3
Help please need assistance with Lost email even if it is just partial
Views:
3,262
Posted By
Derision
plemt.....@gmail.com
plemt.....@gmail.com
Showing results 1 to 25 of 500
Page 1 of 20
1
2
3
4
5
11
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
07:33 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3