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Forum: Archive::General Support 09-14-2004, 02:01 PM
Replies: 1
Views: 2,267
Posted By aportner
http://www.eqemulator.net/forums/viewtopic.php?t=1...

http://www.eqemulator.net/forums/viewtopic.php?t=17223
Forum: Archive::General Support 09-14-2004, 06:57 AM
Replies: 0
Views: 2,317
Posted By aportner
If your EQ crashes or hangs when selecting a character...

** Notice: This post assumes you play on Winter's Roar. If you do not play on Winter's Roar see the note at the bottom. **

If your EQ crashes, hangs, the screen turns black, etc. when selecting a...
Forum: Archive::General Discussion 06-23-2003, 01:04 PM
Replies: 3
Views: 1,369
Posted By aportner
There should be a patcher.log file or something...

There should be a patcher.log file or something like that in your EQ dir if you have already run the patcher.
Forum: Archive::News 06-22-2002, 08:24 PM
Replies: 44
Views: 9,110
Posted By aportner
Where am I? ;)

Where am I? ;)
Forum: Misc::Screenshots 02-08-2002, 11:24 AM
Replies: 8
Views: 7,246
Posted By aportner
Item numbers

Do a search for "Righteous", there's a whole set of armor. I don't know the numbers off the top of my head.
Forum: Misc::Screenshots 02-07-2002, 06:51 PM
Replies: 8
Views: 7,246
Posted By aportner
GM Gear

http://www.thefunny.org/images/dookstats.jpg

Mmm, check out those resists.
Forum: Archive::Development 02-07-2002, 11:18 AM
Replies: 5
Views: 3,076
Posted By aportner
Hmm

We should probably stick an "int8 size;" in the Mob class's public variables and "int8 GetSize() { return size; }" and "void SetSize(int8 newsize) { size = newsize; }" in private.

In client.cpp,...
Forum: Archive::Development 02-07-2002, 03:33 AM
Replies: 5
Views: 3,076
Posted By aportner
Bleh

They need to disable emoticons in code excerpts.
Forum: Archive::Development 02-07-2002, 03:33 AM
Replies: 5
Views: 3,076
Posted By aportner
Code

float Mob::DistNoRootNoZ(Mob* other)
{
return (other->x_pos-x_pos)*(other->x_pos-x_pos)+(other->y_pos-y_pos)*(other->y_pos-y_pos);
}

There are two others, of course I'm looking at probably...
Forum: Archive::Development 02-06-2002, 06:53 PM
Replies: 5
Views: 3,076
Posted By aportner
Quick and easy suggestion..

The #size command seems to have some adverse effects on combat. Basically, you have to be right underneath the monster if the size is too big. My suggestion is to just multiply the monster's size...
Forum: Archive::Screenshots 02-06-2002, 06:50 PM
Replies: 6
Views: 4,928
Posted By aportner
Here kitty..

http://www.thefunny.org/images/kitty.jpg

http://www.thefunny.org/images/kitty2.jpg

Fun stuff.
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