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Forum: Development::Development Today, 05:23 AM
Replies: 6
Views: 154
Posted By Torven
Sources and Research My experience...

Sources and Research

My experience spreadsheet which has a lot of data (e.g. known exp gains) used to figure out Sony's formulas; also Quest Exp:...
Forum: Development::Development Today, 05:20 AM
Replies: 6
Views: 154
Posted By Torven
High Level Kill Bonus Experience (MLM) Near...

High Level Kill Bonus Experience (MLM)

Near the end of Luclin, Sony added a very large experience bonus to higher level kills. This radically changed the meta for efficient leveling after level...
Forum: Development::Development Today, 05:17 AM
Replies: 6
Views: 154
Posted By Torven
Quest Exp Quest experience is simple since...

Quest Exp

Quest experience is simple since it is merely a constant value per quest (but with a cap) and is sent over the wire to the client in packets. Better still, the recent addition on...
Forum: Development::Development Today, 05:15 AM
Replies: 6
Views: 154
Posted By Torven
Pets Pets used to take experience if they...

Pets

Pets used to take experience if they did the majority of the damage to killed mobs. Mid-Luclin this was changed to pets taking experience only if they did 100% of the damage, but if they did...
Forum: Development::Development Today, 05:12 AM
Replies: 6
Views: 154
Posted By Torven
Group Splits and Raid Exp Originally...

Group Splits and Raid Exp

Originally experience was split based on the total experience of the players, not their levels. This was mentioned in the January 2001 Producer's Letter by Gordon Wrinn:...
Forum: Development::Development Today, 05:10 AM
Replies: 6
Views: 154
Posted By Torven
Light Blues and NPC Consider Color Effect on Exp...

Light Blues and NPC Consider Color Effect on Exp Gains

The following applies to EverQuest prior to Serpent's Spine.

For the most part, consider colors have no bearing on the experience gained...
Forum: Development::Development Today, 05:08 AM
Replies: 6
Views: 154
Posted By Torven
A Treatise on EverQuest's Experience Calculations

This treatise covers everything I understand about EverQuest's experience calculations. My research focus is older eras of EQ (up though Planes of Power) but much of it is still relevant to Darkpaw...
Forum: Development::Development 02-17-2024, 07:51 AM
Replies: 13
Views: 29,499
Posted By Torven
Recently I've done some more old EQ pet research...

Recently I've done some more old EQ pet research and I'm posting the conclusions here. I'll include some of the previous conclusions with it as well as some skill caps I've figured out previously...
Forum: Development::Development 01-21-2024, 08:11 AM
Replies: 8
Views: 32,101
Posted By Torven
Mackal/Demonstar awhile back had decompiled older...

Mackal/Demonstar awhile back had decompiled older era clients and summarized the results on some github pages and is a must-read for any old EQ recreation devs. Can be found here:...
Forum: Development::Development 11-08-2022, 11:10 PM
Replies: 3
Views: 8,543
Posted By Torven
I wrote a lua script to scrape drop data from...

I wrote a lua script to scrape drop data from Magelo NPC pages. The output is formatted to be pasted into spreadsheets, where I organize it in a way to try and figure out Sony's item tables and get a...
Forum: Development::Development 11-08-2022, 06:28 AM
Replies: 3
Views: 8,543
Posted By Torven
How can we improve our drop tables now that we...

How can we improve our drop tables now that we know how Sony's system works? I have a couple of examples.

In 2017 Ngreth posted a changelog for the item Obsidianwood Sap, which shows the current...
Forum: Development::Development 11-08-2022, 06:26 AM
Replies: 3
Views: 8,543
Posted By Torven
The key thing to understand is that Sony uses a...

The key thing to understand is that Sony uses a XdY die system which is actually quite simple and flexible. EQEmu's system/schema cannot replicate Sony's output in all cases and is also less...
Forum: Development::Development 11-08-2022, 06:25 AM
Replies: 3
Views: 8,543
Posted By Torven
Sony EverQuest Loot Drop System Research Thread

This thread will contain the research I have collected regarding Sony/Daybreak/Whatever's loot drop system and will otherwise serve to preserve Sony developer comments so they are not lost.


In...
Forum: Development::Development 08-04-2021, 02:45 AM
Replies: 2
Views: 22,369
Posted By Torven
I use lua scripts to parse logs or run...

I use lua scripts to parse logs or run simulations. I will paste them here.

This is my charm simulator:
local RESIST_VALUE = 50;
local CASTS = 150000;
local CASTER_LEVEL = 65;
local...
Forum: Development::Development 08-04-2021, 02:41 AM
Replies: 2
Views: 22,369
Posted By Torven
Charm, Root and Lull Resist Mechanics

Charm works like this: (although minor unknown unknowns may exist)

On spell lands, the target's resist is modified by (CHA - 75) / 8, max 25. So if the enchanter has 275+ CHA then they'll get a...
Forum: Development::Development 07-30-2021, 01:08 AM
Replies: 18
Views: 36,494
Posted By Torven
I have recently done more research into EQ's...

I have recently done more research into EQ's resist logic and I will outline it here.

First I want to preface this with a reminder that EQ supposedly had three 'resist eras' where the resist logic...
Forum: Development::Development 05-18-2020, 03:56 PM
Replies: 13
Views: 29,499
Posted By Torven
From what I can tell, innate dual wield is just...

From what I can tell, innate dual wield is just granted to level 66+ NPCs by hardcoding; every level 66+ NPC I've looked at quad attacks. Even NPCs of the same type with level variance will double...
Forum: Development::Development 04-09-2020, 01:28 AM
Replies: 18
Views: 39,687
Posted By Torven
I can now say with a high degree of confidence...

I can now say with a high degree of confidence that PoFire and BoThunder were also 600 ignore range back in 2002, so it's likely all PoP zones were
Forum: Development::Development 12-21-2019, 09:35 PM
Replies: 18
Views: 39,687
Posted By Torven
I have a large correction to make here: low...

I have a large correction to make here: low health aggro is based on CURRENT hitpoints and not maximum hitpoints. I.e. it shrinks as the mob nears death. This was a large oversight on my part.
...
Forum: Development::Development 05-21-2019, 08:13 PM
Replies: 18
Views: 39,687
Posted By Torven
While reading through old AK logs, I discovered...

While reading through old AK logs, I discovered that Vex Thal and HoHonorB both had 600 radius ignore distances, so 600 might have been commonly used way back then for many zones even if some zones...
Forum: Development::Development 09-12-2018, 06:41 PM
Replies: 4
Views: 5,724
Posted By Torven
I rather despise C++, but porting over this...

I rather despise C++, but porting over this codebase fails the cost/benefit threshold by a huge margin.

Lets say that the code is ported over to some other language: then you have to maintain two...
Forum: Development::Development 07-12-2018, 02:05 AM
Replies: 18
Views: 36,494
Posted By Torven
From what I can tell, typical common NPC resists...

From what I can tell, typical common NPC resists are these:

If NPC level < 25 then MR and FR and CR = 25
If NPC level >= 25 then MR and FR and CR = 35
DR and PR = 15
Forum: Development::Development 12-29-2017, 08:44 PM
Replies: 0
Views: 5,751
Posted By Torven
Melee Crit Chance

I recently produced many lengthy logs to parse melee critical hit chance accurately. Here are the results:

https://i.imgur.com/TSH9c9A.png
https://imgur.com/TSH9c9A (https://imgur.com/TSH9c9A)
...
Forum: Development::Development 12-07-2017, 04:25 AM
Replies: 13
Views: 29,499
Posted By Torven
I went on Live and parsed some pet avoidance...

I went on Live and parsed some pet avoidance rates to estimate skill caps. I also parsed my 2015 logs and the results matched logs that I produced in November, so they don't appear to have been...
Forum: Development::Development 11-11-2017, 01:12 PM
Replies: 13
Views: 29,499
Posted By Torven
So that satisfies non-pet NPC rates, but what...

So that satisfies non-pet NPC rates, but what about pets?

Two years ago I parsed all the pets up to PoP era, but never posted it. The data can be found here:...
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