EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Showing results 1 to 20 of 20
Search took
0.00
seconds.
Search:
Posts Made By:
Dvinn
Forum:
Development::Database/World Building
11-24-2004, 01:37 AM
Replies:
1
HOWTO: Fixing the broken PEQ database LORE flags
Views:
4,208
Posted By
Dvinn
HOWTO: Fixing the broken PEQ database LORE flags
In trying to figure out what was going on with the missing ARTIFACT flags in the PEQ database, I got to noticing that there were quite a few items that were missing the actual LORE flag in the item...
Forum:
Development::Database/World Building
11-23-2004, 03:43 AM
Replies:
20
Npc models to use with forced zone loading
Views:
10,244
Posted By
Dvinn
Re: Noob question
Here's a quote from the Guidebook v1.3:
Forum:
Development::Database/World Building
11-22-2004, 04:02 PM
Replies:
0
HOWTO: Fixing the PEQ database ARTIFACT flags
Views:
2,971
Posted By
Dvinn
HOWTO: Fixing the PEQ database ARTIFACT flags
Toying around with modifying the LORE flag for the purposes of another thread, I discovered that the PEQ database (as of the PEQ_Kunark_RC1 version anyway) is not up to the current standard for...
Forum:
Development::Database/World Building
11-22-2004, 03:57 PM
Replies:
9
HOWTO: Removing item limits
Views:
11,179
Posted By
Dvinn
A little further research has lead me to conclude...
A little further research has lead me to conclude that item lore preceded bt "#*" was never an indication of the of the ARTIFACT flag to begin with (as was proposed in this thread...
Forum:
Development::Database/World Building
11-22-2004, 05:59 AM
Replies:
9
HOWTO: Removing item limits
Views:
11,179
Posted By
Dvinn
I tried that and it doesn't change anything in my...
I tried that and it doesn't change anything in my database. I did end up figuring something out that works, though:
First I change all occurances of '#*' to "##":
update items set...
Forum:
Development::Database/World Building
11-21-2004, 05:19 PM
Replies:
9
HOWTO: Removing item limits
Views:
11,179
Posted By
Dvinn
I ran into an issue today regarding the method...
I ran into an issue today regarding the method for removal of the LORE flag. While setting loreflag=0 does kill the flag that gets displayed in an item inspect window, it doesn't actually make the...
Forum:
Development::Database/World Building
11-21-2004, 11:26 AM
Replies:
7
Question from a newbie
Views:
4,244
Posted By
Dvinn
Is your world entirely empty or is it just some...
Is your world entirely empty or is it just some zones?
Forum:
Development::Database/World Building
11-21-2004, 11:24 AM
Replies:
6
Looking for a world data base.
Views:
4,352
Posted By
Dvinn
He's asking because each new version of EQEmu...
He's asking because each new version of EQEmu tends to make changes to the databases (i.e. new or modified tables and fields).
Personally, I'd say that you could likely take a current database and...
Forum:
Support::MiniLogin
11-20-2004, 05:14 PM
Replies:
5
players
Views:
5,017
Posted By
Dvinn
So long as he isn't logging into your account, he...
So long as he isn't logging into your account, he shouldn't have access to your characters. Just don't tell him your account name.
If you need to change your account name, you could do this:
...
Forum:
Development::Database/World Building
11-20-2004, 05:08 PM
Replies:
27
cant buy from merchants
Views:
8,862
Posted By
Dvinn
Nice :). Thanks!
Nice :). Thanks!
Forum:
Development::Database/World Building
11-20-2004, 04:33 PM
Replies:
6
Priest of Discord fixes for PEQ Kunark DB
Views:
6,327
Posted By
Dvinn
Glad people don't hate it :). Here's a...
Glad people don't hate it :).
Here's a little something else, though not something EQLive-like. This'll make your PoDs able to walk from his spawn spot should the need arise (i.e. to chase pesky...
Forum:
Development::Database/World Building
11-20-2004, 04:08 PM
Replies:
6
Priest of Discord fixes for PEQ Kunark DB
Views:
6,327
Posted By
Dvinn
Quite a subtle hint there ;). Here's how you can...
Quite a subtle hint there ;). Here's how you can set it up nice and easy...
- Highlight the text in the "Code:" section of the post. Hit Ctrl-C (or whatever your browser or OS uses to copy...
Forum:
Development::Database/World Building
11-20-2004, 03:29 PM
Replies:
6
Priest of Discord fixes for PEQ Kunark DB
Views:
6,327
Posted By
Dvinn
Priest of Discord fixes for PEQ Kunark DB
I've been using the PEQ_Kunark_RC1 database. I was getting tired of looking at all the Priests of Discord standing around in chain helmets and not wielding their staves most of the time. I decided...
Forum:
Quests::Q&A
11-20-2004, 03:02 PM
Replies:
36
Guards
Views:
16,133
Posted By
Dvinn
For player characters, doesn't a high account...
For player characters, doesn't a high account status prevent NPC aggro? That could be your problem there. Don't forget, too, that without the .map files, NPCs won't aggro properly on default...
Forum:
Development::Database/World Building
11-20-2004, 04:41 AM
Replies:
27
cant buy from merchants
Views:
8,862
Posted By
Dvinn
Realized today that I was having the same...
Realized today that I was having the same problem. Downgraded from the 11-16 compile to the 11-11 compile and merchants again function correctly.
Forum:
Quests::Q&A
11-19-2004, 05:29 AM
Replies:
36
Guards
Views:
16,133
Posted By
Dvinn
I'm running running the Perl-enabled 11-16-04 CVS...
I'm running running the Perl-enabled 11-16-04 CVS compile from this thread (http://www.eqemulator.net/forums/viewtopic.php?t=17924&start=0) with the PEQ Kunark database and I can confirm that...
Forum:
Development::Database/World Building
11-19-2004, 02:45 AM
Replies:
9
HOWTO: Removing item limits
Views:
11,179
Posted By
Dvinn
Re: impressive.
Feel free.
Forum:
Development::Database/World Building
11-19-2004, 01:47 AM
Replies:
27
cant buy from merchants
Views:
8,862
Posted By
Dvinn
Being lazy, I originally assumed 0 would equal...
Being lazy, I originally assumed 0 would equal not no drop (turn a flag to 0 and it's typically turned off, right?). Unfortunately, it made everything no drop. Does any non-1 value mean no drop? I...
Forum:
Development::Feature Requests
11-19-2004, 01:41 AM
Replies:
3
A few feature ideas
Views:
4,788
Posted By
Dvinn
#level 46, #cast direcharm #level...
#level 46, #cast direcharm #level originallevel[/quote]
That's not exactly the same thing though, is it? Uncharmable monsters come immediately to mind, and beyond that it's messy... A quest like...
Forum:
Development::Database/World Building
11-18-2004, 05:12 AM
Replies:
9
HOWTO: Removing item limits
Views:
11,179
Posted By
Dvinn
HOWTO: Removing item limits
BEGIN EDIT NOTE
(November 23, 2004) - Turns out that the method I was using never affected the ARTIFACT flag anyway, so I've updated this main post to include that data.
(November 22, 2004) -...
Showing results 1 to 20 of 20
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
04:10 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3