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Posts Made By:
WildcardX
Forum:
Development::Bots
10-02-2010, 02:52 PM
Replies:
12
Bot Cleric Heals
Views:
10,233
Posted By
WildcardX
Okay so now that the SoD client is getting...
Okay so now that the SoD client is getting supported, it seems now is the time to implement the merc system as the SoD client implements it anyway. Instead of doing a Bot 2.0 upgrade, I am going to...
Forum:
Development::Bots
10-01-2010, 11:15 PM
Replies:
12
Bot Cleric Heals
Views:
10,233
Posted By
WildcardX
I don't understand how so many people things the...
I don't understand how so many people things the bots system doesn't "guard" or heal or mez. I guess the problem must be there isn't enough non-technical documentation or people don't read the bot...
Forum:
Development::Bots
09-12-2010, 01:26 PM
Replies:
3
The Official Bot Community Sandbox Server
Views:
4,739
Posted By
WildcardX
Miss me? :-)
Miss me? :-)
Forum:
Development::Bots
01-21-2010, 02:28 PM
Replies:
3
The Official Bot Community Sandbox Server
Views:
4,739
Posted By
WildcardX
The Official Bot Community Sandbox Server
Secrets is kind and generous enough to provide the community a public accessible server to be the official bot test/dev/sandbox server. While this server isn't meant to have a perm player population,...
Forum:
Development::Bots
01-21-2010, 02:04 PM
Replies:
6
Zone Crashes After Giving Bots Gear in 1114
Views:
4,539
Posted By
WildcardX
I'm saying try r1136 and re-evaluate your issue.
I'm saying try r1136 and re-evaluate your issue.
Forum:
Development::Bots
01-21-2010, 01:14 PM
Replies:
6
Zone Crashes After Giving Bots Gear in 1114
Views:
4,539
Posted By
WildcardX
Have you tried with the latest version of bots?...
Have you tried with the latest version of bots? As of this moment, the latest is r1136.
Forum:
Development::Bots
01-18-2010, 11:49 PM
Replies:
1
#bot camp zone crash bug
Views:
3,817
Posted By
WildcardX
Thanks for the info. I believe I have resolved...
Thanks for the info. I believe I have resolved this crash in r1120.
Forum:
Development::Bots
01-16-2010, 06:46 PM
Replies:
17
New BOT AI Framework
Views:
10,120
Posted By
WildcardX
It doesnt matter anymore. we dont cast spells...
It doesnt matter anymore. we dont cast spells strictly out of a "queue" anymore. The bot considers the situation first.
Forum:
Development::Bots
01-16-2010, 12:51 PM
Replies:
7
Bot Dev server
Views:
4,836
Posted By
WildcardX
excellent i'll try this code out now. if there is...
excellent i'll try this code out now. if there is still a jitter every 6 seconds, then i'ts probably caused by the pos update that is sent in the process() method after the tick timer fires.
Forum:
Development::Bots
01-16-2010, 05:13 AM
Replies:
7
Bot Dev server
Views:
4,836
Posted By
WildcardX
You can think of it as a "community bots sandbox"...
You can think of it as a "community bots sandbox" server. A server you can stop at to evaluate how the bots behave. Right now, for example, we are evaluating the behavior differences between bots...
Forum:
Development::Bots
01-15-2010, 07:37 PM
Replies:
17
New BOT AI Framework
Views:
10,120
Posted By
WildcardX
Perhaps I wasn't clear. What I meant by the...
Perhaps I wasn't clear. What I meant by the default class spell lists are the ones in my database are the ones with the spell id' in the 700 range. These spell lists are inadequate for the bot logic...
Forum:
Development::Bots
01-15-2010, 05:00 PM
Replies:
17
New BOT AI Framework
Views:
10,120
Posted By
WildcardX
Looks like one of the final pieces needed to get...
Looks like one of the final pieces needed to get the best spell heal casting performance out of your healer bots is we will need to create a "default bot class" spell list for bots to use instead of...
Forum:
Development::Bots
01-15-2010, 03:20 PM
Replies:
1
bot looks
Views:
3,238
Posted By
WildcardX
Right now the only way is to alter the bot's...
Right now the only way is to alter the bot's record in the database. At some point in the probably somewhat distant future, I'd like to add #bot commands to allow you to do it in game by providing...
Forum:
Development::Bots
01-14-2010, 06:26 PM
Replies:
13
svn rev 1102, bot ghost adjustment
Views:
5,938
Posted By
WildcardX
I cant seem to make it work as you describe....
I cant seem to make it work as you describe. Maybe I am not adding code in the same spot you are. If you have a diff, I'll look at it. Otherwise I think I am going to revert myself in the repo and...
Forum:
Development::Bots
01-14-2010, 04:01 PM
Replies:
13
svn rev 1102, bot ghost adjustment
Views:
5,938
Posted By
WildcardX
I'll try it out on my dev server now. I was just...
I'll try it out on my dev server now. I was just talking to KLS and it seems I am incorrectly sending position updates.
Forum:
Development::Bots
01-14-2010, 02:41 PM
Replies:
13
svn rev 1102, bot ghost adjustment
Views:
5,938
Posted By
WildcardX
Sounds like we agree :-) I'm looking into it now....
Sounds like we agree :-) I'm looking into it now. Its been an existing issue, but perhaps I have made it more noticeable since you can witness every painstaking foot put forward by the bot now lol
Forum:
Development::Bots
01-14-2010, 02:37 PM
Replies:
13
svn rev 1102, bot ghost adjustment
Views:
5,938
Posted By
WildcardX
You can see this "walking fast" appearance more...
You can see this "walking fast" appearance more clearly if you have only one bot in your group with you and that bot has no pets. then tell your bot to guard while you run a good distance away and...
Forum:
Development::Bots
01-14-2010, 02:34 PM
Replies:
13
svn rev 1102, bot ghost adjustment
Views:
5,938
Posted By
WildcardX
I think what you are describing isn't caused by...
I think what you are describing isn't caused by the position updates that get sent while the bot is moving.. but rather another issue i am working on that has the bots "appearing" to walk fast...
Forum:
Development::Bots
01-14-2010, 02:18 PM
Replies:
13
svn rev 1102, bot ghost adjustment
Views:
5,938
Posted By
WildcardX
Can you describe this "clunky" appearance more? I...
Can you describe this "clunky" appearance more? I don't see it on my dev server and I did intend to have the server send a position update to the client while the bot is moving.
is there a...
Forum:
Development::Bots
01-14-2010, 02:11 PM
Replies:
13
svn rev 1102, bot ghost adjustment
Views:
5,938
Posted By
WildcardX
Actually, that timer doesn't exist anymore. I...
Actually, that timer doesn't exist anymore. I know it use to be.
Forum:
Development::Bots
01-14-2010, 02:08 PM
Replies:
13
svn rev 1102, bot ghost adjustment
Views:
5,938
Posted By
WildcardX
Sorry to hear that, but thanks for the feedback....
Sorry to hear that, but thanks for the feedback. I haven't really understood that qglobal timer, but I'll try it and see if it works better. If it does, I'll commit it asap.
Forum:
Development::Bots
01-13-2010, 07:34 PM
Replies:
8
Bot Enabled Server AI Load On CPU
Views:
5,036
Posted By
WildcardX
Excellent and thank you for your feedback.
Excellent and thank you for your feedback.
Forum:
Development::Bots
01-13-2010, 06:45 PM
Replies:
8
Bot Enabled Server AI Load On CPU
Views:
5,036
Posted By
WildcardX
Did you impose these limits on the bots because...
Did you impose these limits on the bots because of performance concerns or simply your arbitrary choice?
Forum:
Development::Bots
01-13-2010, 06:24 PM
Replies:
8
Bot Enabled Server AI Load On CPU
Views:
5,036
Posted By
WildcardX
That's encouraging to hear. How popular are the...
That's encouraging to hear. How popular are the use of bots on your server among your player base? Can I read from those numbers that if you have 100 players online, then there may be as many as 75...
Forum:
Development::Bots
01-13-2010, 03:14 PM
Replies:
8
Bot Enabled Server AI Load On CPU
Views:
5,036
Posted By
WildcardX
Bot Enabled Server AI Load On CPU
I haven't yet done any performance evaluations of the bot code as I've been focused on bug fixes and features for bots in a group. But I've been thinking about the new features I have been adding to...
Showing results 1 to 25 of 500
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