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Posts Made By:
daeken_bb
Forum:
General::News
12-08-2006, 07:21 AM
Replies:
34
Some New Map Files
Views:
16,343
Posted By
daeken_bb
If you need any help fixing the EQG loader or...
If you need any help fixing the EQG loader or anything of that sort, let me know.
- Cody Brocious
Forum:
OpenEQ::Development
07-01-2005, 06:27 AM
Replies:
21
EverQuest II VPK File Format
Views:
30,271
Posted By
daeken_bb
You need to add the directory to unpack into...
You need to add the directory to unpack into after the vpk name.
Forum:
OpenEQ::General Discussion
06-19-2005, 03:03 PM
Replies:
2
Estimated Time?
Views:
6,457
Posted By
daeken_bb
When I have time to work on it, I'll do so, but...
When I have time to work on it, I'll do so, but between actual work and my other hobby projects, I don't have time to breathe.
Forum:
EQ2 Development
06-05-2005, 08:31 PM
Replies:
1
Proposed Network Meta-Language
Views:
2,177
Posted By
daeken_bb
Proposed Network Meta-Language
This is a proposition for a meta-language for networking. This would provide us with a way to build packet parsers with little to no hassle. These can be compiled to C code (which would be a...
Forum:
EQ2 Development
06-05-2005, 03:22 AM
Replies:
4
Generic Architecture
Views:
2,492
Posted By
daeken_bb
Generic Architecture
Ok, here are some thoughts I've been having. We have enough experience in the development team to pull all of this off, even if it is a bit more difficult. All of these things will make the project...
Forum:
OpenEQ::General Discussion
05-24-2005, 07:30 AM
Replies:
5
OpenEQ's Resurrection
Views:
8,477
Posted By
daeken_bb
OpenEQ's Resurrection
OpenEQ has been dead faaaaar too long. It's coming back.
I'm busy with work most of the time, but I will be able to find plenty of time for OpenEQ very soon, as school is about to let out.
...
Forum:
OpenEQ::General Discussion
02-25-2005, 12:28 PM
Replies:
10
OpenEQ Dead?
Views:
8,714
Posted By
daeken_bb
All depends... do you want it to be? It's up to...
All depends... do you want it to be? It's up to you guys if you want it to be worked on anymore. I don't have time to focus on it anymore, but if anyone wants to take it over and continue with it,...
Forum:
OpenEQ::General Discussion
02-19-2005, 07:12 AM
Replies:
11
Anything?
Views:
8,132
Posted By
daeken_bb
There's not been any progress at all lately......
There's not been any progress at all lately... I've been working on some other projects (mainly working with Jon Johansen ("DVD Jon") to reverse-engineer apple's lossless codec)
Nobody but GXTi...
Forum:
OpenEQ::General Discussion
01-23-2005, 08:39 AM
Replies:
2
what IS OpenEQ?
Views:
7,336
Posted By
daeken_bb
There _was_ a sticky here, before the forums were...
There _was_ a sticky here, before the forums were switched over. OpenEQ is an opensource EverQuest client replacement.
Forum:
OpenEQ::General Discussion
01-05-2005, 11:01 AM
Replies:
11
Leaving the project
Views:
9,266
Posted By
daeken_bb
I have sounds and music covered. Most of my...
I have sounds and music covered. Most of my friends are musicians, so that's not an issue by any means :)
Forum:
OpenEQ::General Discussion
01-05-2005, 08:50 AM
Replies:
11
Leaving the project
Views:
9,266
Posted By
daeken_bb
I understand your concerns, but I'm sorry to see...
I understand your concerns, but I'm sorry to see you go. Thank you for the work you did while you were with us :)
Forum:
OpenEQ::Development
01-04-2005, 11:19 AM
Replies:
20
OpenEQ UI Screenshots!!!
Views:
15,735
Posted By
daeken_bb
I have known this since i made my first post in...
I have known this since i made my first post in the thread, which is obvious if you read what i said. all of these posts are completley off topic, your just telling me what i said was true in my...
Forum:
OpenEQ::Development
01-04-2005, 10:31 AM
Replies:
20
OpenEQ UI Screenshots!!!
Views:
15,735
Posted By
daeken_bb
Ok. Let's drop this discussion please. If you...
Ok. Let's drop this discussion please. If you want to continue it, create a new thread.
Forum:
OpenEQ::General Discussion
01-04-2005, 09:39 AM
Replies:
1
Daeken's Stance On The Legality Of OpenEQ
Views:
6,820
Posted By
daeken_bb
Daeken's Stance On The Legality Of OpenEQ
Ok, here's my stance on this, since I've heard many people bring it up.
I do not care one bit about the legality of this. I feel that it is well within the realm of fair use. If I felt bad about...
Forum:
OpenEQ::Bug reporting
01-03-2005, 09:17 AM
Replies:
1
Texture problem in potranquility and other zones
Views:
6,759
Posted By
daeken_bb
Re: Texture problem in potranquility and other zones
Ponightmare too. I know what the problem is, I just gotta fix it.
Forum:
OpenEQ::Development
01-01-2005, 06:43 PM
Replies:
1
OpenEQ Progress report #2: 1/2/05
Views:
6,904
Posted By
daeken_bb
Re: OpenEQ Progress report #2: 1/2/05
There is no 'for the most part' anymore... They're fully working :D
Forum:
OpenEQ::Development
12-30-2004, 06:13 PM
Replies:
20
OpenEQ UI Screenshots!!!
Views:
15,735
Posted By
daeken_bb
Exposed player location to python :) ...
Exposed player location to python :)
http://home.archshadow.com/~daeken/southkarana1.jpg
http://home.archshadow.com/~daeken/southkarana2.jpg
http://home.archshadow.com/~daeken/southkarana3.jpg...
Forum:
OpenEQ::Development
12-30-2004, 10:56 AM
Replies:
20
OpenEQ UI Screenshots!!!
Views:
15,735
Posted By
daeken_bb
40MB lmfao. We're discussing how to fix that now...
40MB lmfao. We're discussing how to fix that now ;)
Forum:
OpenEQ::Development
12-30-2004, 09:41 AM
Replies:
20
OpenEQ UI Screenshots!!!
Views:
15,735
Posted By
daeken_bb
You can now switch between zones by just typing...
You can now switch between zones by just typing in the name and hitting 'Select' :D
http://home.archshadow.com/~daeken/openeq_ui4.jpg
http://home.archshadow.com/~daeken/openeq_ui5.jpg...
Forum:
OpenEQ::Development
12-30-2004, 05:30 AM
Replies:
20
OpenEQ UI Screenshots!!!
Views:
15,735
Posted By
daeken_bb
Make that 5am, mostly fighting with textfocus...
Make that 5am, mostly fighting with textfocus issues :P
Forum:
OpenEQ::Development
12-29-2004, 09:58 PM
Replies:
20
OpenEQ UI Screenshots!!!
Views:
15,735
Posted By
daeken_bb
OpenEQ UI Screenshots!!!
After a LOT OF BLOODY WORK and very, very little sleep... I finally have a decent UI in place in OpenEQ :P
http://home.archshadow.com/~daeken/openeq_ui1.jpg...
Forum:
OpenEQ::Development
12-29-2004, 09:00 AM
Replies:
3
Message handling and stuff
Views:
6,340
Posted By
daeken_bb
Re: Message handling and stuff
Well, after a lot of Smilie-fighting between me and GXTi we definitely decided on using a lookup table after I thought of some of the benefits heh-heh.
Anyway, I'll probably start integrating...
Forum:
OpenEQ::Development
12-29-2004, 08:41 AM
Replies:
3
Message handling and stuff
Views:
6,340
Posted By
daeken_bb
Re: Message handling and stuff
Well, after a lot of bitch-fighting between me and GXTi we definitely decided on using a lookup table after I thought of some of the benefits heh-heh.
Anyway, I'll probably start integrating...
Forum:
OpenEQ::Development
12-29-2004, 05:47 AM
Replies:
11
OpenEQ UI
Views:
7,752
Posted By
daeken_bb
Eventually we'll be able to do more advanced...
Eventually we'll be able to do more advanced GUIs, but we have to write the render code for every widget by hand right now so it's _very_ limiting. Soon we'll be able to support images in the UI and...
Forum:
OpenEQ::Development
12-28-2004, 03:30 PM
Replies:
11
OpenEQ UI
Views:
7,752
Posted By
daeken_bb
I do the work and you drink the beer......
I do the work and you drink the beer... :([/quote]lmao.
/me hands Daeken a Sol (http://www.mexperience.com/bar/beer.htm#Sol) beer.[/quote]
Bah, give me an anchorsteam any day... or a good...
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