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Posts Made By:
jbb
Forum:
Development::Development
03-01-2005, 01:29 AM
Replies:
3
Great write-up on Rampage
Views:
3,919
Posted By
jbb
This makes it sound complicated. Rampage is...
This makes it sound complicated. Rampage is simple
Separately from the hate list of a mob there is a rampage list. This is just a list of anyone who has agro from the mob but it kept in order of...
Forum:
OpenEQ::General Discussion
02-23-2005, 08:48 PM
Replies:
11
Anything?
Views:
8,129
Posted By
jbb
My thoughts a not to even attempt to build a...
My thoughts a not to even attempt to build a single generic client but use common base code to make it very much easier to build different clients.
All clients will need the following subsystems:...
Forum:
OpenEQ::General Discussion
02-23-2005, 01:16 AM
Replies:
11
Anything?
Views:
8,129
Posted By
jbb
Hmm. If openEQ is at all alive someone should...
Hmm. If openEQ is at all alive someone should work on it again :) But if it is dead someone should do *something*.
I don't really use Delphi.
I'm not going to work on an EQ replacement client...
Forum:
OpenEQ::General Discussion
02-20-2005, 08:43 PM
Replies:
11
Anything?
Views:
8,129
Posted By
jbb
That seems a shame. I had some slight problems...
That seems a shame.
I had some slight problems with this project, but still think the world needs a free mmorpg client.
Maybe I'll start one.
Forum:
OpenEQ::General Discussion
02-17-2005, 01:02 AM
Replies:
11
Anything?
Views:
8,129
Posted By
jbb
Anything?
Any progress on this?
I'm still interested in seeing what you've done :)
Forum:
OpenEQ::General Discussion
01-22-2005, 01:31 PM
Replies:
17
My eqview program
Views:
15,154
Posted By
jbb
Ok, I've posted the last version of the code I...
Ok, I've posted the last version of the code I had at
eqengine.zip (http://www.botched.info/eqengine.zip)
It builds with visual c++.net 2003 and directX9 SDK.
This URL is likely to only work for...
Forum:
OpenEQ::General Discussion
01-21-2005, 12:20 AM
Replies:
17
My eqview program
Views:
15,154
Posted By
jbb
I'm not involved with this any more (see my other...
I'm not involved with this any more (see my other post).
I thought I'd put back up the code I had for my viewer program at the URL it was previously at but it doesn't seem to be working.
I'll...
Forum:
OpenEQ::General Discussion
01-05-2005, 07:45 PM
Replies:
17
My eqview program
Views:
15,154
Posted By
jbb
Sorry, yes. I can put it back up later on today...
Sorry, yes.
I can put it back up later on today if there is any interest.
Forum:
OpenEQ::General Discussion
01-05-2005, 01:18 AM
Replies:
11
Leaving the project
Views:
9,260
Posted By
jbb
As I said, it's not about the legallity. It's...
As I said, it's not about the legallity.
It's just that regardless of the legallity I came to realise that I feel uncomfortable using their work in a way which they certainly wouldn't want me to.
...
Forum:
OpenEQ::General Discussion
01-05-2005, 12:48 AM
Replies:
11
Leaving the project
Views:
9,260
Posted By
jbb
Leaving the project
Warning - long rambling post follows:
I've been thinking about this a lot for the last couple of days and I'm sorry to say that I've decided that it wouldn't be right for me to continue to work on...
Forum:
OpenEQ::Development
01-03-2005, 11:17 PM
Replies:
20
OpenEQ UI Screenshots!!!
Views:
15,709
Posted By
jbb
Why would it be illegal? OpenEQ simple opens up...
Why would it be illegal?
OpenEQ simple opens up and displays files you already have. It's no more illegal than openoffice being able to work with microsoft word documents.
Of course if you wish...
Forum:
Development::Development
01-03-2005, 12:47 AM
Replies:
2
mysql
Views:
3,809
Posted By
jbb
update TABLENAME set COLUMN = VALUE where ...
update TABLENAME set COLUMN = VALUE where CONDITION
is probably what you want
Forum:
OpenEQ::Bug reporting
01-03-2005, 12:28 AM
Replies:
1
Texture problem in potranquility and other zones
Views:
6,756
Posted By
jbb
Texture problem in potranquility and other zones
The ground textures flashes in and out at the rate of about once per second since the animated texture code was added. It didn't appear at all before so this is an improvement :)
Forum:
OpenEQ::Development
12-30-2004, 10:43 AM
Replies:
20
OpenEQ UI Screenshots!!!
Views:
15,709
Posted By
jbb
So how big a memory leak do you have when you...
So how big a memory leak do you have when you switch zones?
:) :P :evil: :evil: :evil: :evil: :?:
Forum:
OpenEQ::Development
12-29-2004, 10:07 PM
Replies:
20
OpenEQ UI Screenshots!!!
Views:
15,709
Posted By
jbb
Very nice work there :)
Very nice work there :)
Forum:
OpenEQ::Development
12-29-2004, 08:37 AM
Replies:
3
Message handling and stuff
Views:
6,333
Posted By
jbb
Message handling and stuff
Daeken, I said on IRC that I'd post here on what I would do so that you could incorporate python event handlers into your code in a reasonable way.
Not got time now so it will be tomorrow (UK...
Forum:
OpenEQ::General Discussion
12-27-2004, 08:47 PM
Replies:
1
Progress report and windows build
Views:
7,101
Posted By
jbb
Progress report and windows build
Edit: Replaced overly long post with a shorter one.
I made a windows build of the latest openeq (http://www.fx2100.com/openeq.zip).
Unzip it to a directory and run it from the command line:...
Forum:
OpenEQ::Development
12-23-2004, 08:32 PM
Replies:
8
Requirements for openeq
Views:
8,158
Posted By
jbb
I think the server's network code may or may not...
I think the server's network code may or may not be relevent. It's trying to solve a different problem where it has to support many connections. We only have to support one. I have my own thoughts...
Forum:
OpenEQ::Development
12-23-2004, 08:16 PM
Replies:
8
Requirements for openeq
Views:
8,158
Posted By
jbb
I need to stress that this was only a list of...
I need to stress that this was only a list of perceived needs for the system. Anything can go in there at any level and may well be rejected or postponed as a requirement for any particulal version...
Forum:
OpenEQ::Development
12-23-2004, 08:03 PM
Replies:
8
Requirements for openeq
Views:
8,158
Posted By
jbb
Remember this was based on the things I wanted...
Remember this was based on the things I wanted for my own project and extended a bit to make it relevent to openeq.
One valid reason is that on windows machines direct3d support tends to be of a...
Forum:
OpenEQ::Development
12-23-2004, 12:15 AM
Replies:
8
Requirements for openeq
Views:
8,158
Posted By
jbb
Requirements for openeq
When I was working on my own renderer I stared to figure out the formal requirements for a mmorpg client like this.
I only got as far as writing down a list of needs in an unstructured form. It's...
Forum:
OpenEQ::Development
12-22-2004, 01:45 AM
Replies:
12
EverQuest File Formats
Views:
13,217
Posted By
jbb
Well I'm thinking of things like making a...
Well I'm thinking of things like making a modified client which renders the walls slightly transparently so that you can see what mobs are around the next corner. It's not at all easy with EQlive but...
Forum:
OpenEQ::Development
12-22-2004, 12:46 AM
Replies:
12
EverQuest File Formats
Views:
13,217
Posted By
jbb
I'm fairly suprised that they don't appear to...
I'm fairly suprised that they don't appear to digitally sign the resource files and exe files for eqlive and have the client check the signatures on startup. It's obviously not foolproof when the...
Forum:
Misc::Off Topic
12-20-2004, 08:26 PM
Replies:
5
RSA
Views:
3,806
Posted By
jbb
No idea :( Well, I expect there would be many,...
No idea :(
Well, I expect there would be many, many hours of work with a disassembler and debugger to figure out how it did what it did and how to change it.
Not something I could do myself
Forum:
Misc::Off Topic
12-20-2004, 01:35 PM
Replies:
5
RSA
Views:
3,806
Posted By
jbb
Ah, I see. :( It sounds more like a digital...
Ah, I see. :(
It sounds more like a digital signature than encryption as such.
If it is an RSA digital signature then what they do is calculate a SHA1 hash of the contents of the file, and then...
Showing results 1 to 25 of 241
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