EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Showing results 1 to 19 of 19
Search took
0.00
seconds.
Search:
Posts Made By:
game
Forum:
Development::Development
03-23-2013, 07:54 PM
Replies:
31
Some problems with the combat code:
Views:
11,169
Posted By
game
EpicEmu has a fix for this which will be released...
EpicEmu has a fix for this which will be released after more testing, you can read up on the changes on the forums, you may need to sign up to read it:...
Forum:
Support::Windows Servers
01-12-2013, 11:29 PM
Replies:
76
Mob difficulty isnt scaling with character
Views:
23,752
Posted By
game
This issue has been resolved on the Sleeper...
This issue has been resolved on the Sleeper server - tests have shown AC to play a much larger role in overall combat damage.
http://epicemu.com/forum/ac-new-damage-reducing-code-tests
Forum:
Development::Database/World Building
01-05-2013, 12:13 PM
Replies:
0
Classic Era SQL Scripts
Views:
2,941
Posted By
game
Classic Era SQL Scripts
EpicEmu.com (http://EpicEmu.com) developers have put in hundreds of hours and are releasing the code that was written to help bring the Sleeper beta server back to a classic-velious era. Currently...
Forum:
General::Server Discussion
12-30-2012, 12:52 AM
Replies:
2
The Sleeper
Views:
3,102
Posted By
game
For those interested in running their own server,...
For those interested in running their own server, EpicEmu has its own login server and this information is required to open it up to public traffic.
Forum:
General::Server Discussion
12-29-2012, 07:39 PM
Replies:
2
The Sleeper
Views:
3,102
Posted By
game
The Sleeper
The Sleeper Open beta is still in action and we encourage anyone interested in finding bugs to assist in doing so. This server currently has over 300+ hours invested and is beginning to post the...
Forum:
General::General Discussion
12-29-2012, 07:11 PM
Replies:
17
Original CT
Views:
6,742
Posted By
game
Original CT and Lavastorm scripts available on...
Original CT and Lavastorm scripts available on the forums at http://epicemu.com must be registered to view.
Forum:
Development::Server Code Submissions
12-16-2011, 04:10 PM
Replies:
7
Break bind wound while sitting
Views:
4,792
Posted By
game
Original submitted fix still works quite well,...
Original submitted fix still works quite well, only issue is it eats a bandage when they try to do it sitting - either way we feel they deserve to lose it for trying to get OP health regen :)
Forum:
Development::Server Code Submissions
12-10-2011, 02:21 PM
Replies:
7
Break bind wound while sitting
Views:
4,792
Posted By
game
Tested, no bueno, it breaks your ability to sit...
Tested, no bueno, it breaks your ability to sit after attempting to bind wound while sitting.
Forum:
Development::Server Code Submissions
12-05-2011, 11:13 AM
Replies:
7
Break bind wound while sitting
Views:
4,792
Posted By
game
Havent had the chance to test it yet but it will...
Havent had the chance to test it yet but it will be done and results dropped off here.
Forum:
Development::Server Code Submissions
12-02-2011, 05:09 PM
Replies:
7
Break bind wound while sitting
Views:
4,792
Posted By
game
I will give this a test later this weekend and...
I will give this a test later this weekend and let you know :)
Forum:
Support::Windows Servers
12-01-2011, 10:38 AM
Replies:
6
rev 2075 zone.exe error
Views:
3,506
Posted By
game
confirmed, zone.exe crashes on perl load after...
confirmed, zone.exe crashes on perl load after compiling with 2008 release using perl 5.14
Forum:
Development::Server Code Submissions
12-01-2011, 10:31 AM
Replies:
7
Break bind wound while sitting
Views:
4,792
Posted By
game
Here is the change itself: //Break bind...
Here is the change itself:
//Break bind wound while sitting
if (bindwound_timer.Enabled() && IsSitting() == 1)
{
if(bindmob->IsClient());
{
...
Forum:
Development::Server Code Submissions
12-01-2011, 01:05 AM
Replies:
7
Break bind wound while sitting
Views:
4,792
Posted By
game
Break bind wound while sitting
Fixed by That of The Sleeper dev team
Enjoy
bool Client::BindWound(Mob* bindmob, bool start, bool fail){
EQApplicationPacket* outapp = 0;
if(!fail) {
outapp = new...
Forum:
General::General Discussion
11-25-2011, 01:14 AM
Replies:
4
Happy Thanksgiving
Views:
2,390
Posted By
game
And to you :)
And to you :)
Forum:
Support::Windows Servers
11-20-2011, 11:28 PM
Replies:
3
[account]: Received unknown EQApplicationPacket
Views:
2,563
Posted By
game
Sounds like you need to source in some SQL...
Sounds like you need to source in some SQL updates, I bet if you turn on your debugger you will see it is having troubles with SELECT alt_currency or some other recently added field.
Make sure to...
Forum:
Development::Bug Reports
11-18-2011, 05:51 PM
Replies:
2
EQemu Rev2022 Combat Bug
Views:
2,709
Posted By
game
Tested on PEQ and EZ server, both replicate the...
Tested on PEQ and EZ server, both replicate the same bug.
Forum:
Development::Bug Reports
11-18-2011, 03:05 PM
Replies:
2
EQemu Rev2022 Combat Bug
Views:
2,709
Posted By
game
Was able to replicate on 3 different fresh...
Was able to replicate on 3 different fresh installs of server and DB.
Modifications to CombatRange make a difference however they still allow the client to attack without facing the mob from the...
Forum:
Development::Bug Reports
11-18-2011, 10:14 AM
Replies:
2
EQemu Rev2022 Combat Bug
Views:
2,709
Posted By
game
EQemu Rev2022 Combat Bug
With the latest files for rev2022 clients are able to attack a mob without facing the mob, and from greater distances.
This can likely be cleaned up through Mob::CombatRange
Forum:
Support::Windows Servers
11-12-2011, 02:26 PM
Replies:
6
so close to being done - quests don't work
Views:
4,129
Posted By
game
Sounds like you may need to recompile, I had...
Sounds like you may need to recompile,
I had the same issue with one of my servers and after recompiling from the ground up everything worked, in my excitement I likely skipped something important.
Showing results 1 to 19 of 19
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
01:30 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3