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Forum: Development::Development 01-14-2005, 01:47 AM
Replies: 4
Views: 3,713
Posted By Yodason
exactly. [Quote] Normally, variables defined...

exactly.
[Quote] Normally, variables defined local to a function disappear at the end of the function scope. When you call the function again, storage for the variables is created anew and the...
Forum: Development::Development 01-13-2005, 02:46 AM
Replies: 4
Views: 3,713
Posted By Yodason
I normally don't bother posting to these boards,...

I normally don't bother posting to these boards, but this is a interesting topic I like talking about. =) The real key is that you shouldn't be trying to optimize little syntaxtical things. Thats...
Forum: OpenEQ::Development 10-19-2004, 12:15 PM
Replies: 27
Views: 8,286
Posted By Yodason
Remember we did have the discussion, Khan, that...

Remember we did have the discussion, Khan, that however I did it, I would make sure it was level designer friendly (I seem to remember a discussion one possible way might be to use maxscript.) The...
Forum: OpenEQ::Development 10-07-2004, 06:53 AM
Replies: 27
Views: 8,286
Posted By Yodason
Player houses and structures was a very large...

Player houses and structures was a very large part of the reasoning for this design (and not in swg style fashion, but in design the buildling fashion).
Forum: OpenEQ::Development 10-07-2004, 04:28 AM
Replies: 27
Views: 8,286
Posted By Yodason
I have, but daeken didn't want to use ogre. I...

I have, but daeken didn't want to use ogre. I don't think anyone is denying its possible this could take a year. But just because it takes a year doesn't mean it shouldn't be done.
Forum: OpenEQ::Development 10-06-2004, 01:33 PM
Replies: 27
Views: 8,286
Posted By Yodason
The advantage of doing things this way is that we...

The advantage of doing things this way is that we are not a slave to existing eq features. This saves time, ofcourse, but the stuff we are preposing is going to take more time.. Don't be too sure...
Forum: Archive::General Discussion 10-05-2004, 08:23 AM
Replies: 0
Views: 2,655
Posted By Yodason
bioinformatics

Wired just ran a article with reguards to using a genome based model to help reverse engineering. http://www.wired.com/news/infostructure/0,1377,65191,00.html?tw=rss.TOP
The actual project is...
Forum: Archive::General Discussion 10-04-2004, 06:26 AM
Replies: 26
Views: 6,193
Posted By Yodason
as you know daeken, my previous objection to...

as you know daeken, my previous objection to helping this project had been I wasn't going to touch that mess of struct passing with a 10 foot pole. Having said that, if you really are serious about...
Forum: Archive::General Discussion 10-02-2004, 02:36 PM
Replies: 26
Views: 6,193
Posted By Yodason
I have also been carefully watching this case......

I have also been carefully watching this case... And the first thing that came to mind when I got the eff email was crap... However, it largley looks like the ruling was not on the DMCA, but on...
Forum: Archive::General Discussion 07-31-2004, 04:47 AM
Replies: 16
Views: 4,673
Posted By Yodason
*removed out of respect for the dev's...

*removed out of respect for the dev's decission.... *
Forum: Archive::General Discussion 07-28-2004, 08:57 AM
Replies: 16
Views: 4,673
Posted By Yodason
*removed out of respect for the dev's...

*removed out of respect for the dev's decission.... *
Forum: Archive::Off Topic 12-04-2003, 12:29 PM
Replies: 10
Views: 3,261
Posted By Yodason
if I had any code in the kernel I would be suing...

if I had any code in the kernel I would be suing them as fast as I could call a laywer. However, IBM has a much better chance of A, pumelling them, b, bankrupting them, and then c, Eatting them.
Forum: Archive::Off Topic 12-04-2003, 08:26 AM
Replies: 10
Views: 3,261
Posted By Yodason
I concour.

I concour.
Forum: Archive::Server Discussion 12-02-2003, 01:42 PM
Replies: 10
Poll: server idea
Views: 2,395
Posted By Yodason
might be fesiable

might be fesiable
Forum: Archive::Server Discussion 12-02-2003, 01:32 PM
Replies: 10
Poll: server idea
Views: 2,395
Posted By Yodason
If it wasn't legit... The mobs would be scaled...

If it wasn't legit... The mobs would be scaled accordingly.. but I want a real game, which means it will be legit.
Forum: Archive::Server Discussion 12-02-2003, 01:26 PM
Replies: 10
Poll: server idea
Views: 2,395
Posted By Yodason
I acutally havent been following horizons. =/

I acutally havent been following horizons. =/
Forum: Archive::Server Discussion 12-02-2003, 01:07 PM
Replies: 10
Poll: server idea
Views: 2,395
Posted By Yodason
server idea

I'm currently thinking about trying to code a server where the zones are dynamic. AKA races can take over zones. If the undead go unfaught long enough, they might start to expand their reaches...
Forum: Archive::Off Topic 12-01-2003, 01:33 PM
Replies: 4
Views: 3,081
Posted By Yodason
yeah i msged them.. i doubt they are serious tho.

yeah i msged them.. i doubt they are serious tho.
Forum: Archive::Off Topic 12-01-2003, 01:29 PM
Replies: 20
Views: 4,655
Posted By Yodason
It said im 16 - incidently my age.

It said im 16 - incidently my age.
Forum: Archive::Development 06-13-2003, 08:18 AM
Replies: 4
Views: 2,483
Posted By Yodason
actually if you checked my code mine uses zone...

actually if you checked my code mine uses zone name not number - avoids a trip looking through the database.
Forum: Archive::Development 06-12-2003, 03:48 AM
Replies: 5
Views: 2,543
Posted By Yodason
filename to fname

filename to fname
Forum: Archive::Development 06-12-2003, 03:44 AM
Replies: 5
Views: 2,543
Posted By Yodason
ZSave fix

in bool Zone::SaveZoneCFG(const char* filename) {
change
if ((zhdr_file = fopen(filename, "wb")) == 0) {

cout << "Could not open " << fname << " for writing." << endl;

return false;
...
Forum: Archive::Development 06-12-2003, 03:26 AM
Replies: 4
Views: 2,483
Posted By Yodason
zone quest command.

A command so you can do this zone("zone","x","y","z")
change


#ifdef GUILDWARS

strn0cpy(com_list, "if 0|break 1|while 0|spawn 6|dbspawnadd 2|echo 1|summonitem 1|castspell 2|say 1|emote...
Forum: Archive::Development 06-11-2003, 06:33 AM
Replies: 4
Views: 2,468
Posted By Yodason
Money bug fix

void Client::AddMoneyToPP(uint32 copper,bool updateclient){

uint32 tmp;

uint32 tmp2;

tmp = copper;

tmp2 = tmp/1000;
Forum: Archive::General Discussion 06-09-2003, 05:40 PM
Replies: 8
Views: 1,976
Posted By Yodason
Alkora server

The Alkora Server, http://eqemu.clanofemu.com/ Is up and going strong. We have completley new zone lines, quests, mobs, and items. There is a gm event almost every day. The storyline is completly...
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