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Forum: Quests::Q&A 08-11-2007, 02:40 AM
Replies: 8
Views: 3,144
Posted By JrFaust
Sample code

I used that guide for a script almost exactly like you want. You can look this code over for examples.

# nadox
# a_Luggald_High_Priest.pl
# a_luggald_apprentice.pl
# respawn named mob on a...
Forum: General::General Discussion 02-19-2007, 02:51 PM
Replies: 26
Views: 6,559
Posted By JrFaust
Wow Windcatcher great job! I can

Wow Windcatcher great job!
I can
Forum: Development::Development 02-19-2007, 02:04 PM
Replies: 4
Views: 2,594
Posted By JrFaust
If the file either was on a Sony CD or downloaded...

If the file either was on a Sony CD or downloaded from Sony it's Sony
Forum: Development::Database/World Building 02-09-2007, 06:17 AM
Replies: 15
Views: 4,852
Posted By JrFaust
Just source this...

Just source this (http://www.projecteq.net/sql/doors-contents.sql) into you database that will add all the doors. Sorry I'm not sure where all the doors lead but if they are like most I've seen they...
Forum: Development::Database/World Building 01-28-2007, 06:53 AM
Replies: 15
Views: 4,852
Posted By JrFaust
Wow lots more doors.

Nice job PEQ team there are more than 1200 doors added using their door file.

Also little off topic but there are 9 more zones added as well using their zone files, including the guild hall off of...
Forum: Support::General Support 01-27-2007, 05:29 AM
Replies: 10
Views: 3,141
Posted By JrFaust
Look to see if there is a newer driver version...

Look to see if there is a newer driver version for your video card.
And or look at the version of direct X your system is running that might need to be updated as well.
Forum: Quests::Q&A 01-26-2007, 09:06 AM
Replies: 13
Views: 3,717
Posted By JrFaust
Hehe thanks but since I usually play a necro I...

Hehe thanks but since I usually play a necro I don't know if that is always true. :D

But I'm glad I could help.

Later,
Rob
Forum: Development: Custom Code 01-25-2007, 05:26 PM
Replies: 0
Views: 1,549
Posted By JrFaust
Quest::Summon();

This is just an idea and a cut and paste job from the source code with minor edits. I think this would work to implement Perl quest summoning. But I've yet to master compiling so if any one has time...
Forum: Quests::Q&A 01-25-2007, 04:39 PM
Replies: 13
Views: 3,717
Posted By JrFaust
The mobid that is it be summoned could just be...

The mobid that is it be summoned could just be spawned near where the original mob is like this.

I haven't tested this exact code but I've done similar code that works like this, it should work.
...
Forum: KayotRO 01-20-2007, 07:14 PM
Replies: 23
Views: 3,454
Posted By JrFaust
I'm using Angelox's DB and I don't know if he has...

I'm using Angelox's DB and I don't know if he has that in his DB.
But I'll try to add that in and see, thanks.

I'm on MySQL 5.x so I had to edit the command to.
ALTER TABLE `account` ADD...
Forum: Quests::Q&A 01-20-2007, 08:19 AM
Replies: 13
Views: 3,717
Posted By JrFaust
Call of the Hero might work for ya. ...

Call of the Hero might work for ya.

$npc->castspell(1771,$mobid);

Replace the $mobid with the id of the spawned mob.

or mabe even

$npc->summon($mobid);
or
Forum: Development::Database/World Building 01-20-2007, 05:59 AM
Replies: 2
Views: 2,653
Posted By JrFaust
I like it so far. I could see it getting...

I like it so far.
I could see it getting annoying if one was to start a lot of new characters back to back, but I don't think that's going to happen often.
Forum: KayotRO 01-20-2007, 05:45 AM
Replies: 23
Views: 3,454
Posted By JrFaust
I get this error message when I click in ID...

I get this error message when I click in ID Number area under the Account Editor.

Failed to populate database list: #42522Unknown column 'rulesflag' in 'field list'

Just an FYI.
Forum: Support::General Support 01-19-2007, 08:00 PM
Replies: 26
Views: 7,084
Posted By JrFaust
Is this what you are looking for? The only other...

Is this what you are looking for? The only other list I know of is here (http://www.eqemulator.net/wiki/wikka.php?wakka=SkillList).

// Correct Skill Numbers as of 4-14-2002
typedef enum {
...
Forum: Development::Development 01-19-2007, 07:53 PM
Replies: 0
Views: 2,427
Posted By JrFaust
Just an FYI on the change log...

Just an FYI on the change log you guys didn't change over to the new year yet.

==1/15/2006
==1/07/2006
==12/24/2006
==12/19/2006

It made me do a double take when I downloaded the CVS and...
Forum: Development::Bug Reports 01-18-2007, 09:13 PM
Replies: 14
Views: 4,634
Posted By JrFaust
I do believe this answers the question. ...

I do believe this answers the question.



I can confirm this on my server the max level is set to level 75 and the max skill levels at 75 ranges from 1 to 380. One needs to edit the skill_caps...
Forum: Development::Bug Reports 01-18-2007, 07:53 AM
Replies: 14
Views: 4,634
Posted By JrFaust
I may be wrong on this but I was under the...

I may be wrong on this but I was under the impression that because of the client we are on that regardless of what you let the characters get to the server and client can only correctly communicate...
Forum: Quests::Q&A 01-18-2007, 07:40 AM
Replies: 5
Views: 2,786
Posted By JrFaust
Yeah that might work too but the NPC thing I can...

Yeah that might work too but the NPC thing I can work around by just copying the pl to all the zones if need be, but it doesn't work for the user.

I wish I could code, I looked through the CVS...
Forum: Quests::Q&A 01-17-2007, 02:28 PM
Replies: 5
Views: 2,786
Posted By JrFaust
Unhappy No, no, and no...

Well I found that
"Server-wide default quest in: $EQEmuDir$/quests/default.pl"
"Zone-wide default quests in: $EQEmuDir$/quests/zonesn/default.pl"
Are the only way they work, bummer.

And I found...
Forum: Quests::Q&A 01-17-2007, 06:06 AM
Replies: 5
Views: 2,786
Posted By JrFaust
Server-wide quests

I quote...
"Server-wide default quest in: $EQEmuDir$/quests/default.pl"
"Zone-wide default quests in: $EQEmuDir$/quests/zonesn/default.pl"

With that in mind can one name a server-wide quest...
Forum: Development::Database/World Building 01-15-2007, 05:38 PM
Replies: 15
Views: 4,852
Posted By JrFaust
Here's five more doors in POK. INSERT INTO...

Here's five more doors in POK.

INSERT INTO doors (doorid, zone, name, pos_y, pos_x, pos_z, heading, opentype, guild, lockpick, keyitem, triggerdoor, triggertype, doorisopen, door_param, dest_zone,...
Forum: Support::Windows Servers 01-13-2007, 05:51 AM
Replies: 3
Views: 2,178
Posted By JrFaust
Oops sorry mattmeck I didn't pay enough...

Oops sorry mattmeck I didn't pay enough attention.

And on that same note I'm just dumb but I'm up and running again.

Later,
Rob
Forum: Support::Windows Servers 01-12-2007, 06:26 AM
Replies: 3
Views: 2,178
Posted By JrFaust
Issue installing MySQL 5.0.27

Setup is
Windows 2003 server with all the windows updates.
On a Dell 2400 server. Dual PIII 1Ghz 2GB ram 20GB drive...
I can get past the first part on the install no issues.
I get to the...
Forum: Quests::Q&A 01-07-2007, 05:39 AM
Replies: 6
Views: 3,393
Posted By JrFaust
I got that to work with a change. Thanks Cripp! ...

I got that to work with a change. Thanks Cripp!

What does -> do or what is it?

sub EVENT_SAY
{
if ($text=~/Hail/i)
{
quest::say("Hail, $name");
}
Forum: Quests::Q&A 01-06-2007, 06:21 PM
Replies: 6
Views: 3,393
Posted By JrFaust
This is what I came up with. The subroutine...

This is what I came up with.
The subroutine HEALING is the only way I got a pause.
For what ever reason nesting quest::selfcast(spellid); and castspell($userid,spellid); in the sub EVENT_TIMER or...
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