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Posts Made By:
Leere
Forum:
Support::Windows Servers
11-28-2011, 03:34 PM
Replies:
4
2069_required_pets.sql Error
Views:
3,288
Posted By
Leere
Thank you for finding the typo, I thought I had...
Thank you for finding the typo, I thought I had tested the whole thing, but apparently that was one thing I forgot. Sorry about that.
Fixing it now for the SVN along with the bot problem.
Forum:
Development::Server Code Submissions
09-12-2011, 07:25 AM
Replies:
6
COMMITTED: NPC signal update
Views:
6,403
Posted By
Leere
Committed in rev2010 with some minor changes. ...
Committed in rev2010 with some minor changes.
Tested this by creating 5 npcs that send a signal on their death to a 6th, and then AEd the 5 npcs to death. The controller receiving the signals...
Forum:
General::General Discussion
07-19-2011, 08:27 AM
Replies:
6
Ranger Epic Icons
Views:
6,354
Posted By
Leere
New icons were added for most epics in late 2008,...
New icons were added for most epics in late 2008, they now actually look like the epics, instead of being fairly generic swords, staffs and daggers. 2008-12-23, according to lucy, was the exact date...
Forum:
Development::Server Code Submissions
07-14-2011, 06:42 AM
Replies:
0
COMMITTED (Rev1971): SoD and reading books
Views:
3,049
Posted By
Leere
COMMITTED (Rev1971): SoD and reading books
Regarding a post on PEQTGC. (Sorry, can't get the link, the PEQ website is not responding for me right now.)
Supporting evidence:
...
Forum:
Development::Server Code Submissions
06-25-2011, 10:27 AM
Replies:
8
COMMITTED: Reagent Consumption
Views:
4,901
Posted By
Leere
Minor correction needed, sorry. Seems in classic...
Minor correction needed, sorry. Seems in classic EQ fashion I forgot about bards and slightly broke them... *embarrassed*
Index: spells.cpp...
Forum:
Development::Server Code Submissions
06-19-2011, 08:54 AM
Replies:
1
MerchantList Loading and LDoN Merchants
Views:
3,702
Posted By
Leere
Another try to get the diff to post without the...
Another try to get the diff to post without the tab to space conversion. Sorry about any inconvenience.
Index: client_packet.cpp...
Forum:
Development::Server Code Submissions
06-19-2011, 08:32 AM
Replies:
8
COMMITTED: Reagent Consumption
Views:
4,901
Posted By
Leere
Hmm, it ate the tabs yet again. I have absolutely...
Hmm, it ate the tabs yet again. I have absolutely no idea what I'm doing wrong to get that behavior. They are in the diff file, they are in the message before I hit post, they are in the preview post...
Forum:
Development::Server Code Submissions
06-19-2011, 06:36 AM
Replies:
8
COMMITTED: Reagent Consumption
Views:
4,901
Posted By
Leere
Recreated locally for a new diff. I've actually...
Recreated locally for a new diff. I've actually tried to apply it to a reverted version too, and it worked. Not sure what I broke about the first version while copy and pasting.
Index: spells.cpp...
Forum:
General::General Discussion
06-19-2011, 05:11 AM
Replies:
194
Anyone interested in client development?
Views:
110,213
Posted By
Leere
I think I've always just used the alpha channel...
I think I've always just used the alpha channel of the texture file itself, which seemed to work reasonably well.
Forum:
Development::Server Code Submissions
06-19-2011, 04:50 AM
Replies:
1
MerchantList Loading and LDoN Merchants
Views:
3,702
Posted By
Leere
MerchantList Loading and LDoN Merchants
This does two things. The first is fixing a minor problem in Client::Handle_OP_AdventureMerchantRequest(...), the strn0cpy was overwriting the last character of the string, since .size() doesn't...
Forum:
Support::Linux Servers
06-01-2011, 04:41 AM
Replies:
10
Bad LDON bug
Views:
4,359
Posted By
Leere
zone\client_packet.cpp, starting line 8303 (part...
zone\client_packet.cpp, starting line 8303 (part of Client::FinishConnState2(...))
//validate adventure points, this cap is arbitrary
if(m_pp.ldon_points_guk < 0 || m_pp.ldon_points_guk >...
Forum:
Development::Server Code Submissions
02-26-2011, 06:33 AM
Replies:
9
COMMITTED: Learning Recipes
Views:
5,832
Posted By
Leere
Sorry about the late reply, I haven't been...
Sorry about the late reply, I haven't been visiting the site daily lately.
The learn_recipe bit field was basically envisioned to work in the following way. The lower half-byte is used to decide...
Forum:
Development::Server Code Submissions
12-03-2010, 01:38 PM
Replies:
1
COMMITTED: quest::LearnRecipe
Views:
2,865
Posted By
Leere
COMMITTED: quest::LearnRecipe
Makes LearnRecipe accessible for the initiating $client via quest::LearnRecipe.
Index: zone/perlparser.cpp
===================================================================
---...
Forum:
Development::Server Code Submissions
11-25-2010, 03:33 AM
Replies:
8
COMMITTED: Reagent Consumption
Views:
4,901
Posted By
Leere
COMMITTED: Reagent Consumption
This should fix two problems. The first was reported over on PEQTGC (link (http://www.peqtgc.com/phpBB2/viewtopic.php?t=11486)). Basically items were consumed as their existence was checked, even if...
Forum:
Development::Server Code Submissions
04-18-2010, 12:56 PM
Replies:
9
COMMITTED: Learning Recipes
Views:
5,832
Posted By
Leere
Bit logic is evil when you're tired......
Bit logic is evil when you're tired... *embarrassed* And Java breeds very stupid habits for datatypes in expressions... *headdesk*
--- zone\client_packet.cpp Sun Apr 18 04:44:01 2010
+++...
Forum:
Development::Server Code Submissions
04-17-2010, 05:20 AM
Replies:
9
COMMITTED: Learning Recipes
Views:
5,832
Posted By
Leere
I was under the impression that the Abysmal Sea...
I was under the impression that the Abysmal Sea quests would work with NPCs needing to teach the recipes. (EQTC link...
Forum:
Development::Server Code Submissions
04-16-2010, 06:41 PM
Replies:
9
COMMITTED: Learning Recipes
Views:
5,832
Posted By
Leere
COMMITTED: Learning Recipes
This adds the ability for characters to learn tradeskill recipes through the Experiment mode as well as being taught them via the quest system. Recipes can be flagged as must learn, so that they only...
Forum:
Support::General Support
04-12-2010, 11:15 AM
Replies:
8
Drakkin Race/SOD/SOF zones
Views:
5,868
Posted By
Leere
The Drakkin just bumped the Shroud bit one...
The Drakkin just bumped the Shroud bit one higher. 0xFFFF (65535) is all 16 player races, with 0x8000 (32768) being the Drakkin bit specifically. The Shroud bit is 0x10000 as of TSS.
The Titanium...
Forum:
Development::Server Code Submissions
04-11-2010, 01:57 AM
Replies:
2
COMMITTED: /melody for Titanium
Views:
3,473
Posted By
Leere
COMMITTED: /melody for Titanium
I can only confirm that this works with a Titanium client. The basic method should be no different for the other clients though, since I found the packet that let me get this to work from a UF...
Forum:
Development::Server Code Submissions
03-19-2010, 01:53 PM
Replies:
2
COMMITTED: Mezing Moving Mobs
Views:
3,199
Posted By
Leere
COMMITTED: Mezing Moving Mobs
Problem: Casting any kind of mesmerize spell/song on a mob that is moving will result in the mob continuing to move for the client. (See also here...
Forum:
Development::Server Code Submissions
03-07-2010, 09:58 AM
Replies:
1
COMMITTED: Prices when buying stacks
Views:
3,084
Posted By
Leere
COMMITTED: Prices when buying stacks
zone\client_packet.cpp (rev 1276)
@@ -4936,11 +4936,13 @@
}
}
+ int singleprice = 0;
if (RuleB(Merchant, UsePriceMod)){
- mpo->price = (item->Price*(RuleR(Merchant,...
Forum:
Development::Server Code Submissions
10-12-2009, 03:42 PM
Replies:
1
Minor spell message fixes
Views:
4,129
Posted By
Leere
Minor spell message fixes
This is aimed to get rid of the extra 'Your song ends.' messages as well as the double messages for things like Sense The Dead.
--- c:\projects\eqemu svn\EQEmuServer\zone\spells.cpp Wed Oct 7...
Forum:
General::General Discussion
08-08-2009, 10:08 AM
Replies:
30
So I was reading this post
Views:
13,348
Posted By
Leere
That client manager is a complete failure of...
That client manager is a complete failure of concept. It's an external add-on linking to the server with its own protocol. The server has no way of telling it apart from something imitating that...
Forum:
Spell Support
03-27-2009, 12:35 AM
Replies:
8
Pet Focus
Views:
6,584
Posted By
Leere
The 135 is a Resist based limit. Magic (1) = Air,...
The 135 is a Resist based limit. Magic (1) = Air, Fire (2) = Fire, Cold (3) = Water, Disease (5) = Earth, Poison (4) = Necro pet.
Any pet focus without the resist limit should work for all types...
Forum:
Development::Development
03-26-2009, 05:51 PM
Replies:
254
Starting Work on SoF Opcodes/Structs
Views:
71,612
Posted By
Leere
Have you tried being primitive about the ending,...
Have you tried being primitive about the ending, and just assigned it as two int32s? The first being clairvoyance and the second being a combo list-terminator/aug slot number?
Using the structure...
Showing results 1 to 25 of 31
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