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Forum: Support::Windows Servers 11-28-2011, 03:34 PM
Replies: 4
Views: 3,288
Posted By Leere
Thank you for finding the typo, I thought I had...

Thank you for finding the typo, I thought I had tested the whole thing, but apparently that was one thing I forgot. Sorry about that.

Fixing it now for the SVN along with the bot problem.
Forum: Development::Server Code Submissions 09-12-2011, 07:25 AM
Replies: 6
Views: 6,403
Posted By Leere
Committed in rev2010 with some minor changes. ...

Committed in rev2010 with some minor changes.

Tested this by creating 5 npcs that send a signal on their death to a 6th, and then AEd the 5 npcs to death. The controller receiving the signals...
Forum: General::General Discussion 07-19-2011, 08:27 AM
Replies: 6
Views: 6,354
Posted By Leere
New icons were added for most epics in late 2008,...

New icons were added for most epics in late 2008, they now actually look like the epics, instead of being fairly generic swords, staffs and daggers. 2008-12-23, according to lucy, was the exact date...
Forum: Development::Server Code Submissions 07-14-2011, 06:42 AM
Replies: 0
Views: 3,049
Posted By Leere
COMMITTED (Rev1971): SoD and reading books

Regarding a post on PEQTGC. (Sorry, can't get the link, the PEQ website is not responding for me right now.)


Supporting evidence:
...
Forum: Development::Server Code Submissions 06-25-2011, 10:27 AM
Replies: 8
Views: 4,901
Posted By Leere
Minor correction needed, sorry. Seems in classic...

Minor correction needed, sorry. Seems in classic EQ fashion I forgot about bards and slightly broke them... *embarrassed*

Index: spells.cpp...
Forum: Development::Server Code Submissions 06-19-2011, 08:54 AM
Replies: 1
Views: 3,702
Posted By Leere
Another try to get the diff to post without the...

Another try to get the diff to post without the tab to space conversion. Sorry about any inconvenience.

Index: client_packet.cpp...
Forum: Development::Server Code Submissions 06-19-2011, 08:32 AM
Replies: 8
Views: 4,901
Posted By Leere
Hmm, it ate the tabs yet again. I have absolutely...

Hmm, it ate the tabs yet again. I have absolutely no idea what I'm doing wrong to get that behavior. They are in the diff file, they are in the message before I hit post, they are in the preview post...
Forum: Development::Server Code Submissions 06-19-2011, 06:36 AM
Replies: 8
Views: 4,901
Posted By Leere
Recreated locally for a new diff. I've actually...

Recreated locally for a new diff. I've actually tried to apply it to a reverted version too, and it worked. Not sure what I broke about the first version while copy and pasting.

Index: spells.cpp...
Forum: General::General Discussion 06-19-2011, 05:11 AM
Replies: 194
Views: 110,213
Posted By Leere
I think I've always just used the alpha channel...

I think I've always just used the alpha channel of the texture file itself, which seemed to work reasonably well.
Forum: Development::Server Code Submissions 06-19-2011, 04:50 AM
Replies: 1
Views: 3,702
Posted By Leere
MerchantList Loading and LDoN Merchants

This does two things. The first is fixing a minor problem in Client::Handle_OP_AdventureMerchantRequest(...), the strn0cpy was overwriting the last character of the string, since .size() doesn't...
Forum: Support::Linux Servers 06-01-2011, 04:41 AM
Replies: 10
Views: 4,359
Posted By Leere
zone\client_packet.cpp, starting line 8303 (part...

zone\client_packet.cpp, starting line 8303 (part of Client::FinishConnState2(...))

//validate adventure points, this cap is arbitrary
if(m_pp.ldon_points_guk < 0 || m_pp.ldon_points_guk >...
Forum: Development::Server Code Submissions 02-26-2011, 06:33 AM
Replies: 9
Views: 5,832
Posted By Leere
Sorry about the late reply, I haven't been...

Sorry about the late reply, I haven't been visiting the site daily lately.

The learn_recipe bit field was basically envisioned to work in the following way. The lower half-byte is used to decide...
Forum: Development::Server Code Submissions 12-03-2010, 01:38 PM
Replies: 1
Views: 2,865
Posted By Leere
COMMITTED: quest::LearnRecipe

Makes LearnRecipe accessible for the initiating $client via quest::LearnRecipe.

Index: zone/perlparser.cpp
===================================================================
---...
Forum: Development::Server Code Submissions 11-25-2010, 03:33 AM
Replies: 8
Views: 4,901
Posted By Leere
COMMITTED: Reagent Consumption

This should fix two problems. The first was reported over on PEQTGC (link (http://www.peqtgc.com/phpBB2/viewtopic.php?t=11486)). Basically items were consumed as their existence was checked, even if...
Forum: Development::Server Code Submissions 04-18-2010, 12:56 PM
Replies: 9
Views: 5,832
Posted By Leere
Bit logic is evil when you're tired......

Bit logic is evil when you're tired... *embarrassed* And Java breeds very stupid habits for datatypes in expressions... *headdesk*

--- zone\client_packet.cpp Sun Apr 18 04:44:01 2010
+++...
Forum: Development::Server Code Submissions 04-17-2010, 05:20 AM
Replies: 9
Views: 5,832
Posted By Leere
I was under the impression that the Abysmal Sea...

I was under the impression that the Abysmal Sea quests would work with NPCs needing to teach the recipes. (EQTC link...
Forum: Development::Server Code Submissions 04-16-2010, 06:41 PM
Replies: 9
Views: 5,832
Posted By Leere
COMMITTED: Learning Recipes

This adds the ability for characters to learn tradeskill recipes through the Experiment mode as well as being taught them via the quest system. Recipes can be flagged as must learn, so that they only...
Forum: Support::General Support 04-12-2010, 11:15 AM
Replies: 8
Views: 5,868
Posted By Leere
The Drakkin just bumped the Shroud bit one...

The Drakkin just bumped the Shroud bit one higher. 0xFFFF (65535) is all 16 player races, with 0x8000 (32768) being the Drakkin bit specifically. The Shroud bit is 0x10000 as of TSS.

The Titanium...
Forum: Development::Server Code Submissions 04-11-2010, 01:57 AM
Replies: 2
Views: 3,473
Posted By Leere
COMMITTED: /melody for Titanium

I can only confirm that this works with a Titanium client. The basic method should be no different for the other clients though, since I found the packet that let me get this to work from a UF...
Forum: Development::Server Code Submissions 03-19-2010, 01:53 PM
Replies: 2
Views: 3,199
Posted By Leere
COMMITTED: Mezing Moving Mobs

Problem: Casting any kind of mesmerize spell/song on a mob that is moving will result in the mob continuing to move for the client. (See also here...
Forum: Development::Server Code Submissions 03-07-2010, 09:58 AM
Replies: 1
Views: 3,084
Posted By Leere
COMMITTED: Prices when buying stacks

zone\client_packet.cpp (rev 1276)
@@ -4936,11 +4936,13 @@
}
}

+ int singleprice = 0;
if (RuleB(Merchant, UsePriceMod)){
- mpo->price = (item->Price*(RuleR(Merchant,...
Forum: Development::Server Code Submissions 10-12-2009, 03:42 PM
Replies: 1
Views: 4,129
Posted By Leere
Minor spell message fixes

This is aimed to get rid of the extra 'Your song ends.' messages as well as the double messages for things like Sense The Dead.

--- c:\projects\eqemu svn\EQEmuServer\zone\spells.cpp Wed Oct 7...
Forum: General::General Discussion 08-08-2009, 10:08 AM
Replies: 30
Views: 13,348
Posted By Leere
That client manager is a complete failure of...

That client manager is a complete failure of concept. It's an external add-on linking to the server with its own protocol. The server has no way of telling it apart from something imitating that...
Forum: Spell Support 03-27-2009, 12:35 AM
Replies: 8
Views: 6,584
Posted By Leere
The 135 is a Resist based limit. Magic (1) = Air,...

The 135 is a Resist based limit. Magic (1) = Air, Fire (2) = Fire, Cold (3) = Water, Disease (5) = Earth, Poison (4) = Necro pet.

Any pet focus without the resist limit should work for all types...
Forum: Development::Development 03-26-2009, 05:51 PM
Replies: 254
Views: 71,612
Posted By Leere
Have you tried being primitive about the ending,...

Have you tried being primitive about the ending, and just assigned it as two int32s? The first being clairvoyance and the second being a combo list-terminator/aug slot number?

Using the structure...
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