EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 20
1
2
3
4
5
11
>
Last
»
Showing results 1 to 25 of 500
Search took
0.03
seconds.
Search:
Posts Made By:
animepimp
Forum:
Development::Development
01-13-2005, 05:35 PM
Replies:
4
C++ questions
Views:
3,624
Posted By
animepimp
This has no overhead at all in C or C++. It may...
This has no overhead at all in C or C++. It may in Java or other languages, but in C the entire multidimensional array is stored linearly in one block of memory with each row immediately after the...
Forum:
Support::General Support
12-28-2004, 04:35 PM
Replies:
3
GM Commands #dbspawn2
Views:
3,436
Posted By
animepimp
well respawn is the time for it to respawn after...
well respawn is the time for it to respawn after death and I believe variance is the amount of time this can vary. It probably takes an integer number and can be that much shorter or longer. This...
Forum:
Development::Feature Requests
12-28-2004, 03:08 AM
Replies:
2
Few idea's I need help with..
Views:
3,172
Posted By
animepimp
The max hp can be changed, but it would only...
The max hp can be changed, but it would only cause problems with the client. Currently the max hp is set to the maximum integer that the hp field can store so the structure of their profile would...
Forum:
OpenEQ::General Discussion
12-13-2004, 04:49 AM
Replies:
20
Legality of OpenEQ
Views:
10,288
Posted By
animepimp
Its also not really an enforcable liscense except...
Its also not really an enforcable liscense except for being banned from Sony's servers because you never once have to actually agree to it. You can delete the contents of Eula.txt before running the...
Forum:
Quests::Q&A
12-12-2004, 03:22 PM
Replies:
15
Question about making a quest.
Views:
5,947
Posted By
animepimp
Its wrong because movepc looks for a number to...
Its wrong because movepc looks for a number to move them to. Giving it text will fail because it won't be a number.
Forum:
Development::Database/World Building
12-03-2004, 03:28 PM
Replies:
2
Items poofing
Views:
2,908
Posted By
animepimp
I'm not sure what causes it exactly, but...
I'm not sure what causes it exactly, but basically the zone server doesn't save the character every time they change and sometimes the character zones to a different zone before they are saved, so...
Forum:
Development::Database/World Building
11-21-2004, 05:24 PM
Replies:
9
HOWTO: Removing item limits
Views:
9,569
Posted By
animepimp
UPDATE items SET lore = replace(lore, '*', '')...
UPDATE items SET lore = replace(lore, '*', '') WHERE NOT lore LIKE '*#'; should work.
Forum:
Support::General Support
11-19-2004, 06:15 AM
Replies:
3
HELP I DONT HAVE A KEY!!!!!
Views:
3,347
Posted By
animepimp
You have one needed to play on the Emu servers in...
You have one needed to play on the Emu servers in your profile. It of course won't work with Sony.
Forum:
Support::General Support
11-19-2004, 06:13 AM
Replies:
5
no eqgame.exe
Views:
3,280
Posted By
animepimp
Or you can just run Everquest.exe to run the...
Or you can just run Everquest.exe to run the patcher and do a complete file check to download it from the patcher, much quicker.
Or maybe you have that stupid hide file extensions option on (its...
Forum:
Development::Feature Requests
11-16-2004, 03:46 AM
Replies:
14
Zone wide NODE-based path finding discussions
Views:
5,732
Posted By
animepimp
Lets say A, B, and C are in a line and its...
Lets say A, B, and C are in a line and its supposed to go from A->B->C. The only way it would know to not create a connection between them would be if they were spaced out far enoguh past the...
Forum:
Development::Feature Requests
11-15-2004, 05:57 PM
Replies:
14
Zone wide NODE-based path finding discussions
Views:
5,732
Posted By
animepimp
To automatically set paths between nodes you...
To automatically set paths between nodes you could use the existing LOS and distance calculation methods as the node is created. When you as a GM create the node it'll make sure there is a mob at...
Forum:
Development::Database/World Building
11-14-2004, 05:46 PM
Replies:
1
Making zones
Views:
3,003
Posted By
animepimp
Well, you can always take one of the normal EQ...
Well, you can always take one of the normal EQ zones you don't like on your server and replace its files with your created files if you can't get zone proxy to work. But every person who plays would...
Forum:
Quests::Q&A
11-12-2004, 03:31 AM
Replies:
2
Questing the Planes
Views:
2,956
Posted By
animepimp
There are event timers and hp events already...
There are event timers and hp events already written for use with the quests. See the full list of commands thread for the exact syntax, but the timers trigger after a certain time and th hp events...
Forum:
Development::Database/World Building
11-11-2004, 12:15 PM
Replies:
5
Spells List?
Views:
4,016
Posted By
animepimp
Its probably switching the x and y, making them...
Its probably switching the x and y, making them backwards because the client uses them and shows them as y x z while the server shows them as x y z, so jsut reverse them in the spells.txt files the...
Forum:
Quests::Q&A
11-11-2004, 12:11 PM
Replies:
11
Problems with the new quest system
Views:
4,315
Posted By
animepimp
Itemcount has always used {}s not ()s. I guess...
Itemcount has always used {}s not ()s. I guess it was jsut not telling you about the error before.
Forum:
Development::Bug Reports
11-11-2004, 12:09 PM
Replies:
6
Zone crash on zoning: Timorous Deep + error message
Views:
3,315
Posted By
animepimp
It looks like you have multiple mobs named...
It looks like you have multiple mobs named a_streamer in your DB. Make sure that they have numbers after the name that are different, like a_streamer1, a_streamer2.
Forum:
Support::General Support
11-11-2004, 12:05 PM
Replies:
16
help with EQemultor
Views:
5,628
Posted By
animepimp
You can't reinstall EQEmu because you never...
You can't reinstall EQEmu because you never installed EQEmu. You need to reinstall EQ and then follow the how to play guide again.
Forum:
Support::General Support
11-11-2004, 12:04 PM
Replies:
2
help
Views:
2,891
Posted By
animepimp
Just type something different there. And rename...
Just type something different there. And rename the directory you installed to. If you don't know how to type or rename things, you need more help than can be provided here.
Forum:
Development::Database/World Building
11-09-2004, 03:46 AM
Replies:
3
Multiple pets?
Views:
3,357
Posted By
animepimp
Not unless you can rewrite the client. You can...
Not unless you can rewrite the client. You can talk with the people at the Open EQ forums since they re trying to do that, they're at the bottom of the forum list. But they're pretty far away from...
Forum:
Development::Development
11-07-2004, 08:49 AM
Replies:
4
Starting Points
Views:
3,491
Posted By
animepimp
It is controlled by the client and hard coded...
It is controlled by the client and hard coded into it. The only thing changing these values will do is make the server think every single character submitted to it is illegal and reject them.
Forum:
Support::General Support
11-07-2004, 08:46 AM
Replies:
1
login server?
Views:
2,895
Posted By
animepimp
This is a problem with your connection to that...
This is a problem with your connection to that server being laggy. It could be caused by just about anything, like you downloading stuff from the internet or theirs being overused or something. ...
Forum:
Support::General Support
11-07-2004, 08:44 AM
Replies:
5
Warnings - what do i need to do to get rid of these please?
Views:
3,294
Posted By
animepimp
This ia all oerfectly fiune and none of those...
This ia all oerfectly fiune and none of those warnings are bad, they jsut mean every one can use those commands. Post your world output becuse zone has nothing to do with a 1017 when connecting to a...
Forum:
Support::MiniLogin
11-06-2004, 05:59 AM
Replies:
10
No-Ip and others
Views:
4,792
Posted By
animepimp
And even though you have to make them status 10...
And even though you have to make them status 10 or more, you can change the commands ini file so that they still only have access to the normal commands you want them to have and have GMs be actually...
Forum:
Support::MiniLogin
11-06-2004, 05:43 AM
Replies:
10
No-Ip and others
Views:
4,792
Posted By
animepimp
Just set locked=true in the ini files for the...
Just set locked=true in the ini files for the server before booting it up, and any account you give like 10 or higher GM status to will still be able to log in.
Forum:
Development::Database/World Building
11-05-2004, 03:36 PM
Replies:
15
Leveling past 65?
Views:
5,850
Posted By
animepimp
Neither of those can be done in the client or in...
Neither of those can be done in the client or in the DB. You have to change the code in the server.
Showing results 1 to 25 of 500
Page 1 of 20
1
2
3
4
5
11
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
06:32 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3