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Forum: General::Server Discussion 10-14-2004, 10:00 AM
Replies: 5
Views: 4,647
Posted By srarcade
I thought I might post a few changes- First...

I thought I might post a few changes-

First of all, I changed the server from being totally legit to semi-legit. This gives the user the #zone command. Not something I wanted to do but seems...
Forum: Archive::Database/World Building 10-09-2004, 09:28 PM
Replies: 13
Views: 5,653
Posted By srarcade
This won't work. It just crashes the world server...

This won't work. It just crashes the world server whever you try to enter the world. I've tried adding in starting zones/points but it still crashes.
Forum: General::Server Discussion 10-07-2004, 10:12 PM
Replies: 5
Views: 4,647
Posted By srarcade
Hail Kaiyousei- Theres translocaors located...

Hail Kaiyousei-

Theres translocaors located in each town now, they can send you where you want to go, although the command isn't working properly for exact pinponit, you can at least get to the...
Forum: General::Server Discussion 10-07-2004, 11:02 AM
Replies: 5
Views: 4,647
Posted By srarcade
Sad new- server will be locked until some things...

Sad new- server will be locked until some things are fixed. Apparently with DR2, you can't mem spells, zone points are now messed up, when you log you end up stuck somewhere when you come back. I'll...
Forum: Archive::Development 10-07-2004, 07:31 AM
Replies: 5
Views: 5,700
Posted By srarcade
Yes, read that, installed it all, still got lots...

Yes, read that, installed it all, still got lots of missing files errors. All related to the core sdk.
Forum: Development::Development 10-07-2004, 12:33 AM
Replies: 5
Views: 4,108
Posted By srarcade
I'm a fool, i was looking at the wrong table.

I'm a fool, i was looking at the wrong table.
Forum: Development::Development 10-06-2004, 11:12 PM
Replies: 5
Views: 4,108
Posted By srarcade
Repairing Zone Lines

I found a couple broken zone lines that are pretty essential. I know the zone lines are stored in raw blobs in the db, I dont think there is any sort of tool out right now that can edit it. Is there...
Forum: Archive::Development 10-06-2004, 11:09 PM
Replies: 5
Views: 5,700
Posted By srarcade
Turns out this version is missing a ton of...

Turns out this version is missing a ton of libraries, even the windows API. Im not sure what its good for...
Forum: General::Server Discussion 10-06-2004, 09:35 PM
Replies: 5
Views: 4,647
Posted By srarcade
Tigurius - Questing Server

Greetins adventurers! Dis ere be Dunzip Rootintoe, dwarf of Kaladim, resident of Freeport, master of ale! Lemme here tell you about dis here server me live at. Der be all kinda trecherous beasts,...
Forum: Quests::Q&A 10-06-2004, 10:44 AM
Replies: 15
Views: 5,826
Posted By srarcade
You know thats what I thought too, so I wrote...

You know thats what I thought too, so I wrote alot of quests that way. Then when I went to try them, none of them work. So I added the else in there as a test to see if just the multi line was the...
Forum: Quests::Q&A 10-06-2004, 04:45 AM
Replies: 15
Views: 5,826
Posted By srarcade
Got it to work. Not sure why but the else makes...

Got it to work. Not sure why but the else makes it break. I tried it without the else before and it didnt work but I probably had a syntax error somewhere.

Working example of multiple item hand...
Forum: Quests::Q&A 10-06-2004, 12:14 AM
Replies: 15
Views: 5,826
Posted By srarcade
I've tried that too. Else works fine, if you hand...

I've tried that too. Else works fine, if you hand him any item he'll give you the else stuff. If i shorten the script to require 1 item, it works fine too. If i require multiple items, he just eats...
Forum: Quests::Q&A 10-05-2004, 07:15 PM
Replies: 15
Views: 5,826
Posted By srarcade
Multiple Turn-Ins working?

Are multiple turn ins working in 5.9DR2 release? Here is what I'm trying to do:

sub EVENT_ITEM
{
if ($itemcount{13006} == 1 && $itemcount{10503} == 1 && $itemcount{10300} == 1 &&...
Forum: Archive::Windows Servers 10-05-2004, 06:04 PM
Replies: 14
Views: 4,156
Posted By srarcade
I'm still getting an 'Unknown opcode address'...

I'm still getting an 'Unknown opcode address' error on world.exe whenever I try to log into a zone.

Dropped my db, resourced it with all the files mentioned above, dont get any more db errors....
Forum: Archive::Windows Servers 10-05-2004, 07:51 AM
Replies: 14
Views: 4,156
Posted By srarcade
Im having this same exact problem.

Im having this same exact problem.
Forum: Archive::Windows Servers 10-05-2004, 07:02 AM
Replies: 6
Views: 3,142
Posted By srarcade
Got a copy of Visual C++ 6 and it compiles fine...

Got a copy of Visual C++ 6 and it compiles fine so yea- academic version is bad.
Forum: Archive::Development 10-04-2004, 11:08 AM
Replies: 5
Views: 5,700
Posted By srarcade
Visual C++ Express 2005 Beta

Micro$oft is currently giving this out for free. Nice editor, couldnt get eqemu to compile on first try but I'll dig into the errors now, just thought I'd share the news. If it can work, this would...
Forum: Archive::Windows Servers 10-04-2004, 06:20 AM
Replies: 6
Views: 3,142
Posted By srarcade
I have VS.net 2003 academic, same exact problem....

I have VS.net 2003 academic, same exact problem. I'm gonna dig around for another compiler to test, I'll post the result.
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