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Posts Made By:
squevis667
Forum:
Development::Development
03-23-2014, 06:06 PM
Replies:
28
C# port... gauging interest
Views:
14,530
Posted By
squevis667
If it is Unity and browser based, it should run...
If it is Unity and browser based, it should run on Apple, Linux, and PC. You would not need WINE or anything else to run it. Where this really gives you payback is people with custom servers could...
Forum:
General::General Discussion
06-21-2013, 10:04 AM
Replies:
9
EQuilibre, an open source client
Views:
6,836
Posted By
squevis667
Post a Paypal link for donations
If you are scrounging for resources, I can think of a few people who would be willing to donate (including myself). You should check with the admins and try to get a Paypal donate button on this...
Forum:
Development::Development
05-07-2013, 01:24 PM
Replies:
28
C# port... gauging interest
Views:
14,530
Posted By
squevis667
Knock the dust off this bad boy. I would love to...
Knock the dust off this bad boy. I would love to get a look at what you have done.
Forum:
Support::Windows Servers
02-08-2013, 05:59 PM
Replies:
1
VS 2010 solution files
Views:
1,939
Posted By
squevis667
VS 2010 solution files
Solution files are no longer on the SVN for VS 2010. Perhaps someone more savvy than myself could walk me through how to create the solution, what projects to add, and in what order, etc. I plan on...
Forum:
Development::Server Code Submissions
06-21-2012, 09:48 AM
Replies:
0
Group Buff Targeting and TGB
Views:
2,765
Posted By
squevis667
Group Buff Targeting and TGB
I have noticed that when casting buffs that are target type 42 with TGB enabled when I have members of my own group targeted was resulting in a "Target not in range" message. If I turn off TGB it...
Forum:
Development: Custom Code
06-21-2012, 08:18 AM
Replies:
1
Rune that converts to heal at the end of the duration
Views:
2,059
Posted By
squevis667
Rune that converts to heal at the end of the duration
I wanted to make a rune that would convert the unused portion of the rune to a heal when the duration was up (I have several 30 sec runes). This is how I did it.
Added a boolean to tell me if it is...
Forum:
Development: Custom Code
06-20-2012, 08:47 PM
Replies:
2
Group Based Rune
Views:
1,851
Posted By
squevis667
Group Based Rune
I was working on some custom spells. I wanted to make a group ward for shaman like in eq2. It throws up a short duration (30 sec) Rune for a certain amount. Whenever the total damage to all group...
Forum:
Development: Custom Code
06-20-2012, 10:13 AM
Replies:
1
Max_procs
Views:
1,714
Posted By
squevis667
Max_procs
I see the MAX_PROCS constant is set to 4. I noticed that is the array size selected for procs and defensive procs. Does that mean you can have up to 4 weapon procs and defensive procs? I see that as...
Forum:
Development: Custom Code
06-19-2012, 09:23 AM
Replies:
4
AoE Resurrection
Views:
1,888
Posted By
squevis667
Th issue was what list was being iterated over....
Th issue was what list was being iterated over. As a side note, if you want to rez corpses, you have to iterate the corpse_list and not the mob_list. Code below for EntityList::AESpell fixed it....
Forum:
Development: Custom Code
06-18-2012, 08:16 PM
Replies:
4
AoE Resurrection
Views:
1,888
Posted By
squevis667
I was trying to discern the best way to debug. I...
I was trying to discern the best way to debug. I cannot discern the proper format for EntityList::Message but I have not looked too hard (int, int, message). The first int is the channel I think but...
Forum:
Development: Custom Code
06-18-2012, 04:55 PM
Replies:
4
AoE Resurrection
Views:
1,888
Posted By
squevis667
AoE Resurrection
I am trying to put together a custom AoE Rez Spell.
I copied the resurrection spell and changed target type to 4:PBAE and left spell category as 27: Resurrection.
I added a Boolean to allow the...
Forum:
Spell Support
06-11-2012, 02:49 PM
Replies:
1
Defensive Proc Rates
Views:
2,565
Posted By
squevis667
Defensive Proc Rates
As previously discussed here, defensive procs are unaffected by proc rate modifiers http://www.eqemulator.org/forums/showthread.php?t=34722.
This is because of this in attack.cpp:
for (int i = 0; i...
Forum:
Spell Support
06-10-2012, 08:40 PM
Replies:
5
Defensive/Reverse Procs
Views:
4,446
Posted By
squevis667
*bump* Was this ever addressed?
*bump*
Was this ever addressed?
Forum:
Support::Windows Servers
06-04-2012, 10:33 PM
Replies:
1
Server Not On Server List
Views:
2,357
Posted By
squevis667
Mea Culpa. Apparently you can get the long and...
Mea Culpa.
Apparently you can get the long and short names of the server backwards and it will show up on webpage but not in game.
Forum:
Support::General Support
06-04-2012, 10:32 PM
Replies:
1
Cross post from Support:Windows
Views:
2,002
Posted By
squevis667
Mea Culpa. Apparently you can get the long and...
Mea Culpa.
Apparently you can get the long and short names of the server backwards and it will show up on webpage but not in game.
Forum:
Support::General Support
06-04-2012, 04:55 PM
Replies:
1
Cross post from Support:Windows
Views:
2,002
Posted By
squevis667
Cross post from Support:Windows
Anyone think of a reason why my server shows as UP on the webpage but is not available inside the game's server selection screen? Using SoD client. Client confirmed to work on eqtitan.
Link to logs:...
Forum:
Support::Windows Servers
06-03-2012, 12:49 PM
Replies:
1
Server Not On Server List
Views:
2,357
Posted By
squevis667
Server Not On Server List
I started a server as a sandbox to test some stuff I am writing. It is "Squevis' Playground." It appears on the LS webpage and shows it is UP, but it is not available for selection in-game. Here are...
Forum:
Quests::Q&A
09-02-2011, 12:23 PM
Replies:
2
Buffbots and Group Spells
Views:
2,341
Posted By
squevis667
Buffbots and Group Spells
I am having difficulty getting my buffbots to cast Group V2 type spells on players not in a group. If I have the characters ungrouped, the NPC just casts it on themselves. If I have them grouped, the...
Showing results 1 to 18 of 18
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