Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 1 to 25 of 77
Search took 0.00 seconds.
Search: Posts Made By: lich2594
Forum: Quests::Custom 05-12-2011, 07:41 AM
Replies: 31
Views: 19,324
Posted By lich2594
After changing the quest files, are you reloading...

After changing the quest files, are you reloading quest memory? If I remember correctly, the command is: #reload pl (I haven't worked on the Emu in a while.)
Forum: Quests::Custom 05-11-2011, 08:43 AM
Replies: 31
Views: 19,324
Posted By lich2594
That's correct... and since it isn't within the...

That's correct... and since it isn't within the IF bracket, it will always execute as long as there isn't an error prior to that point in the script.
Forum: Quests::Custom 05-11-2011, 07:38 AM
Replies: 31
Views: 19,324
Posted By lich2594
If it still appears as a blank line, I would...

If it still appears as a blank line, I would suggest removing everything inside of the if statement, and replacing it with a single output to test that your NPC functions.

example:
...
Forum: Quests::Custom 05-11-2011, 07:11 AM
Replies: 31
Views: 19,324
Posted By lich2594
Without any details as to what's causing you the...

Without any details as to what's causing you the problems...

Try using:

my $NPCName = $npc->GetCleanName();

instead of:

my $NPCName = $npc->Ram();
Forum: Quests::Custom 10-29-2010, 09:26 AM
Replies: 31
Views: 19,324
Posted By lich2594
Actually, here is my exact script to charge money...

Actually, here is my exact script to charge money on the user level for buffs. I don't have a feature to automatically shout or anything (as I have the tag "buffs" under it's name). But this is how...
Forum: Quests::Custom 10-29-2010, 09:20 AM
Replies: 31
Views: 19,324
Posted By lich2594
By the way, I wanted to point out that this...

By the way, I wanted to point out that this script for the paid buff feature looks like it has the potential to be exploited. For example, it is storing data in memory that someone paid, but it does...
Forum: Quests::Custom 10-29-2010, 09:16 AM
Replies: 31
Views: 19,324
Posted By lich2594
The quest::cast uses a self-cast type script that...

The quest::cast uses a self-cast type script that triggers if you are within speaking range to the NPC. So you have to be within a certain distance to trigger the event. Just like if you are too far...
Forum: Quests::Custom 10-28-2010, 06:29 PM
Replies: 31
Views: 19,324
Posted By lich2594
If you want to prevent a lot of spam, I would...

If you want to prevent a lot of spam, I would suggest using direct messages to the client, instead of chat spam, just like there is in parts of the script (but not all?). It is much more clean for...
Forum: General::Server Discussion 10-26-2010, 08:44 PM
Replies: 6
Views: 5,043
Posted By lich2594
This is unfortunate, but true. However, upon the...

This is unfortunate, but true. However, upon the next expansion that is supported, all of this content will still be here for our players! ;)

We hope to see you in the future.



On a side...
Forum: Quests::Custom 10-24-2010, 08:21 PM
Replies: 11
Views: 7,078
Posted By lich2594
I thought that I would share my delevel script,...

I thought that I would share my delevel script, as it does not require the person to be a set level, or an item to turn back in... If you want to modify it, you can allow this to be purchased or.....
Forum: Quests::Custom 10-24-2010, 08:07 PM
Replies: 3
Views: 4,195
Posted By lich2594
I actually use a different method of formation,...

I actually use a different method of formation, and I will show how one of my mini-events are done. I choose to use quest::moveto instead of the more complex ways of doing it, because I have noticed...
Forum: Development::Bots 10-20-2010, 01:34 AM
Replies: 8
Views: 4,144
Posted By lich2594
Nice work, I will have to test some of your...

Nice work, I will have to test some of your findings myself!
Forum: Development::Bots 10-20-2010, 01:26 AM
Replies: 4
Views: 3,468
Posted By lich2594
I would highly suggest checking to see if there...

I would highly suggest checking to see if there have been any database updates since you have last updated your source code.

Our server is using the rev 17xx with no problems in combat.
Forum: Support::Windows Servers 10-20-2010, 01:22 AM
Replies: 0
Views: 2,171
Posted By lich2594
EQEmu server stats ONLINE || OFFLINE

I am just wondering if any other server owners notice this, or not? There are some days that my server will not show up on the EQEmu's list (as OFFLINE), but almost 99% of the time it IS listed...
Forum: Development::Bots 10-05-2010, 11:00 PM
Replies: 12
Views: 9,198
Posted By lich2594
I love this. ;)

I love this. ;)
Forum: Development::Bots 10-01-2010, 07:37 PM
Replies: 12
Views: 9,198
Posted By lich2594
You need to add in the spell Euphoria, into the...

You need to add in the spell Euphoria, into the Enchanter's Bot spells list (in the 700+ spell sets). The auto-mezz doesn't work flawlessly, but it does work up to lvl 70. (It doesn't work on our...
Forum: Development::Bots 10-01-2010, 06:55 AM
Replies: 12
Views: 9,198
Posted By lich2594
Simple answer, no there is not. Just wondering;...

Simple answer, no there is not. Just wondering; if you like their code better... why not use it instead all together?

There are a lot of features in the current EQEmu bot code that most people...
Forum: Development: Custom Code 09-21-2010, 04:20 AM
Replies: 2
Views: 2,251
Posted By lich2594
Very nice work, Secrets. I can't wait to play...

Very nice work, Secrets. I can't wait to play around / experiment with it!
Forum: General::Server Discussion 09-16-2010, 07:23 AM
Replies: 6
Views: 5,043
Posted By lich2594
Yup, the leveling setup has been revamped and now...

Yup, the leveling setup has been revamped and now has a story line to follow... Also, everyone gets a free bot now; at level 1.

Send me the feedback, it's what drives my motivation. ;)
Forum: Development::Bots 09-16-2010, 07:11 AM
Replies: 6
Views: 3,822
Posted By lich2594
If you get any beeps while sourcing in the...

If you get any beeps while sourcing in the database, that means you didn't do something right. :P
Forum: Development::Bots 09-13-2010, 02:27 AM
Replies: 6
Views: 3,822
Posted By lich2594
That's odd. My server has items with click'able...

That's odd. My server has items with click'able effects on them and the bots equip them just fine... (A LOT of our gear has clickies on them, like the epics.)
Forum: Development::Bots 09-12-2010, 08:47 PM
Replies: 10
Views: 4,280
Posted By lich2594
Did you read my posts further down the forum...

Did you read my posts further down the forum topic, or just read the first one? J/w ;)
Forum: Development::Bots 09-12-2010, 02:05 PM
Replies: 2
Views: 2,713
Posted By lich2594
This wouldn't have been the correct location for...

This wouldn't have been the correct location for trade skills issue anyway. :P

I did the same thing after updating too, it's not a big deal. Always check the sql folder in the updates.
Forum: Development::Bots 09-12-2010, 01:58 PM
Replies: 9
Views: 4,133
Posted By lich2594
I started looking through the code, and it...

I started looking through the code, and it appears to me that a lot of features are already in the code. You just need to add some certain spells to the bot's spell lists and such.

Auto mez for...
Forum: Development::Bots 09-11-2010, 11:43 AM
Replies: 13
Views: 4,010
Posted By lich2594
Not a problem, glad I could help.

Not a problem, glad I could help.
Showing results 1 to 25 of 77

 
Forum Jump
   

All times are GMT -4. The time now is 09:18 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3