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Posts Made By:
Ropethunder
Forum:
Development::Development
08-26-2016, 11:25 PM
Replies:
11
How is Kejek Forge handled differently?
Views:
6,466
Posted By
Ropethunder
How is Kejek Forge handled differently?
We're looking to implement in Project 1999 the Kejek Forge in Stonebrunt Mountains but it seems to be a very special thing.
https://s4.postimg.io/k7o5b2k8d/pimgpsh_fullsize_distr.png
For...
Forum:
Development::Development
05-23-2016, 05:14 PM
Replies:
6
Fix for transparency/black splotches
Views:
12,153
Posted By
Ropethunder
Hello. Ropethunder here. Can you provide a .s3d...
Hello. Ropethunder here. Can you provide a .s3d file which the offending DDS textures so I can see them? Please also include a screenshot of the faulty rendering.
I don't know what RoF2 is so I'll...
Forum:
OpenZone::Tutorials
04-04-2011, 07:49 PM
Replies:
25
3d Studio Max, Openzone & Terrain Basics I
Views:
31,550
Posted By
Ropethunder
Does anyone still have a copy of the tutorial...
Does anyone still have a copy of the tutorial files from the first post?
Forum:
Development::Development
04-04-2011, 03:23 AM
Replies:
4
How to generate the CRC used by .s3d files?
Views:
4,291
Posted By
Ropethunder
Was a use for the s3d file constant 131072,...
Was a use for the s3d file constant 131072, preceding 4 bytes of the directory list, or the 4 unknown bytes associated with a file from the directory list ever found?
Forum:
Development::Development
03-16-2011, 08:27 PM
Replies:
4
How to generate the CRC used by .s3d files?
Views:
4,291
Posted By
Ropethunder
Yes, the CRC algorithm is indeed different. I've...
Yes, the CRC algorithm is indeed different. I've got it working now based on the information from Windcatcher's post.
I did try to do a search but "CRC" was too short and I didn't come up with the...
Forum:
Development::Development
03-16-2011, 06:25 PM
Replies:
4
How to generate the CRC used by .s3d files?
Views:
4,291
Posted By
Ropethunder
How to generate the CRC used by .s3d files?
I am working on a C++ class to be used for modifying .s3d files using the Pascal source code included in S3DSpy as a reference. The only problem I've encountered is trying to decipher how to generate...
Forum:
Development::Development
07-18-2010, 01:23 PM
Replies:
6
Questions regarding Mob::PassCharismaCheck
Views:
3,303
Posted By
Ropethunder
Thanks a lot. :)
Thanks a lot. :)
Forum:
Development::Development
07-17-2010, 05:59 PM
Replies:
6
Questions regarding Mob::PassCharismaCheck
Views:
3,303
Posted By
Ropethunder
I went to the google code page and did a search...
I went to the google code page and did a search for spell_effects.cpp. This is where spell_effects.cpp redirects me:
...
Forum:
Development::Development
07-17-2010, 05:42 PM
Replies:
6
Questions regarding Mob::PassCharismaCheck
Views:
3,303
Posted By
Ropethunder
I'm looking at: ...
I'm looking at:
http://projecteqemu.googlecode.com/svn › trunk › EQEmuServer › zone › spell_effects.cpp
This file has 88 lines. Where is line 3226 coming from?
Forum:
Development::Development
06-23-2010, 05:39 PM
Replies:
6
Questions regarding Mob::PassCharismaCheck
Views:
3,303
Posted By
Ropethunder
Questions regarding Mob::PassCharismaCheck
I'm trying to get some information on how mobs check for whether to have a BardSnack (tm) or ignore the caster on a failed lull/pacify.
I believe the check is done in Mob::PassCharismaCheck....
Forum:
Support::General Support
05-25-2007, 04:31 PM
Replies:
7
Updating the DB to support the latest EQEmu?
Views:
3,392
Posted By
Ropethunder
My database is clean and my server setup is fine....
My database is clean and my server setup is fine. I've also linked apache/php/phpmyadmin so that I can use either phpmyadmin to manage my databases in a UI or access it directly from the console.
...
Forum:
Support::General Support
05-23-2007, 03:39 PM
Replies:
7
Updating the DB to support the latest EQEmu?
Views:
3,392
Posted By
Ropethunder
Please read the last comment I made at the end of...
Please read the last comment I made at the end of my post.
Forum:
Support::General Support
05-20-2007, 04:27 PM
Replies:
7
Updating the DB to support the latest EQEmu?
Views:
3,392
Posted By
Ropethunder
Updating my DB to support the latest EQEmu?
My server runs fine with Angelox's database but always errors when trying to use the official ProjectEQ database from the main website.
If I understand correctly the errors I'm receiving when...
Forum:
Support::General Support
05-12-2007, 09:34 AM
Replies:
3
#permaclass causing disconnect
Views:
3,218
Posted By
Ropethunder
Is there a list of acceptable parameters for the...
Is there a list of acceptable parameters for the GM commands? I understand that #permaclass will change my class but what numbers are what class?
Is this something that is dependant on the...
Forum:
Support::General Support
05-10-2007, 07:07 PM
Replies:
3
#permaclass causing disconnect
Views:
3,218
Posted By
Ropethunder
#permaclass causing disconnect
The wiki says that this command should change my class. I tried using #permaclass 1 and #permaclass 2 and I was disconnected both times.
Is this a bug or a problem with my database? Where should I...
Forum:
Support::General Support
05-10-2007, 06:38 PM
Replies:
1
Unhandled incoming opcode
Views:
2,055
Posted By
Ropethunder
Unhandled incoming opcode
Is this an error that I should be worried about? I saw this in my zone output
Showing results 1 to 16 of 16
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