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Posts Made By:
Karayrem
Forum:
Development::Development
07-13-2013, 12:46 AM
Replies:
50
Lua Scripting+Content Databasing system
Views:
25,167
Posted By
Karayrem
Since Oracles takeover of Sun, they now owns...
Since Oracles takeover of Sun, they now owns MySQL which probably will end up being proprietary to some degree. Some of sun developers had left and branch out MySQL into MariaDB.
Perhaps we can...
Forum:
General::Server Discussion
07-01-2013, 09:01 PM
Replies:
4
EQEmu for Mac???
Views:
3,379
Posted By
Karayrem
It looks like there is a code to be able to run...
It looks like there is a code to be able to run eqmac server along with a database although it looks like it's in alpha stages.
http://www.peqtgc.com/phpBB3/viewtopic.php?f=67&t=13724
Forum:
General::General Discussion
06-30-2013, 10:39 PM
Replies:
8
EQEMU Download?
Views:
7,558
Posted By
Karayrem
EQEmulator (or EQEmu) is a GNU GPL open source...
EQEmulator (or EQEmu) is a GNU GPL open source server emulator for the MMORPG EverQuest. =O
http://en.wikipedia.org/wiki/EQEmu
Forum:
General::General Discussion
06-29-2013, 09:13 PM
Replies:
8
EQEMU Download?
Views:
7,558
Posted By
Karayrem
He didn't ask for an everquest client download. ...
He didn't ask for an everquest client download.
the link on where and how to install the server is here
http://www.eqemulator.net/wiki/wikka.php?wakka=WindowsServerSetupGuide
Forum:
Development::Feature Requests
06-02-2013, 01:18 PM
Replies:
17
Expedition System
Views:
10,457
Posted By
Karayrem
yeah I can imagine it's a lot of work. But I can...
yeah I can imagine it's a lot of work. But I can also see why PEQ is stalled at GoD for obvious reasons.
Perl raid instancing is so cumbersome and error-prone. It's just not part of emulating...
Forum:
Development::Feature Requests
06-02-2013, 11:41 AM
Replies:
17
Expedition System
Views:
10,457
Posted By
Karayrem
Expedition System
It would be nice to have this system implemented to the code. Seeing a couple of Servers already has this system implemented, makes me wonder why it hasn't been implemented to eqemu especially for a...
Forum:
Support::Windows Servers
03-04-2013, 02:35 AM
Replies:
18
NPCs killing other NPCs in Plane of Growth.
Views:
6,263
Posted By
Karayrem
Is this getting fix soon?
Is this getting fix soon?
Forum:
Support::Windows Servers
01-03-2012, 06:45 PM
Replies:
9
Rev 2093 ZONE.EXE crash?
Views:
4,639
Posted By
Karayrem
looks like we're back to the same exact issue...
looks like we're back to the same exact issue regarding to this post http://www.eqemulator.org/forums/showthread.php?t=34540
Forum:
Development::Database/World Building
12-25-2011, 07:37 PM
Replies:
15
Missing POK stuff
Views:
6,152
Posted By
Karayrem
These looks like the more current one. you can...
These looks like the more current one. you can always use the one on the log repository in peq
Forum:
Support::Windows Servers
12-01-2011, 01:28 PM
Replies:
4
Idle Players
Views:
3,691
Posted By
Karayrem
I did try logging on there one time awhile ago, I...
I did try logging on there one time awhile ago, I found myself in the middle of nexus unable to move or do anything. It was unplayable and I felt like I was stuck on top of other players. I had to...
Forum:
Support::Windows Servers
11-30-2011, 10:08 PM
Replies:
6
rev 2075 zone.exe error
Views:
3,481
Posted By
Karayrem
I tried vs2010 express with win32 release, and I...
I tried vs2010 express with win32 release, and I get a fatal error about not finding mysql.h.
Forum:
Support::Windows Servers
11-30-2011, 10:00 PM
Replies:
6
rev 2075 zone.exe error
Views:
3,481
Posted By
Karayrem
rev 2075 zone.exe error
I tried compiling this with vs2008 and it seems all went well with no error but lot of warnings. Anyway, I tried to start the server and I keep getting a window popup error "zone.exe has stopped...
Forum:
General::Server Discussion
08-15-2011, 12:57 PM
Replies:
15
I'm coming !..... to a server near you : )
Views:
15,134
Posted By
Karayrem
EQTitan is not too bad. I went on there for a...
EQTitan is not too bad. I went on there for a bit and yes, it is based off of PEQ but they did made several improvements through lot of older zone most noticeably Plane of Knowledge. PEQ has a lot...
Forum:
General::Server Discussion
07-17-2011, 01:24 AM
Replies:
27
Edge 2 II
Views:
8,927
Posted By
Karayrem
Looks like he taken over a server where ppl can...
Looks like he taken over a server where ppl can really play on. The Vallon / Tallon Zek Reloaded.
Forum:
Development::Bots
07-11-2011, 12:32 AM
Replies:
19
My Bot included binaries
Views:
8,988
Posted By
Karayrem
very nice work. I like the setfollowdistance...
very nice work. I like the setfollowdistance command. and the healer stop nuking when mana at 80% instead of nuking it all out until out of mana. Havent test out the enchanter mezzing ability yet....
Forum:
Development::Bots
07-10-2011, 05:44 PM
Replies:
19
My Bot included binaries
Views:
8,988
Posted By
Karayrem
yeah I think it was related to the optional bot...
yeah I think it was related to the optional bot spell update rev 1886. I'll try the one you just posted.
Forum:
Development::Bots
07-10-2011, 04:18 PM
Replies:
19
My Bot included binaries
Views:
8,988
Posted By
Karayrem
okay that works. First time using Toroise...
okay that works. First time using Toroise merge program and it works like a charm. Thanks Lexst for suggesting and Crimson for reposting in Tortoise format.
EDIT: looks like you are using an...
Forum:
Development::Bots
07-10-2011, 02:17 PM
Replies:
19
My Bot included binaries
Views:
8,988
Posted By
Karayrem
hmm well I do a copy and paste of the patch...
hmm well I do a copy and paste of the patch files to a blank text file. Not sure what to save it as. because when I did, the command:
sdiff c:\e\bot_h c:\e\bot.h
It tells me there's no...
Forum:
Development::Bots
07-10-2011, 01:30 AM
Replies:
19
My Bot included binaries
Views:
8,988
Posted By
Karayrem
those looks nice. but I have no idea how to...
those looks nice. but I have no idea how to apply those diff to the original. Not a programming expert. I tried but it's a bit confusing for me to try to merge those in.
Forum:
Support::Windows Servers
07-03-2011, 02:29 AM
Replies:
3
grid oneway
Views:
2,427
Posted By
Karayrem
that works much better. Thanks Joligario
that works much better. Thanks Joligario
Forum:
Support::Windows Servers
07-01-2011, 10:55 PM
Replies:
3
grid oneway
Views:
2,427
Posted By
Karayrem
grid oneway
I had set a npc to grid one way and depop at the end with a respawn timer of 150 sec. The problem is that the npc is not respawning at all unless I repop the zone. It was working before but now...
Forum:
Support::Linux Servers
06-15-2011, 03:24 PM
Replies:
5
compile failing on net.cpp
Views:
3,436
Posted By
Karayrem
that what he said, centos 5 64bit. I had...
that what he said, centos 5 64bit. I had problem compiling on a 64 bit linux before. You can install a 32 bit linux on a 64 bit arch which is what I did and it compiled with no problems or error.
Forum:
Support::Windows Servers
05-23-2011, 01:58 PM
Replies:
13
Compiling error rev 1912
Views:
3,478
Posted By
Karayrem
Ah okay, could probably start making a switch to...
Ah okay, could probably start making a switch to VS10 to svn sometime in the near future.
Forum:
Support::Windows Servers
05-23-2011, 01:47 PM
Replies:
13
Compiling error rev 1912
Views:
3,478
Posted By
Karayrem
I was using this in VC++2010 express.
I was using this in VC++2010 express.
Forum:
Support::Windows Servers
05-23-2011, 01:42 PM
Replies:
13
Compiling error rev 1912
Views:
3,478
Posted By
Karayrem
Tried to compiled it in release and I got this...
Tried to compiled it in release and I got this for errors:
1>spells.obj : error LNK2001: unresolved external symbol "public: void __thiscall QuestParserCollection::EventNPC(enum...
Showing results 1 to 25 of 33
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