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Posts Made By:
EternalBlack
Forum:
OpenZone:: Q&A
05-04-2010, 12:35 PM
Replies:
4
A few questions about open zone and 3ds
Views:
4,429
Posted By
EternalBlack
I dont know if this is your issue, but, when it...
I dont know if this is your issue, but, when it comes to the materials editor and applying a material from max to an object, changing the scaleing within the material its self does not translate...
Forum:
OpenZone:: Q&A
04-16-2010, 10:41 AM
Replies:
6
Issues with OZ
Views:
6,354
Posted By
EternalBlack
is it simply clear within OZ or also when u...
is it simply clear within OZ or also when u compile to zone? ive noticed that with more powerful machines sometimes the program has flicker issues with objects. However, this doesnt mean that...
Forum:
OpenZone:: Q&A
04-15-2010, 07:50 PM
Replies:
6
Issues with OZ
Views:
6,354
Posted By
EternalBlack
the ground plane is clear as in see through or...
the ground plane is clear as in see through or clear as in the standard non material painted white?
Forum:
OpenZone:: Q&A
04-14-2010, 12:11 PM
Replies:
7
An Update on modeling, OZ, and stuff
Views:
5,376
Posted By
EternalBlack
Currently we are trying to generate a bunch of...
Currently we are trying to generate a bunch of free stuff... however, this is a preamble to what we hope to do eventually. For now, free and the eq engine works. I have worked with Torque, Unity,...
Forum:
OpenZone:: Q&A
04-14-2010, 12:06 AM
Replies:
7
An Update on modeling, OZ, and stuff
Views:
5,376
Posted By
EternalBlack
Thanks for the note about the water. Personally,...
Thanks for the note about the water. Personally, Id like to be able to get a bit more out of the eq engine seeing as its older and therefore doesnt put as much of a beating on older computers...
Forum:
OpenZone:: Q&A
04-13-2010, 12:41 PM
Replies:
7
An Update on modeling, OZ, and stuff
Views:
5,376
Posted By
EternalBlack
An Update on modeling, OZ, and stuff
Ok, so i know i promised some vid tutorials on creating trees at the very least... however, i am still stuck on getting my mic to work. I am almost ready to simply use another computer for the...
Forum:
Support::Windows Servers
04-07-2010, 11:13 AM
Replies:
1
I have a vision, but not the knowledge
Views:
2,220
Posted By
EternalBlack
I believe u cannot simply copy the zone files...
I believe u cannot simply copy the zone files names and rename them... however, U could use an exporter to export the zone to a .3ds format where u can then import it into 3ds max... I have done...
Forum:
OpenZone:: Q&A
03-24-2010, 06:06 PM
Replies:
9
Getting models from other games/apps into OpenZone
Views:
8,230
Posted By
EternalBlack
As Far as imports go here is what I have...
As Far as imports go here is what I have discovered.
When trying to create beautiful high poly high res zones, there is limitation to the max compiler size limited by 32-bit applications to a 2gig...
Forum:
OpenZone:: Q&A
03-20-2010, 03:18 PM
Replies:
9
Getting models from other games/apps into OpenZone
Views:
8,230
Posted By
EternalBlack
GeorgeS, From what I have seen in terms of poly...
GeorgeS,
From what I have seen in terms of poly limit. The number is quite high however there is a catch. Openzone has its compile limitations when it comes to both the shear size of files as well...
Forum:
OpenZone:: Q&A
03-18-2010, 08:43 PM
Replies:
18
Tutorial - Adding Trees to Zones
Views:
9,279
Posted By
EternalBlack
A most recent discovery that i have come...
A most recent discovery that i have come across... Openzone 8.3 works correctly on my current xp 64bit system, complies the files and creates playable zones without any flaws save for one. While...
Forum:
OpenZone:: Q&A
03-18-2010, 05:46 PM
Replies:
18
Tutorial - Adding Trees to Zones
Views:
9,279
Posted By
EternalBlack
So, For those wondering what kind of stuff im...
So, For those wondering what kind of stuff im talking about, and what the so called "low poly" trees look like....
Here is an image of Orison in game within the zone...
Note:
-Terrain texture...
Forum:
OpenZone:: Q&A
03-18-2010, 02:30 PM
Replies:
18
Tutorial - Adding Trees to Zones
Views:
9,279
Posted By
EternalBlack
Ok, so an odd thing happened to me last night. ...
Ok, so an odd thing happened to me last night. After posting that i couldn't use OZ on either my 32 bit XP or my new 64 bit XP system, and it was no longer working on my older desktop, i decided to...
Forum:
OpenZone:: Q&A
03-18-2010, 02:30 AM
Replies:
18
Tutorial - Adding Trees to Zones
Views:
9,279
Posted By
EternalBlack
Another Odd issue i have come across is that...
Another Odd issue i have come across is that after setting Openzone up on my laptop, running xp 32 bit, on standard Pentium M machine... that OZ does open and close without crashing, but the same...
Forum:
OpenZone:: Q&A
03-15-2010, 11:49 PM
Replies:
18
Tutorial - Adding Trees to Zones
Views:
9,279
Posted By
EternalBlack
Strange... because my previous computer, the...
Strange... because my previous computer, the one that used to work ran on XP 64 bit as well with no issues at all... this now puzzles me... im gonna have to look at what the differences between...
Forum:
OpenZone:: Q&A
03-15-2010, 05:29 PM
Replies:
18
Tutorial - Adding Trees to Zones
Views:
9,279
Posted By
EternalBlack
Ok, So in hopes of posting a few tutorials, I...
Ok, So in hopes of posting a few tutorials, I began making a few different ones... The only issue is that I recently built a new computer, and now Openzone crashes upon finalizing turning any...
Forum:
OpenZone:: Q&A
03-11-2010, 09:16 PM
Replies:
18
Tutorial - Adding Trees to Zones
Views:
9,279
Posted By
EternalBlack
For Tutorials
As far as tutorials go, Depending on what modeling program u are using, I can assist you. If you have 3ds max, I would be happy to make a tutorial showing how to make trees whether they are low poly...
Showing results 1 to 16 of 16
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