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Forum: Archive::General Support 07-15-2003, 02:00 AM
Replies: 9
Views: 2,526
Posted By IADestavator
@BBigpull

Sorry but if you want to tell me your CPU has 72
Forum: Archive::Off Topic 06-29-2003, 10:26 AM
Replies: 6
Views: 1,987
Posted By IADestavator


Forum: Archive::General Support 06-26-2003, 03:15 AM
Replies: 4
Views: 2,603
Posted By IADestavator
Well, thats now your problem. If you would...

Well, thats now your problem.

If you would have "backed" up your EQ directory first before going live you would be still able to play, now you will not be able to play EQEmu unless its on "eqlive"...
Forum: Archive::General Discussion 06-26-2003, 02:56 AM
Replies: 14
Views: 2,895
Posted By IADestavator
Thats why i use a "Real" server with 32GB RAM...

Thats why i use a "Real" server with 32GB RAM ,-)
Forum: Archive::Off Topic 06-26-2003, 02:41 AM
Replies: 8
Views: 3,035
Posted By IADestavator
Well im currently testing my new HP 4x Xeon...

Well im currently testing my new HP 4x Xeon 2.4GHz/32GB RAM machine
and this one kicks arses badly :P

60 Static Zones running without ANY lag !! =))
Forum: Archive::Windows Servers 06-25-2003, 10:33 PM
Replies: 5
Views: 2,458
Posted By IADestavator
just delete the other thread

just delete the other thread
Forum: Archive::Off Topic 06-23-2003, 08:08 PM
Replies: 6
Views: 1,987
Posted By IADestavator
Oh well, if you would have gotten such a Board,...

Oh well, if you would have gotten such a Board, that one only costs
Forum: Archive::Screenshots 06-23-2003, 12:21 PM
Replies: 12
Views: 7,962
Posted By IADestavator
Anyway to get this UI, it looks GREAT !

Anyway to get this UI, it looks GREAT !
Forum: Archive::News 06-19-2003, 08:01 PM
Replies: 92
Views: 11,253
Posted By IADestavator
Woot, im alive :P

Woot, im alive :P
Forum: Archive::Windows Servers 06-19-2003, 07:56 PM
Replies: 4
Views: 2,250
Posted By IADestavator
Well alone if you use 512MB RAm on a Win98...

Well alone if you use 512MB RAm on a Win98 SYSTEM.. LOOOOL
Win98 is only able to HANDLE 128MB of RAM so what the heck you are doing ????
Forum: Archive::General Support 06-15-2003, 10:45 PM
Replies: 3
Views: 2,210
Posted By IADestavator
Would be nice if you would post some init files...

Would be nice if you would post some init files you are using and maybe screenies of your world.exe and zone.exe....
Forum: Archive::Development 06-15-2003, 07:58 PM
Replies: 12
Views: 2,835
Posted By IADestavator
How about a command to spawn NPC's in a different...

How about a command to spawn NPC's in a different zone as a trigger NPC. As im going to make a full permanent world it would be nice for Serverwide Quests, like Epic's
Forum: Archive::News 06-12-2003, 02:50 AM
Replies: 92
Views: 11,253
Posted By IADestavator
posting posting posting ,-)

posting posting posting ,-)
Forum: Archive::General Discussion 06-11-2003, 11:32 PM
Replies: 119
Views: 12,801
Posted By IADestavator
Deleting huh ? Well not me, im working on my own...

Deleting huh ? Well not me, im working on my own legit server and i need my login, hehe
Forum: Archive::News 06-11-2003, 09:12 PM
Replies: 12
Views: 2,301
Posted By IADestavator
I would love to join your dev Team, but going...

I would love to join your dev Team, but going into IRC per MIRC for example is a mess for me, everytime when i DL MIRC and i go online the 1st time i get Viruses about all 2 Minutes... so you have...
Forum: Archive::Tools 06-08-2003, 05:36 AM
Replies: 46
Views: 18,363
Posted By IADestavator
Here is where ?? A link or something like this...

Here is where ?? A link or something like this would be nice..... no link i got so far is working...
Forum: Archive::Bugs 06-08-2003, 05:28 AM
Replies: 7
Views: 2,550
Posted By IADestavator
Umm well, im using this alott and never crashed...

Umm well, im using this alott and never crashed *shrug*
Forum: Archive::Windows Servers 06-07-2003, 09:08 PM
Replies: 5
Views: 2,904
Posted By IADestavator
Maybe the file extensions of the Maps are Wrong....

Maybe the file extensions of the Maps are Wrong. The 70MB Zip file contains files with the extension .txt. you need to rename them to .map to get the EQAdmin working properly
Forum: Archive::Database/World Building 06-07-2003, 11:18 AM
Replies: 3
Views: 2,055
Posted By IADestavator
To make a permanent spawn you need to use the...

To make a permanent spawn you need to use the command #npcspawn add.

#spawn only generates a dynamic spawn that disappeares after being killed or zone shutdown
Forum: Archive::Windows Servers 06-07-2003, 11:13 AM
Replies: 1
Views: 2,073
Posted By IADestavator
How about importing some Databases with items and...

How about importing some Databases with items and MoBs ??
Forum: Archive::Database/World Building 06-04-2003, 01:31 AM
Replies: 7
Views: 2,595
Posted By IADestavator
Well, im not sure how the s3d is made, and where...

Well, im not sure how the s3d is made, and where the models are.
This files must have been analyzed before you could do any changes on them....

btw. every player that goes on your server, must...
Forum: Archive::Windows Servers 06-03-2003, 10:14 PM
Replies: 14
Views: 3,239
Posted By IADestavator
Sorry, but thoose MYSql Server Error occurs if...

Sorry, but thoose MYSql Server Error occurs if the mysqladmin.exe is NOT running. So EQEmu can't access the Database.
Forum: Archive::Windows Servers 06-03-2003, 10:12 PM
Replies: 1
Views: 1,881
Posted By IADestavator
Well this MySQL Error is because your...

Well this MySQL Error is because your mysqladmin.exe has been closed for any reason, without having this tool running EQEmu can't access the Database.
Forum: Archive::Bugs 06-03-2003, 10:09 PM
Replies: 3
Views: 1,998
Posted By IADestavator
I don't think this is his Problem, because i have...

I don't think this is his Problem, because i have much Zones without doors and i dont get kicked to Desktop, i just don't have any door in that Zone..
Forum: Archive::Database/World Building 06-03-2003, 10:08 PM
Replies: 7
Views: 2,595
Posted By IADestavator
If there is NO Dragon in that specific Zone then...

If there is NO Dragon in that specific Zone then you can't use a Dragon in there, because the models are not implemented into the ***.s3d. Thats the Problem why you get a Human Character instead.
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