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Posts Made By:
Thristam
Forum:
Development::Database/World Building
10-30-2006, 04:22 AM
Replies:
5
Cavedudes Plane of Tranquility for 7.0
Views:
3,155
Posted By
Thristam
Naa, Got married and havent had time to work on...
Naa, Got married and havent had time to work on emu for about a month now. I expect ill push another reinteration of my db and stuff and possiably another plane somtime at the end of november.
Forum:
Development::Development
09-08-2006, 06:08 AM
Replies:
13
Items requiring components
Views:
3,823
Posted By
Thristam
I think the necro epic uses tiny coffins to do...
I think the necro epic uses tiny coffins to do its summon? i might be wrong on this.
Forum:
Development::Development
09-08-2006, 05:26 AM
Replies:
7
ZoneDebug.exe crash when I build
Views:
4,338
Posted By
Thristam
Im a bit confused. Does this mean the above...
Im a bit confused. Does this mean the above corrections have been already added to .845 or will be in the next iteration? if so i can test the VS2k5 Pro and be able to tell if the NPC hailing crash...
Forum:
Support::Windows Servers
08-24-2006, 03:10 AM
Replies:
27
NPC's Won't attack even when KOS?
Views:
6,593
Posted By
Thristam
Yea, If your in GM mode, you wont get attacked....
Yea, If your in GM mode, you wont get attacked. Turn off GM mode in game by using the #gm off command while targeting yourself.
Forum:
Quests::Q&A
08-21-2006, 09:04 AM
Replies:
4
Help building a mob for different hand-ins
Views:
2,843
Posted By
Thristam
Ylosh is correct. You must use elsif "else if"...
Ylosh is correct. You must use elsif "else if" does not work.
Forum:
Development::Database/World Building
08-21-2006, 03:40 AM
Replies:
8
New AA Table Diagram / Schema.
Views:
4,862
Posted By
Thristam
aa_character: the two min_* fields should not...
aa_character:
the two min_* fields should not be there, as they are not character specific.
Further, they are already be specified in altadv_vars.
Understood. The idea of this diagram was to...
Forum:
Development::Database/World Building
08-18-2006, 09:25 AM
Replies:
8
New AA Table Diagram / Schema.
Views:
4,862
Posted By
Thristam
* Rabid Bear - Type: Activated, Refresh Time: 120...
* Rabid Bear - Type: Activated, Refresh Time: 120 mins.; Max - 1; Cost - 5; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability turns you into a Rabid...
Forum:
Development::Database/World Building
08-18-2006, 09:24 AM
Replies:
8
New AA Table Diagram / Schema.
Views:
4,862
Posted By
Thristam
* Leech Touch - Type: Activated, Refresh Time: 72...
* Leech Touch - Type: Activated, Refresh Time: 72 mins.; Max - 1; Cost - 6; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability gives you a life tap harm...
Forum:
Development::Database/World Building
08-18-2006, 09:24 AM
Replies:
8
New AA Table Diagram / Schema.
Views:
4,862
Posted By
Thristam
* Endless Quiver - Type: Passive; Max - 1; Cost -...
* Endless Quiver - Type: Passive; Max - 1; Cost - 9; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability provides you a never-ending supply of arrows.
...
Forum:
Development::Database/World Building
08-18-2006, 09:23 AM
Replies:
8
New AA Table Diagram / Schema.
Views:
4,862
Posted By
Thristam
Here is all of the AA skills that i know of...
Here is all of the AA skills that i know of currently in game.
* 2 Hand Bash - Type: Passive; Max - 1; Cost - 6; Requirements: Level - 59, Must spend 12 ability points in the Archetype...
Forum:
Development::Database/World Building
08-18-2006, 09:21 AM
Replies:
8
New AA Table Diagram / Schema.
Views:
4,862
Posted By
Thristam
New AA Table Diagram / Schema.
I created this to help "fix" the AA tables in the DB. If yuo have suggestions on how this could be better, chime in please. Keep in mind i wanted to make it customizable, so its not as efficent as it...
Forum:
Development::Development
08-13-2006, 08:39 AM
Replies:
11
eqEMU server GUI.
Views:
3,776
Posted By
Thristam
If you could get emu to work with mssql, that...
If you could get emu to work with mssql, that would be fantastic.
Forum:
Spell Support
08-09-2006, 03:20 AM
Replies:
3
Spell components not being used.
Views:
3,116
Posted By
Thristam
Spell components not being used.
All spells that take components are not consuming components. If you dont have the comp on you, you get the error that you need the comp (and then crash) but if you have the comp it casts the spell,...
Forum:
Spell Support
08-09-2006, 03:19 AM
Replies:
0
cleric spells
Views:
3,577
Posted By
Thristam
cleric spells
the spells Healing light and Greater Healing Light Are self cast only. When you try and cast them on anyone but yourself, you get a "out of range" error.
Forum:
Spell Support
08-09-2006, 03:17 AM
Replies:
0
mage summons
Views:
3,469
Posted By
Thristam
mage summons
Mana cost is used when casting. Casting time is normal but the item is not summoned.
Summon Wooden Bracelet.
Summon Stone Bracelet.
Summon Orb of Exploration.
Forum:
Support::Windows Servers
08-06-2006, 06:06 PM
Replies:
2
Zone.exe Crashes
Views:
2,205
Posted By
Thristam
Post your computer specs. This sounds like a...
Post your computer specs. This sounds like a resource issue.
Forum:
Development::Tools
08-03-2006, 02:12 PM
Replies:
29
Stand-Alone Utility to Search ITEMS table
Views:
16,507
Posted By
Thristam
ummm, I might be screweing up and not...
ummm,
I might be screweing up and not understanding somthing, but umm, where is the exe for this? its not in the DL?
Forum:
Development::Database/World Building
08-02-2006, 04:01 PM
Replies:
8
New DB diagram of 7.0
Views:
4,093
Posted By
Thristam
technically, the diagram shows all referances via...
technically, the diagram shows all referances via the color of said references:
White to black: one to many
White to white: one to one
Black to black: many to many
I havent seen any many...
Forum:
Development::Database/World Building
08-02-2006, 09:52 AM
Replies:
8
New DB diagram of 7.0
Views:
4,093
Posted By
Thristam
New DB diagram of 7.0
OK. This is a rough draft of the DB psudo-schema for 7.0 to give myself and others an idea of what the DB looks like and to kinna give some grouping.
some info on this:
- There are no...
Forum:
Development::Bug Reports
07-28-2006, 02:50 AM
Replies:
3
Froglock Toons become pirannas in /who all
Views:
2,475
Posted By
Thristam
Well, i think i finally understand why the emu is...
Well, i think i finally understand why the emu is doing this:
Frogloks are set to race 74 in the code. I checked in the PEQ database from the website under peq.start_zones and they show the race...
Forum:
Support::Windows Servers
07-27-2006, 01:33 AM
Replies:
2
Pre-compiled DB?
Views:
2,403
Posted By
Thristam
I put out a ready go to DB...
I put out a ready go to DB http://www.eqemulator.net/forums/showthread.php?t=20982
Follow the setup instructions, dont use cavedudes serverpack if you want to use this one. If you use my DB, just...
Forum:
Development::Database/World Building
07-25-2006, 12:02 PM
Replies:
8
Anyone have the sql commands to add Shadowed men to a PEQ database?
Views:
3,654
Posted By
Thristam
Sorry about that angel, that was my fear when...
Sorry about that angel, that was my fear when posting these. Anyone who has done some customer work on their zones wouldnt get much outta these or would end up getting their snapgroups and spawn...
Forum:
Spell Support
07-25-2006, 11:41 AM
Replies:
0
Invoke fear almost irresistable
Views:
4,653
Posted By
Thristam
Invoke fear almost irresistable
...and basically the fear line in general is almost irresistable and lasts pretty much the full effect every time. I have tried this on mobs up to 5 levels above me, and coupled with no fear pathing,...
Forum:
Quests::Submissions
07-24-2006, 02:43 PM
Replies:
0
Quest random rotator type mob
Views:
3,578
Posted By
Thristam
Quest random rotator type mob
I figured i would share some of my perl stuff so here is a little helpful quest script that will allow you to generate a mob or mobs that will be able to say different things when you hail them. Good...
Forum:
Development::Bug Reports
07-24-2006, 02:08 PM
Replies:
0
New bug? Allure of death causes you to stand.
Views:
2,290
Posted By
Thristam
New bug? Allure of death causes you to stand.
Somtimes after you cast allure of death and try to sit, when you take your next tick of damage, you stand up and spells get innurupted. Removing it and recasting it somtimes makes it work properly.
Showing results 1 to 25 of 117
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