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Forum: Development::Bots 01-26-2010, 09:51 PM
Replies: 18
Views: 6,222
Posted By Frumph
Yeah, WildCardX and I made the bots run as fast...

Yeah, WildCardX and I made the bots run as fast as the bot's owner now. You said your using 1143 so you should be seeing their movement speed and when they do stop to cast that's behavior which is...
Forum: Development::Bots 01-26-2010, 08:13 AM
Replies: 18
Views: 6,222
Posted By Frumph
Well bot stopping to cast was intentional, or am...

Well bot stopping to cast was intentional, or am I missing what the problem is?
Forum: Development::Bots 01-16-2010, 08:53 AM
Replies: 7
Views: 3,779
Posted By Frumph
Try this out, it's looking great on my server...

Try this out, it's looking great on my server with just a jitter every 6 seconds:


@@ -1583,11 +1583,10 @@

if (tic_timer.Check()) {
//6 seconds, or whatever the rule is set to has...
Forum: Development::Bots 01-16-2010, 08:20 AM
Replies: 7
Views: 3,779
Posted By Frumph
I found it, there are two SendPosUpdates active...

I found it, there are two SendPosUpdates active at the same time every cycle when the bot is standing still, one is around line 2430 the other is around line 2403 both in the...
Forum: Development::Bots 01-16-2010, 07:48 AM
Replies: 7
Views: 3,779
Posted By Frumph
yeow, there's an extra posupdate going on that's...

yeow, there's an extra posupdate going on that's making the bots act as if they're hyped up on coffee
Forum: Support::Windows Servers 01-15-2010, 09:12 PM
Replies: 161
Views: 116,415
Posted By Frumph
Meh the jist of it is that the database isn't...

Meh the jist of it is that the database isn't pre-set already apparently
Forum: Support::Windows Servers 01-15-2010, 04:18 PM
Replies: 161
Views: 116,415
Posted By Frumph
Server runs great, it compiles, database appears...

Server runs great, it compiles, database appears to be working can play online and all that jazz but the LDoN (after doing the quest) and all that, the adventure recruiter still doesnt bring up any...
Forum: Development::Bots 01-14-2010, 07:05 PM
Replies: 7
Views: 3,779
Posted By Frumph
If you see it up, the Frumph one runs the latest...

If you see it up, the Frumph one runs the latest bot server.
Forum: Development::Bots 01-14-2010, 03:37 PM
Replies: 13
Views: 5,099
Posted By Frumph
I think I figured it out, it appears the Bot is...

I think I figured it out, it appears the Bot is in constant "I want to cast" mode, which is setting the run animation speed to zero at that time (walking)

Looks like it's doing it for meditation...
Forum: Development::Bots 01-14-2010, 02:57 PM
Replies: 13
Views: 5,099
Posted By Frumph
I did just notice something, I moved the position...

I did just notice something, I moved the position of the posupdate in the bot.cpp to below the tic_timer.Check() and what that's telling me when viewing it in the client is that the bot is moving...
Forum: Development::Bots 01-14-2010, 02:47 PM
Replies: 13
Views: 5,099
Posted By Frumph
hah, no doubt, put two bots together and it's...

hah, no doubt, put two bots together and it's like watching stop-motion animation at 7fps =)
Forum: Development::Bots 01-14-2010, 02:39 PM
Replies: 13
Views: 5,099
Posted By Frumph
Yeah it looks like it's switching intermittently...

Yeah it looks like it's switching intermittently between walk and run mode, it's very clear to see the jumping position effect when just walking backwards with the bot trying to go with me.

I've...
Forum: Development::Bots 01-14-2010, 02:20 PM
Replies: 13
Views: 5,099
Posted By Frumph
Each movement makes it look like the bots are...

Each movement makes it look like the bots are warping every foot constantly over and over while trying to catch up to me
Forum: Development::Bots 01-14-2010, 01:59 PM
Replies: 13
Views: 5,099
Posted By Frumph
svn rev 1102, bot ghost adjustment

Queluum: This revision is making the client update on the bots look clunky and out of sync with the server. Since running with your bots keeps the bots in isMoving() state the continual...
Forum: Support::Windows Servers 01-13-2010, 11:03 PM
Replies: 3
Views: 2,542
Posted By Frumph
On a good note, everything compiled into exe's...

On a good note, everything compiled into exe's and dll's appropriately,


Hrm getting the EQEmuLoginServer.exe debug error

HEAP CORRUPTION DETECTED after Normal Block (#571) at 0x00c92898 CRT...
Forum: Support::Windows Servers 01-13-2010, 10:52 PM
Replies: 3
Views: 2,542
Posted By Frumph
Hey thank you nilbog, giving it a go right now,...

Hey thank you nilbog, giving it a go right now, going to try the releasebots mode since I have that allsetup. Everything was working with the executable zip from the google repository just going to...
Forum: Support::Windows Servers 01-13-2010, 08:03 PM
Replies: 3
Views: 2,542
Posted By Frumph
Visual Studio 2008 and Windows Server 2008

[these notes are for other people]

Okay, so I figured out that I need to install perl 5.10 then in visual studio set the include and lib directories in the project options to find the...
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