Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 1 to 25 of 48
Search took 0.00 seconds.
Search: Posts Made By: Fadedspirit
Forum: Support::Windows Servers 01-04-2015, 03:47 AM
Replies: 7
Views: 3,396
Posted By Fadedspirit
Ah, thanks for the resolution. I put my server...

Ah, thanks for the resolution. I put my server development on hold last year due to lack of interest. I might start it back up though.
Forum: General::Server Discussion 10-28-2013, 06:11 PM
Replies: 30
Views: 10,026
Posted By Fadedspirit
The problem is most races past a certain era no...

The problem is most races past a certain era no longer have more than one texture, and even then most only have one or two to begin with. That's the hard part, diversification :(.

What I imagine...
Forum: General::General Discussion 10-28-2013, 11:58 AM
Replies: 7
Views: 3,493
Posted By Fadedspirit
I saw something in the source about setting the...

I saw something in the source about setting the scaling of a weapon. They could try modifying that, but like you i assume it is a client side variable.
Forum: Quests::Q&A 10-26-2013, 04:29 PM
Replies: 1
Views: 2,265
Posted By Fadedspirit
A way to unequip a weapon if your race isn't valid?

Making a server with custom races, and all items are all races allowed due to this. However, I want to make a special set of weapons specific to a certain race, but that isn't really possible given...
Forum: Quests::Q&A 10-26-2013, 01:50 AM
Replies: 12
Views: 3,650
Posted By Fadedspirit
Sorry, didn't see it was a spell script. ...

Sorry, didn't see it was a spell script.

Also, the way I replied wasn't any different than what many would reply. There are only a few people whom are actually nice when it comes to code :shock:....
Forum: Quests::Q&A 10-26-2013, 01:38 AM
Replies: 12
Views: 3,650
Posted By Fadedspirit
First, why are you defining client in a client...

First, why are you defining client in a client script?

$client-> literally works......


You're defining a NEW $client object with an uppercase C in Client, was this intentional? If so, why?
...
Forum: General::Server Discussion 10-23-2013, 11:53 AM
Replies: 13
Views: 5,336
Posted By Fadedspirit
Solo servers only last about a month. Everyone...

Solo servers only last about a month. Everyone solos to end-game in a couple weeks, and then get bored in a week or two after that without anything to do.

More will pop up later, but they do not...
Forum: General::General Discussion 10-22-2013, 04:42 PM
Replies: 58
Views: 17,653
Posted By Fadedspirit
Now i just wish someone could point me in the...

Now i just wish someone could point me in the direction of forcing Luclin models off when people join my server. Was a guide on a server years ago (Vekk/Zekk?) where it only allowed you to use the...
Forum: General::General Discussion 10-21-2013, 06:33 PM
Replies: 58
Views: 17,653
Posted By Fadedspirit
Boom, got it working. My VS2012 was...

Boom, got it working.


My VS2012 was borked and needed a reinstall. Kept telling me it had "compatibility issues with the current OS" of which is Server 2008 R2 (of which vs2012 is compatible...
Forum: General::General Discussion 10-21-2013, 06:06 PM
Replies: 58
Views: 17,653
Posted By Fadedspirit
Yea, I'm trying a lot of things at the moment....

Yea, I'm trying a lot of things at the moment. Fairly certain it is a build error with my compiler. Just got home so haven't identified what it is just yet :-x.

Cheers
Forum: General::General Discussion 10-21-2013, 01:16 PM
Replies: 58
Views: 17,653
Posted By Fadedspirit
@rencro Like I said, I copied & pasted...

@rencro

Like I said, I copied & pasted Davood's code just to see if i was really messing something up and nothing changed.

I'm thinking I've got a compiler issue going on, as I intentionally...
Forum: General::General Discussion 10-20-2013, 11:24 PM
Replies: 58
Views: 17,653
Posted By Fadedspirit
I already said that your files, specifically...

I already said that your files, specifically item.cpp, races.cpp, races.h, and client.cpp compile fine but custom races still do not report their hp/mana correctly and melee weapons won't work...
Forum: General::General Discussion 10-20-2013, 10:13 PM
Replies: 58
Views: 17,653
Posted By Fadedspirit
Ok, so something is up with my compiler I think?...

Ok, so something is up with my compiler I think? I intentionally sabotaged my IsEquippable() so it always returned false, yet normal races have no issues with items when I equip them? Their stats are...
Forum: General::General Discussion 10-20-2013, 05:17 PM
Replies: 58
Views: 17,653
Posted By Fadedspirit
Errr, races.h you only added 36 new lines of...

Errr, races.h you only added 36 new lines of code, so you modified maybe 25% of that file? You didn't replace anything either. I had already done essentially what you did there anyways so, nothing...
Forum: General::General Discussion 10-20-2013, 04:22 PM
Replies: 58
Views: 17,653
Posted By Fadedspirit
There's something else wrong, I rechecked 3 times...

There's something else wrong, I rechecked 3 times now. I've already done all that lol. Still has the same issue, he changed something else somewhere :(.

[edit]: I also just backed up my stuff, and...
Forum: General::General Discussion 10-20-2013, 04:13 PM
Replies: 58
Views: 17,653
Posted By Fadedspirit
You see why i wanted gnoll? Also, can you...

You see why i wanted gnoll?

Also, can you supply code blocks instead of diffs ^-^. If not i'll just pick through it by hand :O. I hate using diffs :(.

But yea, i've already done all this...
Forum: General::General Discussion 10-20-2013, 03:42 PM
Replies: 58
Views: 17,653
Posted By Fadedspirit
Not sure if it is on your server, talking about...

Not sure if it is on your server, talking about mine lol. I don't like just throwing stuff in so I'm trying to work it out myself :).


Do you know what could be the issue with weapons not working...
Forum: General::General Discussion 10-20-2013, 01:52 PM
Replies: 58
Views: 17,653
Posted By Fadedspirit
Yup :( Also, although it LOOKs like stats...

Yup :(


Also, although it LOOKs like stats are working on my gnoll, my HP and Mana will not regen above my "naked" stats when I equip items :(.
Forum: General::General Discussion 10-20-2013, 03:36 AM
Replies: 58
Views: 17,653
Posted By Fadedspirit
Ok so new problem that I thought would go away...

Ok so new problem that I thought would go away when I got stats to work...my weapons all say "Invulnerable" when you try to attack with a race other than non-standard? Is this because said races...
Forum: General::General Discussion 10-20-2013, 03:24 AM
Replies: 58
Views: 17,653
Posted By Fadedspirit
I'll try this suggestion tomorrow, thanks!

I'll try this suggestion tomorrow, thanks!
Forum: General::General Discussion 10-19-2013, 07:05 PM
Replies: 58
Views: 17,653
Posted By Fadedspirit
/10char xD lol

/10char xD lol
Forum: General::General Discussion 10-19-2013, 06:59 PM
Replies: 58
Views: 17,653
Posted By Fadedspirit
world/client.cpp has nothing to do with races...

world/client.cpp has nothing to do with races being able to equip items though?

The only thing he changed in his world/client.cpp was stuff about tutorial. :confused:
Forum: General::General Discussion 10-19-2013, 05:23 PM
Replies: 58
Views: 17,653
Posted By Fadedspirit
Hmm, i made changes similar to yours in the...

Hmm, i made changes similar to yours in the source you mentioned except for client.cpp.

When i did a compare between default and your client.cpp's there were no differences??

Are you sure all i...
Forum: General::General Discussion 10-19-2013, 03:55 PM
Replies: 58
Views: 17,653
Posted By Fadedspirit
Question: I see that the only thing you...

Question:

I see that the only thing you changed in IsEquipable is you added the line "if (Race_ == 69) {IsRace = true;}".

Meaning if the Race of the player is ever 69, ie: Will-O-Wisp, then it...
Forum: General::General Discussion 10-18-2013, 04:46 PM
Replies: 58
Views: 17,653
Posted By Fadedspirit
Could you point me towards where in your source...

Could you point me towards where in your source you changed to make items work for 65535 races?

:)
Showing results 1 to 25 of 48

 
Forum Jump
   

All times are GMT -4. The time now is 10:04 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3