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Forum: Development::Bug Reports 06-01-2009, 09:02 AM
Replies: 17
Views: 4,317
Posted By ndnet
Believe we got this fixed. In...

Believe we got this fixed.

In common/shareddb.cpp: SaveInventory -

The query builder sprintf format references %lu, long unsigned integers. Above this code the array of augments is init'd as...
Forum: Support::Linux Servers 05-28-2009, 02:47 PM
Replies: 10
Views: 4,309
Posted By ndnet
I pulled a clean trunk down from the googlecode...

I pulled a clean trunk down from the googlecode svn. Made the changes above, including modifying the makefiles.

Unfortunately the server still crashed on LoadAAs().

Pulled down a fresh version...
Forum: Support::Linux Servers 05-27-2009, 05:59 PM
Replies: 10
Views: 4,309
Posted By ndnet
Had to do actual work for awhile :( Went...

Had to do actual work for awhile :(

Went down into GetAASkillVars() and found that it isn't returning rows. Query is at line 1310 roughly, next if() block checks row count and fails at 0. skill_id...
Forum: Support::Linux Servers 05-27-2009, 02:46 PM
Replies: 10
Views: 4,309
Posted By ndnet
Zone is now crashing on ZoneDatabase::LoadAAs() ...

Zone is now crashing on ZoneDatabase::LoadAAs()

Zone init appears normal and happy:

(gdb) r
Starting program: /home/eqemu/eqemu/zone
[Thread debugging using libthread_db enabled]
[New...
Forum: Support::Linux Servers 05-27-2009, 02:18 PM
Replies: 10
Views: 4,309
Posted By ndnet
That's gotten zone to boot and supporting players...

That's gotten zone to boot and supporting players (at least one) so far. Thanks so much.

For future reference, the link posted above contains a diff of common/MiscFunctions.cpp and...
Forum: Development::Bug Reports 05-27-2009, 01:17 PM
Replies: 4
Views: 2,601
Posted By ndnet
Terrain tends to block AE; placeable objects...

Terrain tends to block AE; placeable objects should not be blocking AE. You should be safe from AE behind a wall, for instance, but not behind something like a door or a tree.

The problem is...
Forum: Support::Linux Servers 05-27-2009, 12:59 PM
Replies: 10
Views: 4,309
Posted By ndnet
Migration from FC5 32-bit to Debian 64-bit

Making a thread to harvest suggestions. Any help is appreciated. :)

Original system is a 32-bit Fedora Core 5 box. New system is a 64-bit Debian install. It's an Intel Core2Duo running kernel...
Forum: Support::Linux Servers 05-21-2009, 10:25 AM
Replies: 2
Views: 2,676
Posted By ndnet
Switching the bot code in consists of adding a...

Switching the bot code in consists of adding a flag to the compile process. Check the makefiles and add -DEQBOTS in the section with the other -D flags.

Additionally (and this may be what you...
Forum: General::Server Discussion 05-20-2009, 12:28 PM
Replies: 4
Views: 2,633
Posted By ndnet
For perspective, this is going from a P4 2.5Ghz...

For perspective, this is going from a P4 2.5Ghz single-core machine with about 2Gb ram. Should see a fair improvement in the number crunching.
Forum: General::General Discussion 04-03-2009, 01:34 PM
Replies: 5
Views: 3,251
Posted By ndnet
Instead of a boxed emulator and dev tools, I...

Instead of a boxed emulator and dev tools, I would rather see them release a configurable, more open (-source?) client and publish protocol information.

Even in its prime, the SOE EQ dev team has...
Forum: Support::General Support 09-18-2008, 10:53 AM
Replies: 17
Views: 6,098
Posted By ndnet
I've got a Macbook Pro (can't pass up a free...

I've got a Macbook Pro (can't pass up a free lappy from the office).

I'm in the process of trying Parallels with EQTitanium installed, but initial performance in EQ was pretty dismal. The...
Forum: Development::Tools 07-02-2008, 05:34 PM
Replies: 22
Views: 6,427
Posted By ndnet
Spiffy looking tool I must say. I'm poking...

Spiffy looking tool I must say. I'm poking through it currently and encountered a problem with logging in, myself.

You see, I set the EQ Profile Editor up in a subdirectory of a folder that...
Forum: Support::General Support 06-27-2008, 01:41 PM
Replies: 8
Views: 3,293
Posted By ndnet
This is my approach to the problem. The server...

This is my approach to the problem. The server has a harsh policy against people using MQ2 to cheat so it's more of a trap than a bugfix. Instead of simply denying their ability to use this exploit...
Forum: Development::Feature Requests 05-29-2008, 02:48 PM
Replies: 19
Views: 6,572
Posted By ndnet
MERCHANTID has to be a unique number that you...

MERCHANTID has to be a unique number that you picked after finding one that isn't already in use in your merchantlist table. As for TRADESKILLNUMBER, you have that assumption correct.
Forum: Development::Feature Requests 05-29-2008, 01:08 PM
Replies: 19
Views: 6,572
Posted By ndnet
Could you post the limit on the number of items...

Could you post the limit on the number of items allowable by vendors? I'd imagine it's something like 80, but it'd be nice to know what limitations you ran into when trying this.

Thanks :)
Forum: Development::Feature Requests 05-29-2008, 11:14 AM
Replies: 19
Views: 6,572
Posted By ndnet
Did you run the whole query in the last code...

Did you run the whole query in the last code block? There was a lot there which set up and populated a temporary table to be used for sticking stuff back into the merchantlist table.

I'll go...
Forum: Development::Feature Requests 05-28-2008, 04:32 PM
Replies: 19
Views: 6,572
Posted By ndnet
A bit more time spent with this. Someone more...

A bit more time spent with this. Someone more versed with SQL might be able to whip this into something more optimized, but here's what I came up with.

This bit of SQL accomplishes the following:...
Forum: Development::Feature Requests 05-28-2008, 03:26 PM
Replies: 19
Views: 6,572
Posted By ndnet
Some groundwork for this. If you're able to run...

Some groundwork for this. If you're able to run SQL queries against your database, these could be helpful in going the rest of the way towards what you're wanting.

"What tradeskill-resultant items...
Forum: Support::Linux Servers 05-27-2008, 11:28 AM
Replies: 8
Views: 3,188
Posted By ndnet
[Error] Load Shared Library 'libEMuShareMem.so'...

[Error] Load Shared Library 'libEMuShareMem.so' failed. Error=libEMuShareMem.so: cannot open shared object file: No such file or directory

This error means that it cannot find the file...
Forum: Support::General Support 04-28-2008, 09:24 AM
Replies: 5
Views: 3,151
Posted By ndnet
The only field in that table (from the copy I'm...

The only field in that table (from the copy I'm looking at) that is not required on INSERT is `gmtext` (because there wouldn't be any gmtext when the player first submits a ticket).

The structure...
Forum: Misc::Off Topic 04-23-2008, 02:25 PM
Replies: 5
Views: 3,212
Posted By ndnet
Limit your maximum number of connections but also...

Limit your maximum number of connections but also make sure that you're limiting your maximum upload to a fair bit below what your connection can handle. Saturating your upload with torrents can...
Forum: Support::General Support 04-21-2008, 12:09 PM
Replies: 11
Views: 5,342
Posted By ndnet
One way might be to look into Player Quests and...

One way might be to look into Player Quests and use the EVENT_LEVEL_UP event to trigger some spell additions.

From the changelog announcing player quests:

KLS: Added player quests, player...
Forum: Spell Support 03-07-2008, 02:01 AM
Replies: 22
Views: 10,723
Posted By ndnet
Of note is that bardsongs don't seem to be...

Of note is that bardsongs don't seem to be pulsing on the client side. Songs that would normally generate quite a bit of spam (e.g. selo's accelerando) show one message on the first tick and then...
Forum: Spell Support 03-05-2008, 03:39 AM
Replies: 22
Views: 10,723
Posted By ndnet
There was no effective limit to /melody. You...

There was no effective limit to /melody. You could string a ton of songs together in any order with it.

e.g. /melody 1 2 3 1 2 4 1 2 5

/melody was primarily effective in this extended manner...
Forum: General::General Discussion 10-10-2007, 05:00 AM
Replies: 16
Views: 6,166
Posted By ndnet
They were both features out of Dragons of...

They were both features out of Dragons of Norrath, part of the Titanium package, so they should be possible.
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