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Posts Made By:
ndnet
Forum:
Development::Bug Reports
06-01-2009, 09:02 AM
Replies:
17
Augments Deleted?
Views:
4,317
Posted By
ndnet
Believe we got this fixed. In...
Believe we got this fixed.
In common/shareddb.cpp: SaveInventory -
The query builder sprintf format references %lu, long unsigned integers. Above this code the array of augments is init'd as...
Forum:
Support::Linux Servers
05-28-2009, 02:47 PM
Replies:
10
Migration from FC5 32-bit to Debian 64-bit
Views:
4,309
Posted By
ndnet
I pulled a clean trunk down from the googlecode...
I pulled a clean trunk down from the googlecode svn. Made the changes above, including modifying the makefiles.
Unfortunately the server still crashed on LoadAAs().
Pulled down a fresh version...
Forum:
Support::Linux Servers
05-27-2009, 05:59 PM
Replies:
10
Migration from FC5 32-bit to Debian 64-bit
Views:
4,309
Posted By
ndnet
Had to do actual work for awhile :( Went...
Had to do actual work for awhile :(
Went down into GetAASkillVars() and found that it isn't returning rows. Query is at line 1310 roughly, next if() block checks row count and fails at 0. skill_id...
Forum:
Support::Linux Servers
05-27-2009, 02:46 PM
Replies:
10
Migration from FC5 32-bit to Debian 64-bit
Views:
4,309
Posted By
ndnet
Zone is now crashing on ZoneDatabase::LoadAAs() ...
Zone is now crashing on ZoneDatabase::LoadAAs()
Zone init appears normal and happy:
(gdb) r
Starting program: /home/eqemu/eqemu/zone
[Thread debugging using libthread_db enabled]
[New...
Forum:
Support::Linux Servers
05-27-2009, 02:18 PM
Replies:
10
Migration from FC5 32-bit to Debian 64-bit
Views:
4,309
Posted By
ndnet
That's gotten zone to boot and supporting players...
That's gotten zone to boot and supporting players (at least one) so far. Thanks so much.
For future reference, the link posted above contains a diff of common/MiscFunctions.cpp and...
Forum:
Development::Bug Reports
05-27-2009, 01:17 PM
Replies:
4
Walls in Outdoor Zones
Views:
2,601
Posted By
ndnet
Terrain tends to block AE; placeable objects...
Terrain tends to block AE; placeable objects should not be blocking AE. You should be safe from AE behind a wall, for instance, but not behind something like a door or a tree.
The problem is...
Forum:
Support::Linux Servers
05-27-2009, 12:59 PM
Replies:
10
Migration from FC5 32-bit to Debian 64-bit
Views:
4,309
Posted By
ndnet
Migration from FC5 32-bit to Debian 64-bit
Making a thread to harvest suggestions. Any help is appreciated. :)
Original system is a 32-bit Fedora Core 5 box. New system is a 64-bit Debian install. It's an Intel Core2Duo running kernel...
Forum:
Support::Linux Servers
05-21-2009, 10:25 AM
Replies:
2
Updating Debian Server
Views:
2,676
Posted By
ndnet
Switching the bot code in consists of adding a...
Switching the bot code in consists of adding a flag to the compile process. Check the makefiles and add -DEQBOTS in the section with the other -D flags.
Additionally (and this may be what you...
Forum:
General::Server Discussion
05-20-2009, 12:28 PM
Replies:
4
Raid Addicts Upgrading
Views:
2,633
Posted By
ndnet
For perspective, this is going from a P4 2.5Ghz...
For perspective, this is going from a P4 2.5Ghz single-core machine with about 2Gb ram. Should see a fair improvement in the number crunching.
Forum:
General::General Discussion
04-03-2009, 01:34 PM
Replies:
5
Anyone Seen This??
Views:
3,251
Posted By
ndnet
Instead of a boxed emulator and dev tools, I...
Instead of a boxed emulator and dev tools, I would rather see them release a configurable, more open (-source?) client and publish protocol information.
Even in its prime, the SOE EQ dev team has...
Forum:
Support::General Support
09-18-2008, 10:53 AM
Replies:
17
New Mac Laptop, No EQ =(
Views:
6,098
Posted By
ndnet
I've got a Macbook Pro (can't pass up a free...
I've got a Macbook Pro (can't pass up a free lappy from the office).
I'm in the process of trying Parallels with EQTitanium installed, but initial performance in EQ was pretty dismal. The...
Forum:
Development::Tools
07-02-2008, 05:34 PM
Replies:
22
EQ Profile Editor 1.0 Release
Views:
6,427
Posted By
ndnet
Spiffy looking tool I must say. I'm poking...
Spiffy looking tool I must say. I'm poking through it currently and encountered a problem with logging in, myself.
You see, I set the EQ Profile Editor up in a subdirectory of a folder that...
Forum:
Support::General Support
06-27-2008, 01:41 PM
Replies:
8
bug/cheat?
Views:
3,293
Posted By
ndnet
This is my approach to the problem. The server...
This is my approach to the problem. The server has a harsh policy against people using MQ2 to cheat so it's more of a trap than a bugfix. Instead of simply denying their ability to use this exploit...
Forum:
Development::Feature Requests
05-29-2008, 02:48 PM
Replies:
19
Vendors of tradeskill goods
Views:
6,572
Posted By
ndnet
MERCHANTID has to be a unique number that you...
MERCHANTID has to be a unique number that you picked after finding one that isn't already in use in your merchantlist table. As for TRADESKILLNUMBER, you have that assumption correct.
Forum:
Development::Feature Requests
05-29-2008, 01:08 PM
Replies:
19
Vendors of tradeskill goods
Views:
6,572
Posted By
ndnet
Could you post the limit on the number of items...
Could you post the limit on the number of items allowable by vendors? I'd imagine it's something like 80, but it'd be nice to know what limitations you ran into when trying this.
Thanks :)
Forum:
Development::Feature Requests
05-29-2008, 11:14 AM
Replies:
19
Vendors of tradeskill goods
Views:
6,572
Posted By
ndnet
Did you run the whole query in the last code...
Did you run the whole query in the last code block? There was a lot there which set up and populated a temporary table to be used for sticking stuff back into the merchantlist table.
I'll go...
Forum:
Development::Feature Requests
05-28-2008, 04:32 PM
Replies:
19
Vendors of tradeskill goods
Views:
6,572
Posted By
ndnet
A bit more time spent with this. Someone more...
A bit more time spent with this. Someone more versed with SQL might be able to whip this into something more optimized, but here's what I came up with.
This bit of SQL accomplishes the following:...
Forum:
Development::Feature Requests
05-28-2008, 03:26 PM
Replies:
19
Vendors of tradeskill goods
Views:
6,572
Posted By
ndnet
Some groundwork for this. If you're able to run...
Some groundwork for this. If you're able to run SQL queries against your database, these could be helpful in going the rest of the way towards what you're wanting.
"What tradeskill-resultant items...
Forum:
Support::Linux Servers
05-27-2008, 11:28 AM
Replies:
8
libemusharemem.so error hmmmm.
Views:
3,188
Posted By
ndnet
[Error] Load Shared Library 'libEMuShareMem.so'...
[Error] Load Shared Library 'libEMuShareMem.so' failed. Error=libEMuShareMem.so: cannot open shared object file: No such file or directory
This error means that it cannot find the file...
Forum:
Support::General Support
04-28-2008, 09:24 AM
Replies:
5
Petition system
Views:
3,151
Posted By
ndnet
The only field in that table (from the copy I'm...
The only field in that table (from the copy I'm looking at) that is not required on INSERT is `gmtext` (because there wouldn't be any gmtext when the player first submits a ticket).
The structure...
Forum:
Misc::Off Topic
04-23-2008, 02:25 PM
Replies:
5
Cripp smells like poo
Views:
3,212
Posted By
ndnet
Limit your maximum number of connections but also...
Limit your maximum number of connections but also make sure that you're limiting your maximum upload to a fair bit below what your connection can handle. Saturating your upload with torrents can...
Forum:
Support::General Support
04-21-2008, 12:09 PM
Replies:
11
Autoscribe spells/skills?
Views:
5,342
Posted By
ndnet
One way might be to look into Player Quests and...
One way might be to look into Player Quests and use the EVENT_LEVEL_UP event to trigger some spell additions.
From the changelog announcing player quests:
KLS: Added player quests, player...
Forum:
Spell Support
03-07-2008, 02:01 AM
Replies:
22
Bard Melodies
Views:
10,723
Posted By
ndnet
Of note is that bardsongs don't seem to be...
Of note is that bardsongs don't seem to be pulsing on the client side. Songs that would normally generate quite a bit of spam (e.g. selo's accelerando) show one message on the first tick and then...
Forum:
Spell Support
03-05-2008, 03:39 AM
Replies:
22
Bard Melodies
Views:
10,723
Posted By
ndnet
There was no effective limit to /melody. You...
There was no effective limit to /melody. You could string a ton of songs together in any order with it.
e.g. /melody 1 2 3 1 2 4 1 2 5
/melody was primarily effective in this extended manner...
Forum:
General::General Discussion
10-10-2007, 05:00 AM
Replies:
16
Sooo, I'm playing live again...
Views:
6,166
Posted By
ndnet
They were both features out of Dragons of...
They were both features out of Dragons of Norrath, part of the Titanium package, so they should be possible.
Showing results 1 to 25 of 103
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