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Posts Made By:
kameko
Forum:
Support::Linux Servers
05-07-2010, 07:06 PM
Replies:
2
Latest Code from SVN
Views:
2,537
Posted By
kameko
Another error with the latest code...
Hey... I just downloaded the latest code from svn again, and this time there
there is a problem with ErrorLog.cpp in the EQEmuLoginServer code.
It's a missing header file for memory.h
I added...
Forum:
Support::Linux Servers
05-05-2010, 07:38 PM
Replies:
2
Latest Code from SVN
Views:
2,537
Posted By
kameko
Latest Code from SVN
Hey,
I just ran an update on my server and it downloaded Live.cpp into the common/patches directory. This file does not compile on my system. Line 463 refers to a member variable that does not...
Forum:
Support::Linux Servers
05-03-2010, 03:14 PM
Replies:
6
Trouble starting server
Views:
3,209
Posted By
kameko
hmm... well, that makes sense then. Can yuo tell...
hmm... well, that makes sense then. Can yuo tell me where in the source code you see that ? I have my own Windows server compiled from the same code, using the exact same db.... and I have no...
Forum:
Support::Linux Servers
05-03-2010, 11:06 AM
Replies:
6
Trouble starting server
Views:
3,209
Posted By
kameko
Trouble starting server
Hey,
I am trying to get a server running in linux and am having a problem with the EQEmuLoginServer. I start it up and get the usual output... then I load the world binary. as soon as I do I...
Forum:
Support::General Support
05-03-2010, 10:39 AM
Replies:
3
Having trouble with Mobs
Views:
2,521
Posted By
kameko
Thank you very much... I removed the e and it...
Thank you very much... I removed the e and it now works. When I made the map file the original file has the e at the end of village, but the in game short name drops that.
As for the wtr file, I...
Forum:
Support::General Support
05-03-2010, 09:33 AM
Replies:
3
Having trouble with Mobs
Views:
2,521
Posted By
kameko
Having trouble with Mobs
Hey everyone,
I'm working on making my own server with all custom content and am having some trouble with mobs. I am using
Oceangreenvillage as the starting zone. I can place mobs, and...
Forum:
Development::Database/World Building
05-01-2010, 06:05 PM
Replies:
2
"Blank" database
Views:
3,410
Posted By
kameko
Hey.... I'm currently working on this myself, and...
Hey.... I'm currently working on this myself, and what I did was basically make a copy of the db, and then empty the tables I didn't need / want. Just some advice, don't spend too much time trying...
Forum:
Development::Database/World Building
05-01-2010, 02:56 PM
Replies:
3
Creating Custom Mobs
Views:
3,702
Posted By
kameko
Hmm... well, I'm hoping to make a custom server...
Hmm... well, I'm hoping to make a custom server that is completely different
from Live. I'd like it to be public and would rather not have to do any client changes. I looked at the client files...
Forum:
Development::Database/World Building
05-01-2010, 01:14 PM
Replies:
3
Creating Custom Mobs
Views:
3,702
Posted By
kameko
Creating Custom Mobs
hey,
I'm working on making some custom zones for my server and I ran
into a problem. I want to put some crabs down along a beach but just
found out the model for the crab is not included in the...
Forum:
Support::Linux Servers
04-29-2010, 10:06 AM
Replies:
7
Host 2 Servers
Views:
3,971
Posted By
kameko
Please correct me if I'm wrong, but couldn't you...
Please correct me if I'm wrong, but couldn't you just have 1 login server
and then 2 game servers using the same login server ?
Forum:
Development::Bug Reports
04-25-2010, 02:05 PM
Replies:
3
Problem with Sitting in SoD
Views:
2,743
Posted By
kameko
Thanks for the reply trevius, I don't use...
Thanks for the reply trevius,
I don't use MQ, don't know much about it tbh. But I found the problem, and like you thought, it was because of the opcode files. I copied the opcode files from...
Forum:
Development::Bug Reports
04-23-2010, 06:31 PM
Replies:
3
Problem with Sitting in SoD
Views:
2,743
Posted By
kameko
I looked into this a little further. In the...
I looked into this a little further.
In the source code, MobAI.cpp there is this:
void Client::AI_Stop() {
Mob::AI_Stop();
this->Message_StringID(13,PLAYER_REGAIN);
EQApplicationPacket...
Forum:
Development::Bug Reports
04-23-2010, 05:02 PM
Replies:
3
Problem with Sitting in SoD
Views:
2,743
Posted By
kameko
Problem with Sitting in SoD
Hey guys,
I just upgraded to SoD and am having a problem.
I updated my server code and db to match SoD. When I play a character I get a repeating message
"You gain control of you character" ...
Forum:
Quests::Q&A
04-21-2010, 10:13 PM
Replies:
3
How to change an NPC name
Views:
2,275
Posted By
kameko
Hmmm... I was hoping that would be required. The...
Hmmm... I was hoping that would be required. The player will be in the middle of talking to him at the time..... well, I think I can work with that....
Any other ideas out there ?
Forum:
Quests::Q&A
04-21-2010, 09:39 PM
Replies:
3
How to change an NPC name
Views:
2,275
Posted By
kameko
How to change an NPC name
Hey,
I'm working on a quest now and would like to change an Npc's first name for a short time. I will use a timer and then change his name back to normal afterwards. I just do not know how to...
Forum:
Quests::Q&A
04-19-2010, 07:38 AM
Replies:
2
Creating a new NPC
Views:
2,461
Posted By
kameko
Creating a new NPC
Hey everyone,
I'm trying to make a new npc in Halas and am having some trouble getting her to respond to hails etc.
I added her to the database, and spawn her on entering the zone.
I made a...
Forum:
Quests::Q&A
04-18-2010, 06:30 PM
Replies:
4
Difference between files?
Views:
2,275
Posted By
kameko
So, how would the game know what script to link...
So, how would the game know what script to link to each mob ?
Forum:
Quests::Q&A
04-18-2010, 05:53 PM
Replies:
4
Difference between files?
Views:
2,275
Posted By
kameko
Difference between files?
What's the difference between quest files that are NPC_NAME.pl and #NPC_NAME.pl and even __NPC_NAME.pl
does the leading # or __ make a difference ?
Thanks
Forum:
Quests::Q&A
04-18-2010, 09:43 AM
Replies:
3
Help with events
Views:
2,426
Posted By
kameko
Ok, sorry to be a bother, but can someone tell me...
Ok, sorry to be a bother, but can someone tell me what script file I'd need to use / write to spawn a npc in a zone ?
I'm thinking default.pl, but I'm not sure
Thanks
Forum:
Quests::Q&A
04-18-2010, 09:24 AM
Replies:
3
Help with events
Views:
2,426
Posted By
kameko
Hmmm.... well, what I really want to do is spawn...
Hmmm.... well, what I really want to do is spawn an NPC there anyway, so if I make him invisable from the start, I can do as you suggested, and then make him visiable when the text is said... Thanks ...
Forum:
Quests::Q&A
04-18-2010, 08:47 AM
Replies:
3
Help with events
Views:
2,426
Posted By
kameko
Help with events
Hey,
I'm wondering if anyone can help me. I am trying to get an event to happen
if my character says a certain phrase at a certain location.
There is no mob to target, so I can't put this...
Forum:
Quests::Q&A
04-16-2010, 09:28 PM
Replies:
4
I want to help... but how ?
Views:
2,331
Posted By
kameko
Ok, thanks for the reply... So, the quest...
Ok, thanks for the reply...
So, the quest section here is for custom quests that other players make up
and submit ?
Also, what can I do if I notice an NPC is not where there should be? I'm...
Forum:
Quests::Q&A
04-16-2010, 08:51 PM
Replies:
4
I want to help... but how ?
Views:
2,331
Posted By
kameko
I want to help... but how ?
Hey,
I've been playing around a lot lately with quests, and playing the game on
my own server.
Well, tonight I made a Barbarian beastlord in Halas and I noticed that the NPC
quests...
Forum:
Quests::Custom
04-16-2010, 03:06 PM
Replies:
5
Quest updater - Clickable Response text
Views:
5,064
Posted By
kameko
Just wanted to add that I have discovered the...
Just wanted to add that I have discovered the saylinks my program inserts into
the quest files are not fully compatible with Titanium. In game you may see
four or five leading zeros in front of...
Forum:
Quests::Q&A
04-16-2010, 02:22 PM
Replies:
4
Question about quest::saylink()
Views:
3,145
Posted By
kameko
Ok, so if I moved my variable declaration from...
Ok, so if I moved my variable declaration from the global scope to the EVENT_SAY scope it should work? I'll give it a try.
I'll have to work this into my program I've been working on.
...
Showing results 1 to 25 of 30
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