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Posts Made By:
Runeblade
Forum:
OpenZone:: Q&A
09-13-2009, 03:37 AM
Replies:
4
Program to animate eq models
Views:
3,792
Posted By
Runeblade
I was afraid of that =\. I can import my...
I was afraid of that =\.
I can import my models into anim8er from blender though so that is nice.
Forum:
Simple Client
09-13-2009, 03:20 AM
Replies:
41
Sticky:
SimpleClient Download links
Views:
143,538
Posted By
Runeblade
Is there anyway to get the links refreshed?
Is there anyway to get the links refreshed?
Forum:
Support::Windows Servers
09-12-2009, 06:21 PM
Replies:
2
failed to open file peqdb_rev781
Views:
2,077
Posted By
Runeblade
-sorry for the spam- I fixed everything except...
-sorry for the spam-
I fixed everything except I get denied access now when using heidisql for step 9 in the setup guide so I think I might just call it good.
Forum:
OpenZone:: Q&A
09-12-2009, 09:44 AM
Replies:
4
Program to animate eq models
Views:
3,792
Posted By
Runeblade
Program to animate eq models
Which programs can animate models to be used in everquest? Is it just anim8er or can other programs like blender or max do the same?
Forum:
Support::Windows Servers
09-12-2009, 05:26 AM
Replies:
161
Updated Windows Server Setup Guide
Views:
115,824
Posted By
Runeblade
dang i wish the old guides were all still working...
dang i wish the old guides were all still working back from 2007. I was able to make them work flawlessly.
Forum:
Support::Windows Servers
09-12-2009, 05:17 AM
Replies:
2
failed to open file peqdb_rev781
Views:
2,077
Posted By
Runeblade
Ok it looks like i was able to source source...
Ok it looks like i was able to source source peqdb_Rev781.sql; but source load_player.sql; and source load_bots.sql; give a bunch of errors.
Forum:
Support::Windows Servers
09-12-2009, 05:06 AM
Replies:
2
failed to open file peqdb_rev781
Views:
2,077
Posted By
Runeblade
failed to open file peqdb_rev781
Yeah so the last time i got this to work was about 3 years ago and im trying to start it up again for fun but i keep getting the error failed open file peqdb_rev781.
So far it seems im not using...
Forum:
General::General Discussion
09-12-2009, 02:47 AM
Replies:
4
Custom player models
Views:
4,118
Posted By
Runeblade
yeah ive got posts in there still way back from...
yeah ive got posts in there still way back from 2007 but I don't think they had the ability to do it back then so i lost interest.
I was able to import custom buildings into a custom zone i made...
Forum:
General::General Discussion
09-12-2009, 02:21 AM
Replies:
4
Custom player models
Views:
4,118
Posted By
Runeblade
Custom player models
Is there anyway atm to upgrade the player models of any race? Sorta like, overwrite them with a custom rigged model with all the appropriate animations?
If that could be possible now or in the...
Forum:
OpenZone:: Q&A
08-24-2007, 10:22 AM
Replies:
2
Animating
Views:
3,274
Posted By
Runeblade
Animation
Yea that would be really cool. But actually you just have to think of the zones around freeport they revamped awhile back. That has grass on the ground that sways back and forth. Not the best...
Forum:
Development::Tools
08-14-2007, 03:39 AM
Replies:
21
New Spell Editor
Views:
5,904
Posted By
Runeblade
spell editing
Is there currently a way where u can make your own custom particle effects and import them to use with about any spell? Or i was thinking find a partice effect and swap it with one you made and have...
Forum:
OpenZone:: Q&A
08-14-2007, 03:25 AM
Replies:
2
Animating
Views:
3,274
Posted By
Runeblade
Animating
K if I modelled, say a windmill in in 3ds format and exported to anim8er and imported into openzone, when i logged into the zone would it be still or would the wheel be turning as it was animated to...
Forum:
General::General Discussion
08-08-2007, 11:14 AM
Replies:
6
bands not groups....
Views:
2,313
Posted By
Runeblade
Bands
Oh, hmm well you got me there :D .
Forum:
General::General Discussion
08-08-2007, 10:48 AM
Replies:
6
bands not groups....
Views:
2,313
Posted By
Runeblade
Bands
Well I can't give you much info myself, just a modeler and not a programmer, but this sounds alittle related to the newbie monk Npc *Tomer Instogle* quest where you have to bring him back to the his...
Forum:
OpenZone:: Q&A
08-08-2007, 10:34 AM
Replies:
32
Help Needed - Mob Modeling
Views:
9,476
Posted By
Runeblade
One more question :)
Alright i've been waiting to really get started on customizing a zone until I made sure I could do everything I visioned and was wondering is it possible to add npcs with custom models or change npcs...
Forum:
OpenZone:: Q&A
08-08-2007, 04:41 AM
Replies:
22
Custom player model question
Views:
21,041
Posted By
Runeblade
Helmet models
K I have no problem now importing custom models in. Their not textured atm but I can figure that out.
Main question is, when u put armor on a character it isnt really a model, just a skin. It...
Forum:
General::General Discussion
08-07-2007, 02:05 PM
Replies:
3
Different Gaming Comcept
Views:
2,277
Posted By
Runeblade
Different Gaming Comcept
>< Yes, I spelt Concept wrong lol. Ive been up a whole day lol
I started to think of some cool things to experiment with my server and its pretty close to mmorpg "RS Online". I was thinking...
Forum:
OpenZone:: Q&A
08-07-2007, 12:06 PM
Replies:
32
Help Needed - Mob Modeling
Views:
9,476
Posted By
Runeblade
Models
Thanx for the reply Scorpius. I have been using 512x512 bmp for my texturing but for weapon models I always get a white model but static zone objects are fine. I'll fiddle around with them some...
Forum:
OpenZone:: Q&A
08-07-2007, 05:54 AM
Replies:
32
Help Needed - Mob Modeling
Views:
9,476
Posted By
Runeblade
Modelling woes
Well I've been at it since the last time I replied. From 1a.m. to 11:49am ive been fiddling with importing and exporting models at my fastest pace but I still havent figured out this program. The...
Forum:
OpenZone:: Q&A
08-06-2007, 09:59 PM
Replies:
32
Help Needed - Mob Modeling
Views:
9,476
Posted By
Runeblade
Modelling
Hey, this probably isnt the best place to ask a quick question but I currently have a thread up in the support so I didnt want to start another already.
The question is- Does the weapons being put...
Forum:
OpenZone:: Q&A
08-06-2007, 05:23 AM
Replies:
22
Custom player model question
Views:
21,041
Posted By
Runeblade
Custom player model question
K been searching around for info on OZ and haven't found out how or if its possible to change, say, the look of a Race.
Meaning I want change the old dark elf model into this one....
Forum:
OpenZone:: Q&A
08-06-2007, 12:30 AM
Replies:
4
Graphic limitations?
Views:
3,888
Posted By
Runeblade
Graphics
I've been wondering myself.
I've just learned about all the basic controls for OZ and have been testing just for alittle bit with opensource models/textures. I haven't found the best there is...
Forum:
OpenZone:: Q&A
08-02-2007, 02:58 AM
Replies:
32
Help Needed - Mob Modeling
Views:
9,476
Posted By
Runeblade
Modelling
Hey you guys still taking in custom models? Would be fun to wip one up and maybe see it ingame.
I've Textured/rigged before but we just need to make the model and you'll do the rigging? I've...
Forum:
Support::General Support
07-31-2007, 06:20 PM
Replies:
0
1070 error
Views:
2,276
Posted By
Runeblade
1070 error
When someone but me trys to login to the server they get a 1070 error? Any help?
Forum:
General::General Discussion
10-01-2006, 02:17 PM
Replies:
1
question about aa's
Views:
2,275
Posted By
Runeblade
question about aa's
Ok earlier today I had the regular aa's and no class specific ones as usual and stuff etc. But after fiddling with some item editors and loot tables and stuff I somehow fixed this really bad...
Showing results 1 to 25 of 46
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