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MOG
Forum:
OpenEQ::Development
12-24-2004, 09:40 AM
Replies:
8
Requirements for openeq
Views:
5,825
Posted By
MOG
Why not set it up at sourceforge? DOLServer has a...
Why not set it up at sourceforge? DOLServer has a good wiki there, you could get one like it.
MOG
Forum:
OpenEQ::Development
12-23-2004, 01:21 PM
Replies:
8
Requirements for openeq
Views:
5,825
Posted By
MOG
I like the summary. Maybe you could break it down...
I like the summary. Maybe you could break it down into phases or tasks so people could help program different parts.
My one complaint: "It must be capable of rendering using opengl and directx9 on...
Forum:
OpenEQ::Development
12-20-2004, 07:27 AM
Replies:
12
EverQuest File Formats
Views:
10,464
Posted By
MOG
I would like to add a couple things that came to...
I would like to add a couple things that came to mind.
First of all, there would be a lot of legal hassles if you used EQ files directly. So my idea is, why not add a step, that while it might...
Forum:
OpenEQ::Development
12-19-2004, 03:32 PM
Replies:
5
Network Class proposal for OpenEQ
Views:
5,190
Posted By
MOG
Hi, It's 1:30AM and it's been a long time...
Hi,
It's 1:30AM and it's been a long time since I wrote that, mostly using as reference the book "Developer's Guide to Multiplayer Games". But I added comments now and that should help. If there...
Forum:
OpenEQ::Development
12-19-2004, 09:28 AM
Replies:
5
Network Class proposal for OpenEQ
Views:
5,190
Posted By
MOG
XSocket.h follows: // XSocket.h: interface...
XSocket.h follows:
// XSocket.h: interface for the XSocket class.
//
//////////////////////////////////////////////////////////////////////
#if...
Forum:
OpenEQ::Development
12-19-2004, 09:24 AM
Replies:
5
Network Class proposal for OpenEQ
Views:
5,190
Posted By
MOG
Network Class proposal for OpenEQ
// XSocket.cpp: implementation of the XSocket class.
//
//////////////////////////////////////////////////////////////////////
#include "XSocket.h"
...
Forum:
OpenEQ::Development
12-19-2004, 09:17 AM
Replies:
12
EverQuest File Formats
Views:
10,464
Posted By
MOG
EverQuest File Formats
What is known so far about the various file formats in EQ? How many ffs are documented so far? I would very much appreciate any info on that.
MOG
Forum:
OpenEQ::Development
12-18-2004, 06:53 AM
Replies:
19
OpenEQ compiling
Views:
10,149
Posted By
MOG
I am thinking that with Ogre he could jump into...
I am thinking that with Ogre he could jump into the nitty-gritty skelatal animations a lot faster, maybe even bypassing the cube phase.
What is the status on reverse engineering the character...
Forum:
OpenEQ::Development
12-18-2004, 06:46 AM
Replies:
19
OpenEQ compiling
Views:
10,149
Posted By
MOG
Happy shopping, hoho. Have you considered...
Happy shopping, hoho.
Have you considered using the Ogre engine? It does real nice skeletal animations. I would suggest using Ogre instead of reinventing the wheel. http://www.ogre3d.org It would...
Forum:
OpenEQ::Development
12-18-2004, 05:21 AM
Replies:
19
OpenEQ compiling
Views:
10,149
Posted By
MOG
Thanks. This worked fine. I was able to load the...
Thanks. This worked fine. I was able to load the zone and move around it with mouse and arrow keys. It gave me a better understanding of where OpenEQ is at right now. There is no gravity, no...
Forum:
OpenEQ::Development
12-17-2004, 10:31 AM
Replies:
19
OpenEQ compiling
Views:
10,149
Posted By
MOG
Interesting. I bought EverQuest evolution a few...
Interesting. I bought EverQuest evolution a few months back and it had a lot of expansions. But not that one.
Is that expansion downloadable through the patcher somehow?
MOG
Forum:
OpenEQ::Development
12-17-2004, 05:08 AM
Replies:
19
OpenEQ compiling
Views:
10,149
Posted By
MOG
Unfortunately I cannot find that file, only...
Unfortunately I cannot find that file, only anguish.txt
Changing the txt to eqg didn't help, either.
Forum:
OpenEQ::Development
12-16-2004, 03:44 PM
Replies:
19
OpenEQ compiling
Views:
10,149
Posted By
MOG
Thanks for the help. I downloaded your windows...
Thanks for the help. I downloaded your windows files and it builds. Unfortunately it crashes at launch, so I guess there is still work to be done to get it to run in Windows XP sp2?
After I typed...
Forum:
OpenEQ::Development
12-16-2004, 01:44 PM
Replies:
19
OpenEQ compiling
Views:
10,149
Posted By
MOG
I found it necessary to edit the makefile...
I found it necessary to edit the makefile slightly as references to libs were incorrect for windows. In particular,
LINKOPTS=-lz -lopengl32 -lglu32 -lSDL -LSDL
But that wasn't enough to get it...
Forum:
OpenEQ::Development
12-16-2004, 10:36 AM
Replies:
19
OpenEQ compiling
Views:
10,149
Posted By
MOG
OpenEQ compiling
Daeken, I think your project looks very nice so far. I downloaded the tarball at http://home.archshadow.com/~daeken/openeq.tar.bz2
I have a couple questions. Will you be providing VisualC++6/7...
Forum:
OpenEQ::Development
12-16-2004, 10:28 AM
Replies:
7
OpenEQ Screenshots :D
Views:
5,385
Posted By
MOG
Yes, it is nice work, very nice. With that much...
Yes, it is nice work, very nice. With that much knowledge regarding the file formats, do you intend to create a worldbuilder/zone editor?
MOG
Showing results 1 to 16 of 16
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