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Forum: OpenEQ::Development 12-24-2004, 09:40 AM
Replies: 8
Views: 5,825
Posted By MOG
Why not set it up at sourceforge? DOLServer has a...

Why not set it up at sourceforge? DOLServer has a good wiki there, you could get one like it.




MOG
Forum: OpenEQ::Development 12-23-2004, 01:21 PM
Replies: 8
Views: 5,825
Posted By MOG
I like the summary. Maybe you could break it down...

I like the summary. Maybe you could break it down into phases or tasks so people could help program different parts.
My one complaint: "It must be capable of rendering using opengl and directx9 on...
Forum: OpenEQ::Development 12-20-2004, 07:27 AM
Replies: 12
Views: 10,464
Posted By MOG
I would like to add a couple things that came to...

I would like to add a couple things that came to mind.

First of all, there would be a lot of legal hassles if you used EQ files directly. So my idea is, why not add a step, that while it might...
Forum: OpenEQ::Development 12-19-2004, 03:32 PM
Replies: 5
Views: 5,190
Posted By MOG
Hi, It's 1:30AM and it's been a long time...

Hi,

It's 1:30AM and it's been a long time since I wrote that, mostly using as reference the book "Developer's Guide to Multiplayer Games". But I added comments now and that should help. If there...
Forum: OpenEQ::Development 12-19-2004, 09:28 AM
Replies: 5
Views: 5,190
Posted By MOG
XSocket.h follows: // XSocket.h: interface...

XSocket.h follows:

// XSocket.h: interface for the XSocket class.
//
//////////////////////////////////////////////////////////////////////

#if...
Forum: OpenEQ::Development 12-19-2004, 09:24 AM
Replies: 5
Views: 5,190
Posted By MOG
Network Class proposal for OpenEQ

// XSocket.cpp: implementation of the XSocket class.
//
//////////////////////////////////////////////////////////////////////

#include "XSocket.h"
...
Forum: OpenEQ::Development 12-19-2004, 09:17 AM
Replies: 12
Views: 10,464
Posted By MOG
EverQuest File Formats

What is known so far about the various file formats in EQ? How many ffs are documented so far? I would very much appreciate any info on that.

MOG
Forum: OpenEQ::Development 12-18-2004, 06:53 AM
Replies: 19
Views: 10,149
Posted By MOG
I am thinking that with Ogre he could jump into...

I am thinking that with Ogre he could jump into the nitty-gritty skelatal animations a lot faster, maybe even bypassing the cube phase.
What is the status on reverse engineering the character...
Forum: OpenEQ::Development 12-18-2004, 06:46 AM
Replies: 19
Views: 10,149
Posted By MOG
Happy shopping, hoho. Have you considered...

Happy shopping, hoho.

Have you considered using the Ogre engine? It does real nice skeletal animations. I would suggest using Ogre instead of reinventing the wheel. http://www.ogre3d.org It would...
Forum: OpenEQ::Development 12-18-2004, 05:21 AM
Replies: 19
Views: 10,149
Posted By MOG
Thanks. This worked fine. I was able to load the...

Thanks. This worked fine. I was able to load the zone and move around it with mouse and arrow keys. It gave me a better understanding of where OpenEQ is at right now. There is no gravity, no...
Forum: OpenEQ::Development 12-17-2004, 10:31 AM
Replies: 19
Views: 10,149
Posted By MOG
Interesting. I bought EverQuest evolution a few...

Interesting. I bought EverQuest evolution a few months back and it had a lot of expansions. But not that one.

Is that expansion downloadable through the patcher somehow?


MOG
Forum: OpenEQ::Development 12-17-2004, 05:08 AM
Replies: 19
Views: 10,149
Posted By MOG
Unfortunately I cannot find that file, only...

Unfortunately I cannot find that file, only anguish.txt

Changing the txt to eqg didn't help, either.
Forum: OpenEQ::Development 12-16-2004, 03:44 PM
Replies: 19
Views: 10,149
Posted By MOG
Thanks for the help. I downloaded your windows...

Thanks for the help. I downloaded your windows files and it builds. Unfortunately it crashes at launch, so I guess there is still work to be done to get it to run in Windows XP sp2?

After I typed...
Forum: OpenEQ::Development 12-16-2004, 01:44 PM
Replies: 19
Views: 10,149
Posted By MOG
I found it necessary to edit the makefile...

I found it necessary to edit the makefile slightly as references to libs were incorrect for windows. In particular,

LINKOPTS=-lz -lopengl32 -lglu32 -lSDL -LSDL

But that wasn't enough to get it...
Forum: OpenEQ::Development 12-16-2004, 10:36 AM
Replies: 19
Views: 10,149
Posted By MOG
OpenEQ compiling

Daeken, I think your project looks very nice so far. I downloaded the tarball at http://home.archshadow.com/~daeken/openeq.tar.bz2

I have a couple questions. Will you be providing VisualC++6/7...
Forum: OpenEQ::Development 12-16-2004, 10:28 AM
Replies: 7
Views: 5,385
Posted By MOG
Yes, it is nice work, very nice. With that much...

Yes, it is nice work, very nice. With that much knowledge regarding the file formats, do you intend to create a worldbuilder/zone editor?

MOG
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