Quote:
Originally Posted by blindaviator
I may have found a temporary fix for the merchant prices. I changed the Merchant:UsePriceMod in rules_values to false and restarted server. All the prices on vendors seem to be normal now. I have since restarted the server many times and the prices are holding.
Can anyone else try this and verify?
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It should be fixed now in the latest SVN regardless of peripheral changes.
It was an issue bigger than merchants themselves that needed to be addressed. The memory indexing that rules had built in memory in was one problem, while data types being used handling rules was another. With this system being inconsistent all kinds of things can stop working as intended.
Let me know if a recent SVN compile doesn't work for you.