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  #1  
Old 11-24-2010, 06:59 AM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,450
Default COMMITTED: Haste over value 127 fix

This will allow added bonuses of 128% haste or higher to be applied properly. Currently if you have a haste bonus of 128% on a single item or spell, it goes into the negatives and doesn't apply it period. However, if you allow the value and cap it, this works more intentionally. Mainly a custom server fix but i'm sure live did it somewhere.

Code:
Index: zone/bonuses.cpp
===================================================================
--- zone/bonuses.cpp	(revision 1744)
+++ zone/bonuses.cpp	(working copy)
@@ -294,7 +294,7 @@
 	}
 	
 	//FatherNitwit: New style haste, shields, and regens
-	if(newbon->haste < (sint8)item->Haste) {
+	if(newbon->haste < (sint16)item->Haste) {
 		newbon->haste = item->Haste;
 	}
 	if(item->Regen > 0)
Index: zone/mob.h
===================================================================
--- zone/mob.h	(revision 1744)
+++ zone/mob.h	(working copy)
@@ -224,9 +224,9 @@
 	uint16	ReverseDamageShieldSpellID;
 	DmgShieldType	ReverseDamageShieldType;
 	int		movementspeed;
-	sint8	haste;
-	sint8	hastetype2;
-	sint8	hastetype3;
+	sint16	haste;
+	sint16	hastetype2;
+	sint16	hastetype3;
 	float	AggroRange;							// when calculate just replace original value with this
 	float	AssistRange;
 	sint16	skillmod[HIGHEST_SKILL+1];
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  #2  
Old 11-25-2010, 02:02 AM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 541
Default

I did some querying and found some spells that exceed 127 in base spell file so I committed this. One of the spells was Can o' Whoop Ass so seemed kind of important.
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