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  #1  
Old 09-05-2006, 09:32 AM
vales
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Join Date: May 2006
Posts: 458
Default Compiled server with working Bind Affinity.

After updating to the newest server binaries, I've found out that Bind Affinity doesn't work. I've read the topic pertaining to this and it says that the walkspeed wasn't excluded in the build for the zone files and to comment it out.

Bind Affinity does work if you have the GM flag on, though. It's just a bit difficult for players since they can't have the luxury of turning on a GM flag. :p

Now I'm not about to admit that I can compile this and what have you, but can someone recompile the zone.exe with the fix for me? I'm about the attempt it, but there was only so much information I can get on recompiling the server files. If I am, however, unable to recompile it and I'm getting in way over my head, then I'll report back and post back. Wish me luck. :p

Also, if a newer build of the server is coming out anytime soon, could one of the devs let me know, please? Thanks in advance.
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  #2  
Old 09-05-2006, 01:46 PM
vales
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Well, I'm out of steam and a bit at my wits end. I knew I was going to fail, lol. I've tried a few walkthroughs but none of them seemed to have helped me. I've had the nefarious windows.h error, and I've done several fixes listed with no avail.

So can anyone help out here? I'd really like the bind feature for my players to work. I seriously like trying to do things myself first, but I think I've hit a wall with this one. :(
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  #3  
Old 09-06-2006, 02:10 AM
LostZaphod
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Join Date: May 2006
Posts: 43
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http://www.eqemulator.net/forums/showthread.php?t=21253

Looking at EQEmu-0.7.0-845, this issue still exists.

This is a known bug and a fix is out there, just hasn't been entered into the actual releases. If you compile your own and want to fix it, just comment out line 115 in zonedb.cpp

// r++;

Looking at the section of code, positional referance is being used and it appears that a column was removed from a SQL statement. This caused the items after the removed column to be put into the wrong variables. Removing the r++; from the code puts the values into the correct variables.
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  #4  
Old 09-06-2006, 03:36 AM
Aramid
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Join Date: May 2006
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Default

Quote:
Originally Posted by vales
Well, I'm out of steam and a bit at my wits end. I knew I was going to fail, lol. I've tried a few walkthroughs but none of them seemed to have helped me. I've had the nefarious windows.h error, and I've done several fixes listed with no avail.

So can anyone help out here? I'd really like the bind feature for my players to work. I seriously like trying to do things myself first, but I think I've hit a wall with this one. :(
What compiler are you using?
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  #5  
Old 09-06-2006, 04:51 AM
vales
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Join Date: May 2006
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Aramid: Everything listed here. The one listed in the wikki under "Building With Visual Studio 2005 Express".

LostZaphod: I read that topic as I stated in my first paragraph.

I'll take a whack at it again in a bit.
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  #6  
Old 09-06-2006, 06:16 AM
Aramid
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I had problems with Express as well. I use PRO now....
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  #7  
Old 09-06-2006, 06:29 AM
vales
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Join Date: May 2006
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Thanks, Aramid. I'll start downloading the Pro trial (2.6 gigs!), lol.

Wait, on the wikki, it states that if you build with Visual Pro that it crashes when you hail an NPC. Should I worry?
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