Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone:: Q&A

OpenZone:: Q&A Support forum for OpenZone help

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 08-28-2005, 12:20 AM
cherub
Fire Beetle
 
Join Date: Sep 2004
Posts: 1
Default Any guides or tutorials for creating a ground mesh in 3dsMax?

I'm having a bit of a problem with trying to make a ground mesh in 3dsMax for importing into Openzone. I either get an access violation, or my non flat plane in Max shows up as flat on import. I know my way around Max decently, but I'm hoping someone could give me a quick guide on making something that will be able to be read by Openzone. The more specific the setup in 3dsMax, the better as the only thing I can seem to get to import into Openzone is a small flat plane.

I guess all I want to create is a hilly ground mesh with a gradiant color scheme for the highs and lows if that's possible. Thanks in advance.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:04 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3