I'm not sure what causes it exactly, but basically the zone server doesn't save the character every time they change and sometimes the character zones to a different zone before they are saved, so the new zone uses their older stuff and the client uses the newer stuff so it conflicts. An annoying way to prevent it that doesn't actually fix the problem is to use #save before you zone each time. It'll work, but you have to spend extra time remembering to do it.
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