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  #1  
Old 07-23-2005, 11:58 AM
hayward6
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Join Date: Jul 2005
Posts: 468
Default where is an NPC's spell table stored ?

Ive had some issues with Tower of Frozen Shadow. Allmost all of the students are necromancers in the emulator database and I know that alot are suposed to be Enchanters and Wizards... and the ones that are surposed to be Necromancers on live, never use there pet summons. What I want to do is change it so they dont have a summon pet spell. I changed alot of them from class 11 (necro) to class 12 (Wizard) and allthough #npcstats shows them as wizards, they still summon a pet like before.
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  #2  
Old 07-25-2005, 02:13 AM
Aydun
Sarnak
 
Join Date: Jun 2005
Location: Sarasota, Florida.
Posts: 44
Default Spells

Greetings,

the spell data is stored in spells_us.txt.

kindest regards,
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  #3  
Old 07-25-2005, 03:52 PM
RangerDown
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Join Date: Mar 2004
Posts: 1,066
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The data you're looking for is the npc_types.npc_spells_id field, and this references the id field of npc_spells. Changing an npc's class alone will not change the spell list it uses.
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  #4  
Old 07-25-2005, 04:50 PM
hayward6
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Join Date: Jul 2005
Posts: 468
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Ok, thanks for the replies. I found what your talking about. You can in fact give an NPC the Cleric tag and also give him necromancer spells. My first change was taking away the Necro spell set from Ice Shades in the Tower of frozen shadow. Those were definetly in error. I have never seen a Shade with a pet. I will probably make them their own spell set though to help mix things up a little. A nice fear or stun proc would be sweet.
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