Now to dispel the tin foil hat myths:
First, if you are playing on an eqemu server and you use the option to send error data, I believe it actually sends the error data to the server that you were connected to. In the case of EQEmu, this would send it to the EQEmu server you were on.
I will point out that SOE has the right to change that at any time in future versions of its client, so I'd advise against using the error-report feature on an eqemu server anyways. Besides, the EQEmu server code doesn't have any support for digesting this info into anything meaningful to the server op.
Second, the report option is a one-way communication of your error data that the client sends as its dying words. The client receives no further instructions after that, and it wouldn't be prudent for the server to try to get the client to do anything, as it's in a very unstable state if it's sending crash data up. The last thing Sony is going to want to do is sabotage its own client and potentially either cost itself resources on a support issue or have somebody stop a subscription due to inability to play (EQLive) any longer.
If you don't have a proper client or eqhost.txt file, this is the source of many eqgame.exe crashes. If you put Titanium on the system, did you refrain from patching afterwards?
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<idleRPG> Rogean ate a plate of discounted, day-old sushi. This terrible calamity has slowed them 0 days, 15:13:51 from level 48.
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