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Spell Support Broken Spells? Want them Fixed? Request it here.

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  #1  
Old 11-30-2006, 09:44 AM
Dymerius
Sarnak
 
Join Date: Oct 2004
Posts: 74
Default Spells scribed dozens of times

I'm having a problem lately (The past couple of builds) where #scribespell x scribes multiple instances of the same spell. For example, level 1 characters have each of their level 1 spells scribed numerous (50ish, in some cases) times. However, at level 70, I was noticing that the problem only existed with some spells... but now they were only scribed several (2..3ish) times.

Does anyone know why this might be happening?

Thanks,
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  #2  
Old 11-30-2006, 10:28 AM
bufferofnewbies
Hill Giant
 
Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
Default

multiple instances of the same spell listed in your spells_us.txt file is the problem.

Fixing this would require either a code change to block multiple writings of the same 'name' field, or editing your spells_us.txt file to change/ remove those extra spells. (careful with that if any are used as calls to clickie/ procs on items. You will break the item until you rest to the other spell id number.)
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  #3  
Old 12-01-2006, 03:12 AM
GeorgeS
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Join Date: Sep 2003
Location: California
Posts: 1,475
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This is one reason I would like to see this file put into the database. It would eliminate duplicates and make creating an editor easier.


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  #4  
Old 12-01-2006, 10:05 AM
Dymerius
Sarnak
 
Join Date: Oct 2004
Posts: 74
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Thanks for the help. That had been driving me a little batty.
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