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  #1  
Old 10-09-2010, 08:50 PM
Phoenix_79
Fire Beetle
 
Join Date: May 2010
Posts: 19
Default It feels so close! **Logs Included**

Well, I'm sorry for the multiple threads here in this forum but I can't seem to find out where to edit my posts .

Anyways, I changed my address to my IP instead of the trinityeqemu.dyndns.org and I can get a bit further. Everything seems to connect fine except for the world?

Here is the log file from eqeum_world
Code:
---------------------------------------------
[10.09. - 20:39:21] Starting Log: logs/eqemu_world_0268.log
[10.09. - 20:39:21] Using database 'peq' at localhost:3306
[10.09. - 20:39:21] EMuShareMem loaded
[10.09. - 20:39:21] Loading items from database: count=84588
Files from eqemu_debug_world:
Code:
---------------------------------------------
[10.09. - 20:39:21] Starting Log: logs/eqemu_debug_world_0268.log
[10.09. - 20:39:21] [WORLD__INIT] Loading server configuration..
[10.09. - 20:39:21] [WORLD__INIT] Warning: Unable to read log.ini
[10.09. - 20:39:21] [WORLD__INIT] CURRENT_WORLD_VERSION:EQEmulator 0.8.0
[10.09. - 20:39:21] [WORLD__INIT] Added loginserver 192.xxx.xx.xxx:5998
[10.09. - 20:39:21] [WORLD__INIT] Connecting to MySQL...
[10.09. - 20:39:21] [WORLD__INIT] Starting HTTP world service...
[10.09. - 20:39:21] [WORLD__HTTP] Loaded mime types from mime.types
[10.09. - 20:39:21] [WORLD__INIT] Loading variables..
[10.09. - 20:39:21] [WORLD__INIT] Loading zones..
[10.09. - 20:39:21] [WORLD__INIT] Clearing groups..
[10.09. - 20:39:21] [WORLD__INIT] Clearing raids..
[10.09. - 20:39:21] [WORLD__INIT] Loading items..
[10.09. - 20:39:25] [WORLD__INIT] Loading guilds..
[10.09. - 20:39:25] [WORLD__INIT] Loaded default rule set 'default'
[10.09. - 20:39:25] [WORLD__INIT] Clearing temporary merchant lists..
[10.09. - 20:39:25] [WORLD__INIT] Loading EQ time of day..
[10.09. - 20:39:25] [WORLD__INIT_ERR] Unable to load eqtime.cfg
[10.09. - 20:39:25] [WORLD__INIT] Loading launcher list..
[10.09. - 20:39:25] [WORLD__INIT] Reboot zone modes ON
[10.09. - 20:39:25] [WORLD__INIT] Deleted 0 stale player corpses from database
[10.09. - 20:39:25] [WORLD__INIT] Deleted 0 stale player backups from database
[10.09. - 20:39:25] [WORLD__INIT] Loading adventures...
[10.09. - 20:39:25] [WORLD__INIT] Purging expired instances
[10.09. - 20:39:25] [WORLD__INIT] Zone (TCP) listener started.
[10.09. - 20:39:25] [WORLD__INIT] Client (UDP) listener started.
[10.09. - 20:39:25] [NET__IDENTIFY] Registered patch 6.2
[10.09. - 20:39:25] [NET__IDENTIFY] Registered patch Titanium
[10.09. - 20:39:25] [NET__IDENTIFY] Registered patch SoF
[10.09. - 20:39:25] [NET__IDENTIFY] Registered patch SoD
[10.09. - 20:39:25] [NET__IDENTIFY] Registered patch Live
[10.09. - 20:39:25] [WORLD__LS] Connecting to login server: 192.xxx.xx.xxx:5998
[10.09. - 20:39:25] [WORLD__LS] Connected to Loginserver: 192.xxx.xx.xxx:5998
[10.09. - 20:39:37] [WORLD__ZONE] New TCP connection from 127.0.0.1:50597
[10.09. - 20:39:37] [WORLD__CONSOLE] New launcher from 127.0.0.1:50597
[10.09. - 20:39:37] [WORLD__LAUNCH] Adding pending launcher 1
[10.09. - 20:39:42] [WORLD__LAUNCH] Launcher Identified itself as 'zone'. Loading zone list.
[10.09. - 20:39:42] [WORLD__LAUNCH] Removing pending launcher 1. Adding zone to active list.
[10.09. - 20:39:55] [WORLD__LAUNCH] Removing launcher zone (1)
Logs from eqemu_debub:
Code:
---------------------------------------------
[10.09. - 20:39:21] Starting Log: logs/eqemu_debug_3812.log
[10.09. - 20:39:21] [LAUNCHER__INIT] Loading server configuration..
[10.09. - 20:39:22] [NET__WORLD] WorldConnection connect: Connecting to the server localhost:9000 failed: TCPConnection::Connect(): connect() failed. Error: 10061
[10.09. - 20:39:22] [LAUNCHER__ERROR] worldserver.Connect() FAILED! Will retry.
[10.09. - 20:39:22] [LAUNCHER__INIT] Starting main loop...
[10.09. - 20:39:42] [NET__WORLD] Connected to World: localhost:9000
[10.09. - 20:39:47] [LAUNCHER__WORLD] World told us to start zone dynamic_01.
[10.09. - 20:39:47] [LAUNCHER__WORLD] World told us to start zone dynamic_02.
[10.09. - 20:39:47] [LAUNCHER__WORLD] World told us to start zone dynamic_03.
[10.09. - 20:39:47] [LAUNCHER__WORLD] World told us to start zone dynamic_04.
[10.09. - 20:39:47] [LAUNCHER__WORLD] World told us to start zone dynamic_05.
[10.09. - 20:39:47] [LAUNCHER__ERROR] World told us to start zone dynamic_01, but it is already running.
[10.09. - 20:39:47] [LAUNCHER__ERROR] World told us to start zone dynamic_02, but it is already running.
[10.09. - 20:39:47] [LAUNCHER__ERROR] World told us to start zone dynamic_03, but it is already running.
[10.09. - 20:39:47] [LAUNCHER__ERROR] World told us to start zone dynamic_04, but it is already running.
[10.09. - 20:39:47] [LAUNCHER__ERROR] World told us to start zone dynamic_05, but it is already running.
[10.09. - 20:39:47] [LAUNCHER__STATUS] Starting zone dynamic_01
[10.09. - 20:39:47] [LAUNCHER__ERROR] Failure to launch 'zone.exe dynamic_01 zone'. 
[10.09. - 20:39:47] [LAUNCHER__STATUS] Waiting 2000 milliseconds before booting the next zone.
[10.09. - 20:39:51] [LAUNCHER__STATUS] Starting zone dynamic_02
[10.09. - 20:39:51] [LAUNCHER__ERROR] Failure to launch 'zone.exe dynamic_02 zone'. 
[10.09. - 20:39:51] [LAUNCHER__STATUS] Waiting 2000 milliseconds before booting the next zone.
[10.09. - 20:39:55] [LAUNCHER__STATUS] Starting zone dynamic_03
[10.09. - 20:39:55] [LAUNCHER__ERROR] Failure to launch 'zone.exe dynamic_03 zone'. 
[10.09. - 20:39:55] [LAUNCHER__STATUS] Waiting 2000 milliseconds before booting the next zone.
If someone can just point me in the right direction I would appreciate it. Is it a database issue? It doesn't seem to be an internet issue because it says it's connected.

Any help would be nice at this point. I've been going at this for a few days and I'm stuck here without knowing where to go.

Thanks
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  #2  
Old 10-09-2010, 10:40 PM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,490
Default

World didn't connect. Looks like the address in your configuration may be wrong.
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  #3  
Old 10-10-2010, 12:22 AM
Phoenix_79
Fire Beetle
 
Join Date: May 2010
Posts: 19
Default

It's a very strong possiblity It is showing that it is connected though right before it starts into the "World told us told us to start zone dynamic_01." Which of the files does the world server get its informaton from? Is the world section of the the eqemu_config.xml file the only one or does it get something from the login.ini or the loginserver.ini? Or is there another file that I am not looking at. I'll keep messing with the addresses in each of the files and hopefully something clicks for me.

Here are my files:

eqemu_config.xml
Code:
<?xml version="1.0">
<server>
	<world>
		<shortname>Trinity</shortname>
		<longname>Trinity</longname>

		<!-- Only specify these two if you really think you need to.  (read: You don't) -->
		<address>192.xxx.xx.xxx</address>
		<localaddress>192.xxx.xx.xxx</localaddress>

		<!-- Loginserver information.  Defaults shown -->
		<loginserver>
			<host>192.xxx.xx.xxx</host>
			<port>5998</port>
			<account></account>
			<password></password>
		</loginserver>

		<!-- Server status.  Default is unlocked -->
		<!--<locked/>-->
		<!-- <unlocked/> -->

		<!-- Sets the ip/port for the tcp connections.  Both zones and console (if enabled).  Defaults are shown -->
		<tcp ip="localhost" port="9000" telnet="disable"/>

		<!-- Sets the shared key used by zone/launcher to connect to world -->
		<key>543252kasfo321542098udsf</key>
		
		<!-- Enable and set the port for the HTTP service.  Defaults are shown -->
		<http port="9080" enabled="true" mimefile="mime.types" />
	</world>

	<!-- Chatserver (channels) information.  Defaults shown -->
	<chatserver>
		<host>channels.eqemulator.net</host>
		<port>7778</port>
	</chatserver>

	<!-- Mailserver (in-game mail) information.  Defaults shown -->
	<mailserver>
		<host>channels.eqemulator.net</host>
		<port>7779</port>
	</mailserver>

	<zones>
		<defaultstatus>20</defaultstatus>

		<!-- Sets port range for world to use to auto configure zones -->
		<ports low="7000" high="7100"/>
	</zones>

	<!-- Database configuration, replaces db.ini.  Defaults shown -->
	<database>
		<host>localhost</host>
		<port>3306</port>
		<username>myusername</username>
		<password>mypass</password>
		<db>peq</db>
	</database>

	<!-- Launcher Configuration -->
	<launcher>
		<!-- <logprefix>logs/zone-</logprefix> -->
		<!-- <logsuffix>.log</logsuffix> -->
		<!-- <exe>zone.exe or ./zone</exe> -->
		<!-- <timers restart="10000" reterminate="10000"> -->
	</launcher>

	<!-- File locations.  Defaults shown -->
	<files>
		<!-- <spells>spells_us.txt</spells> -->
		<!-- <opcodes>opcodes.conf</opcodes> -->
		<!-- <logsettings>log.ini</logsettings> -->
		<!-- <eqtime>eqtime.cfg</eqtime> -->
	</files>
	<!-- Directory locations.  Defaults shown -->
	<directories>
		<!-- <maps>Maps</maps> -->
		<!-- <quests>quests</quests> -->
		<!-- <plugins>plugins</plugins> -->
	</directories>
</server>
My loginserver.ini:
Code:
# READ README.TXT

[LoginServer]
loginserver=192.xxx.xx.xxx
#loginserver2=
loginport=5998
#loginport2=
#worldname=
#worldaddress=
#locked=false
#account=
#password=

[WorldServer]
Defaultstatus=
Unavailzone=

[ChatChannelServer]
worldshortname=
chataddress=
chatport=

[LoginConfig]
ServerMode=MiniLogin
ServerPort=5999
My login.ini :
Code:
[database]
host = localhost
port = 3306
db = peqlogindb
user = myusername	
password = mypass
subsystem = mySQL

[options]
unregistered_allowed = TRUE
reject_duplicate_servers = FALSE
trace = TRUE
world_trace = FALSE
dump_packets_in = FALSE
dump_packets_out = FALSE
listen_port = 5998
local_network = 192.xxx.xx.xxx

[security]
plugin = EQEmuAuthCrypto
mode = 5

[Titanium]
port = 5998
opcodes = login_opcodes.conf

[SoD]
port = 5999
opcodes = login_opcodes_sod.conf

[schema]
account_table = tblLoginServerAccounts
world_registration_table = tblWorldServerRegistration
world_admin_registration_table = tblServerAdminRegistration
world_server_type_table = tblServerListType

Those are exactly as I have them. I have to be honest and say that I don't know which part of the program needs each file.

If anyone sees anything or wrong please let me know. I'm so frustrated with this project. I'm not sure if it is the process itself or the fact that it has show me how little I actually know about the whole process.
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  #4  
Old 10-10-2010, 12:42 AM
Capheus
Hill Giant
 
Join Date: Apr 2008
Location: Milwaukee
Posts: 141
Default

Your long name needs to be longer. I.E "My Trinity Creation"

Code:
<longname>Trinity</longname>
Also, are you using the eqemuloginserver or minilogin?
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  #5  
Old 10-10-2010, 01:04 AM
Phoenix_79
Fire Beetle
 
Join Date: May 2010
Posts: 19
Default

Quote:
Originally Posted by Capheus View Post
Your long name needs to be longer. I.E "My Trinity Creation"

Code:
<longname>Trinity</longname>
Also, are you using the eqemuloginserver or minilogin?
I believe I am trying to use eqemuloignserver but I am willing to just use minilogin for now if it gets me up and running for the time being. I went ahead and swapped out my ip for my trinityeqemu.dyndns.org and it connected fine but I am still getting the same error as posted above.

I changed my longname to Trinity EQ Emu for now just to have something different. Still the same error but now it uses the new longname

Back to fiddling around with the .ini's and searching the forums.

**I wanted to add that I have changed the Login Config to public and tried that route (I saw public as the other variable name in the database so I thought I would give it a shot) but I still got the same problem.

Thanks for the help. Please keep it coming I need all the help I can get.
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  #6  
Old 10-10-2010, 04:23 AM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,450
Default

Send us the debug output from youe dynamic-xxx_zone.txt files.

That will help us pinpoint the issue; World is running fine, it is just zone that needs updating.
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  #7  
Old 10-10-2010, 11:17 AM
Phoenix_79
Fire Beetle
 
Join Date: May 2010
Posts: 19
Default

After hunting for the files you mentioned and didn't have I decided to grab another copy of zone.exe and it has got my server up and running! I'm not sure why it would have been any different because I never messed...*shrug*

I am now battling with:
Microsoft Visual C++ Debug Library
Debug Error!

Program: I:\EQEmu\EQEmuLoginServer.exe

HEAP CORRUPTION DETECTED: after Noprmal block (#566) at 0x0073A1D8
CRT detected that the application wrote to memory after end of heap buffer.

(Press Retry to debug the application)

I'm not the only one to experience this though, so it's just a matter of digging through some posts and finding one that has a solution in it.

Thanks for the help getting me this far!
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  #8  
Old 10-10-2010, 10:36 PM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,450
Default

Quote:
Originally Posted by Phoenix_79 View Post
After hunting for the files you mentioned and didn't have I decided to grab another copy of zone.exe and it has got my server up and running! I'm not sure why it would have been any different because I never messed...*shrug*

I am now battling with:
Microsoft Visual C++ Debug Library
Debug Error!

Program: I:\EQEmu\EQEmuLoginServer.exe

HEAP CORRUPTION DETECTED: after Noprmal block (#566) at 0x0073A1D8
CRT detected that the application wrote to memory after end of heap buffer.

(Press Retry to debug the application)

I'm not the only one to experience this though, so it's just a matter of digging through some posts and finding one that has a solution in it.

Thanks for the help getting me this far!
Compile the latest EQEmuLoginServer.exe, the one pre-built doesn't have the fix for that. Alternatively, click ignore on that window.
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  #9  
Old 10-11-2010, 03:13 PM
Phoenix_79
Fire Beetle
 
Join Date: May 2010
Posts: 19
Default

I ended up changing my info to the emuserver accoutns and I haven't had any troubles since. I have been in messing around with the GM commands and trying to become familiar with the database tables.

I am stuck right now at figuring out how to create my own custom zone. I want to take a current zone and create a copy of it with my own name and npc's. I have added the zone into the database already I just need to find where the information is for the actual zone (layout, objects, etc..).

I figured if I can just find the codecay file and copy it's contents to my zone file I can then modify it to be my own. If anyone can point me in the right direction for that I would appreciate it.

Also thanks again for all the help getting my server set up! I can't believe it was just a bad zone.exe file I had after all that messing around with the .xml and .ini files.
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