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  #16  
Old 05-12-2011, 03:00 PM
KingMort
Banned
 
Join Date: Sep 2006
Posts: 841
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NP !! While I do suck at C++, I am fair - midland on PERL and SQL stuff hehe
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  #17  
Old 05-13-2011, 08:00 AM
Zothen
Hill Giant
 
Join Date: Apr 2011
Location: Germany
Posts: 163
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I tested it and unfortunetely, it does not work. :(

All gnoll and orc models are now human male.
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  #18  
Old 05-13-2011, 01:26 PM
KingMort
Banned
 
Join Date: Sep 2006
Posts: 841
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That's your Client seeing them as a human male.. Now your diving into the individual zone character text file. You may also go to the human males and do a #gender 0, or #texture 0, or #texture 1, , 2 , 3 , 4 etc and see what happens. Some times those can mess it up so it won't show up.
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  #19  
Old 05-13-2011, 02:56 PM
robinreg
Sarnak
 
Join Date: Feb 2010
Location: California
Posts: 88
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I know you can change old model orc to new model orc in the classic world. but not so much to change new model to old model in revamp zones. I guess you got to tweak and mess with the client files for it to work.
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  #20  
Old 05-13-2011, 03:25 PM
sorvani
Dragon
 
Join Date: May 2010
Posts: 966
Default

Logged onto my test server with Titanium, SoD, and UF. As expected everything looks pre-change on Titanium while SoD and UF show the new zone and orc models. So if you are using Titanium and not seeing hte right stuff you got something messed up. My DB is straight from the SVN
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  #21  
Old 05-14-2011, 05:12 AM
Zothen
Hill Giant
 
Join Date: Apr 2011
Location: Germany
Posts: 163
Default

I am using SoD.

Well, i managed to change the orcs back to old world model. But it needed adding the model to highpasshold_chr.txt.

Unfortunetely, gnolls still dont work so far. Referring to EQEmus model list, I added

gnn,blackburrow_chr

to the .txt file, but that doesnt do the trick.

Is there another model anywhere for race 39?
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  #22  
Old 05-14-2011, 09:01 AM
Zothen
Hill Giant
 
Join Date: Apr 2011
Location: Germany
Posts: 163
Thumbs up

Okay, I got it working at last!

First, we need the following modified SQL-Statement from KingMort:

Code:
-- Change Highpass Hold mobs back to classic

-- Change Orcs
UPDATE
npc_types INNER JOIN spawnentry ON npc_types.id = spawnentry.npcID
INNER JOIN spawn2 ON spawnentry.spawngroupID = spawn2.spawngroupID
INNER JOIN zone ON spawn2.zone = zone.short_name
SET
npc_types.race = 54, npc_types.size = 8, npc_types.texture = 1, npc_types.helmtexture = 0, npc_types.gender = 2
WHERE
npc_types.race = 458 AND zone.zoneidnumber = 407;

-- Change Gnolls
UPDATE
npc_types INNER JOIN spawnentry ON npc_types.id = spawnentry.npcID
INNER JOIN spawn2 ON spawnentry.spawngroupID = spawn2.spawngroupID
INNER JOIN zone ON spawn2.zone = zone.short_name
SET
npc_types.race = 39, npc_types.size = 6, npc_types.texture = 2, npc_types.helmtexture = 0, npc_types.gender = 2
WHERE
npc_types.race = 524 AND zone.zoneidnumber = 407;
Then we really need to edit the client file "highpasshold_chr.txt" and add 2 lines:

Code:
7
hhm,highkeep_chr
qcm,qeynos_chr
qcf,qeynos_chr
gnl,gnl
mmy,mmy_chr
gnn,qeytoqrg_chr
orc,ecommons_chr
Done! Enjoy the new old models
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