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  #1  
Old 07-04-2012, 12:22 AM
Hool
Fire Beetle
 
Join Date: May 2010
Location: Texas
Posts: 16
Default Need to hide spawners etc from players

My players see many of these npc, which I'm sure should be hidden from their view. How can I hide them from non-GMs?

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  #2  
Old 07-04-2012, 12:33 AM
GLGanjika
Hill Giant
 
Join Date: Feb 2011
Posts: 132
Default

Go into npc_types table and make bodytype: 66 and helmtexture 1 ... try that and let us know if it works.
You should only have to type #repop and it should do the changes immedietly and to select an npc once invisible just type /target npcname.


By the way, This is my 100th post!
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  #3  
Old 07-04-2012, 12:45 AM
sorvani
Dragon
 
Join Date: May 2010
Posts: 966
Default

With a default SVN database, and a clean client, these things are all not visible.

Have you modified your global load files? Or are these new/custom NPCs?
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  #4  
Old 07-04-2012, 01:01 PM
Hool
Fire Beetle
 
Join Date: May 2010
Location: Texas
Posts: 16
Default

Do you know how to isolate all the npc_type records that require this change? I have some guesses i.e:

where size=-1 and level=1 and runspeed=0 and hp=11

However, i'm not sure and don't want to modify any records that do not need it.
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  #5  
Old 07-04-2012, 02:35 PM
blackdragonsdg
Dragon
 
Join Date: Dec 2008
Location: Tennessee
Posts: 654
Default

Unless you have changed it the majority of the problem npc's should be race 127 which is for a_shadowed_man which is suppose to be invisible. Sometimes the default settings just don't seem to have the desired effect. The following should fix this issue.
Code:
update npc_types set bodytype = 66, gender = 0, texture = 0, helmtexture = 0, npcspecialattks = 'ABH' where race = 127;
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  #6  
Old 07-04-2012, 07:00 PM
Hool
Fire Beetle
 
Join Date: May 2010
Location: Texas
Posts: 16
Default

Quote:
Originally Posted by blackdragonsdg View Post
Unless you have changed it the majority of the problem npc's should be race 127 which is for a_shadowed_man which is suppose to be invisible. Sometimes the default settings just don't seem to have the desired effect. The following should fix this issue.
Code:
update npc_types set bodytype = 66, gender = 0, texture = 0, helmtexture = 0, npcspecialattks = 'ABH' where race = 127;
thanks, this seemed to do the trick
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