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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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  #1  
Old 08-15-2012, 04:11 AM
Cowboy6534
Sarnak
 
Join Date: Jul 2007
Posts: 59
Default New .path files

I have finished .path files for north qeynos, qeynos hills, and classic west and east freeport if anyone would like them.
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  #2  
Old 08-17-2012, 02:37 PM
Cowboy6534
Sarnak
 
Join Date: Jul 2007
Posts: 59
Default

have feerrott and cazic thule now as well.
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  #3  
Old 08-17-2012, 02:57 PM
louis1016
Hill Giant
 
Join Date: Dec 2009
Posts: 157
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If you really don't mind sharing your work maybe we could get these added into the SVN? I plan on starting pathing on many zones and I wouldnt mind contributing as well.
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  #4  
Old 08-19-2012, 11:23 PM
Cowboy6534
Sarnak
 
Join Date: Jul 2007
Posts: 59
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Thats fine with me. I just finished upper guk as well.
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  #5  
Old 08-21-2012, 10:32 PM
image
Demi-God
 
Join Date: Jan 2002
Posts: 1,290
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Our server has been slowly building path files. I made them available below - some on that site are the standard ones, I just copied the path files out of the Maps dir.

I would have to say you have to test them quite a bit it seems the current pathing code can cause crashes if you setup these path files wrong.

http://www.eqpvp.com/paths/ - these are works in progress and could change.
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  #6  
Old 08-21-2012, 11:29 PM
louis1016
Hill Giant
 
Join Date: Dec 2009
Posts: 157
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thats amazing, thanks a lot, i know a lot of people will appreciate that
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  #7  
Old 08-24-2012, 11:53 AM
louis1016
Hill Giant
 
Join Date: Dec 2009
Posts: 157
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Im not sure why, but I tested the karnors zone after using these path files and now karnors pathing is completely broken. Mobs are running sloppily all over there place and then resetting when i try using #aggrozone, sometimes even crashing the zone.

i dont know what the issue is, i havent tried other zones yet but how can i fix this?
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  #8  
Old 08-24-2012, 06:50 PM
image
Demi-God
 
Join Date: Jan 2002
Posts: 1,290
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You able to debug and post the trace? I did an #aggrozone in karnor without a hitch. This is the same path file we have used for the past month at least. We have not experienced any crashes in karnor due to the path file.
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  #9  
Old 08-26-2012, 11:48 AM
Madrigal
Fire Beetle
 
Join Date: Mar 2010
Posts: 10
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I did the path files for Kaladim (kaladima and kaladimb) about a month ago and have been meaning to contribute them (...or at least submit them for review, heh). Is there anybody I can email these to or somewhere I can post/upload the files?
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  #10  
Old 08-29-2012, 03:19 PM
image
Demi-God
 
Join Date: Jan 2002
Posts: 1,290
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you are welcome to email the paths to me at image.emagi at gmail and I can put them up on my web server until path files make it into SVN or anything.
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  #11  
Old 08-29-2012, 11:40 PM
Madrigal
Fire Beetle
 
Join Date: Mar 2010
Posts: 10
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Thanks image, I emailed them to you.
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  #12  
Old 08-30-2012, 07:35 AM
image
Demi-God
 
Join Date: Jan 2002
Posts: 1,290
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I put them up with the rest under eqpvp.com/paths (freportn/kaladima/kaladimb)
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