Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #16  
Old 10-08-2013, 06:51 PM
Galelor
Fire Beetle
 
Join Date: Sep 2011
Posts: 9
Default

Quote:
Originally Posted by knowom View Post
So S3DSpy is pretty nifty. I wish it could extract all your .s3d files into separated folders then have a user configuration session file type thing sorta like nlite to create custom windows installations like that would be a absolute godsend.
I'm 100% with you on how awesome it would be if S3DSpy was improved upon. You can't even direct bulk extraction to a specific folder!!!
Reply With Quote
  #17  
Old 10-08-2013, 10:05 PM
knowom's Avatar
knowom
Discordant
 
Join Date: Jun 2006
Posts: 371
Default

Quote:
Originally Posted by Galelor View Post
I'm 100% with you on how awesome it would be if S3DSpy was improved upon. You can't even direct bulk extraction to a specific folder!!!
The easiest method is to simply make a new folder for you .s3d file and either point the tell S3DSpy where your folder is to it or just copy the .s3d file your working with to a folder that it always points to then copy the contents of it to to another folder after. It's not ideal, but it works.

You can bulk extract holding shift click on the top file and then clicking on the bottom file in your .s3d though you can't use ctrl key to pick and choose what to extract you'll have to do that in the folder you extract them to after to delete or copy them wherever.

All I'm really interested in is program to configure custom texture edits via a .bat or .txt file of some sort to do something a bit like this. Which is a partial conversion of Unrest to Katta Luclin graphics.

Code:
katta.s3d to unrest.s3d katroof03.dds replaces 1roof.bmp
katta.s3d to unrest.s3d katcathwindow_s.dds replaces interiorwall.bmp
katta.s3d to unrest.s3d kattagrass.dds replaces xgrasdir.bmp
katta.s3d to unrest.s3d kattagrass.dds replaces xgrass1.bmp
katta.s3d to unrest.s3d kattower01.dds replaces floor.bmp
katta.s3d to unrest.s3d katta_hrock03.dds replaces newbrickwall.bmp
It could be configured to use your base .s3d files and thus be fair and legal use and you could distribute your custom settings around. Want to turn Freeport into a frost covered town? Want the ground in Beholder to look like the sand texture in Nro? Need to change over Lake Rathe zone line to blend in naturally with Qeynos Hills then connect the took with zone_points and do away the Karana's area entirely? It opens up a ton of customization options that will look and work a whole lot nicer.
__________________
"We are all on the same team, and I think not enough people realize this."
- Leetsauce
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:49 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3