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  #16  
Old 07-09-2003, 02:31 AM
Edgar1898
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Former EQEmu Developer
Current EQ2Emu Lead Developer
 
Join Date: Dec 2002
Posts: 1,065
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Probably a week, we are working on getting a few more basic features working. For example, spells are still being debugged, and we would like to get those working properly before we release the source.
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  #17  
Old 07-09-2003, 02:49 AM
jbb
Hill Giant
 
Join Date: Mar 2003
Location: UK
Posts: 242
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Excellent.
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  #18  
Old 07-17-2003, 04:58 AM
kabalah
Fire Beetle
 
Join Date: Nov 2002
Location: Los Gatos, Ca
Posts: 27
Default new db.sql

hi all, has the new and improved db structure been released to the public yet? i wanted to help in debugging but, i have db issues...missing fields/tables?

kabalah
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  #19  
Old 07-17-2003, 05:12 AM
Merth
Dragon
 
Join Date: May 2003
Location: Seattle, WA
Posts: 609
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Yes, the new db.sql should be available from CVS. I haven't touched CVS in a while, so if you don't see it, let us know.
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  #20  
Old 07-17-2003, 06:03 AM
kabalah
Fire Beetle
 
Join Date: Nov 2002
Location: Los Gatos, Ca
Posts: 27
Default cvs

ok, i checked cvs and i don't see the db.sql file anywhere in the eqemu/NewSource tree.
kabalah
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  #21  
Old 07-17-2003, 06:08 AM
Edgar1898
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Former EQEmu Developer
Current EQ2Emu Lead Developer
 
Join Date: Dec 2002
Posts: 1,065
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it show be under eqemu release
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  #22  
Old 07-17-2003, 06:24 AM
kabalah
Fire Beetle
 
Join Date: Nov 2002
Location: Los Gatos, Ca
Posts: 27
Default hmm

nope, not under NewSource, do you mean directly under eqemu tree?
kabalah
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  #23  
Old 07-17-2003, 06:50 AM
Bigpull
Discordant
 
Join Date: Feb 2003
Posts: 305
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the db.sql is in NightDumps/EQEMu Release/ and likely not upto date

alter table character_ add inventory blob default NULL after profile;
CREATE TABLE start_zones (
x float NOT NULL default '0',
y float NOT NULL default '0',
z float NOT NULL default '0',
zone_id int(4) NOT NULL default '0',
player_deity int(4) NOT NULL default '0',
player_race int(4) NOT NULL default '0',
player_class int(2) NOT NULL default '0',
player_choice int(2) NOT NULL default '0'
) TYPE=MyISAM;
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  #24  
Old 07-17-2003, 06:53 AM
tcsmyworld's Avatar
tcsmyworld
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Join Date: Feb 2002
Posts: 452
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Is that the only change needed so far?
Do we need to wipe accts and start fresh?
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  #25  
Old 07-17-2003, 07:07 AM
Bigpull
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Join Date: Feb 2003
Posts: 305
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Accounts are fine character_ is another matter, untill/unless someone writes a converter, you may want to dump them to a .sql or temp table
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  #26  
Old 07-17-2003, 07:41 AM
kabalah
Fire Beetle
 
Join Date: Nov 2002
Location: Los Gatos, Ca
Posts: 27
Default thanks

thanks bigpull!
kabalah
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  #27  
Old 07-21-2003, 01:27 PM
mutombo
Sarnak
 
Join Date: Mar 2003
Posts: 30
Default

additional i need to add timeleft in the spawn2 table to join zones.

added it this way:
timeleft int(11) NOT NULL default '0',

seems working, i can login.
npcs are there too
there seems something wrong with the items always getting :"got a bogus item, deleting it " when i want to trade with a npc, but im sure thats something with the DB, im using Drawde's Worlddata 1.1 final for CVS.
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