Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Database/World Building

Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #16  
Old 01-27-2004, 09:34 AM
wize_one
Dragon
 
Join Date: Jan 2004
Location: LasShithole, NV
Posts: 520
Default

hehe just a couple mins err hours of checking things.. and thats just what 5 zones...theres only 2?? to go? 8|
__________________
Perfect quote from another site: it's immature pricks who refuse to read the numerous stickies in every forum pointing out what to do and what not to do that get flamed. Grow up and learn to do your fucking homework before opening your cake hole, junior. EQEmu doesn't like you anymore, and that's why you're getting errors. So go away.
__________________
Reply With Quote
  #17  
Old 01-27-2004, 09:38 AM
Tertiary
Hill Giant
 
Join Date: Nov 2003
Posts: 192
Default

Quote:
Originally Posted by Trumpcard
This man is a testing MACHINE !
Not to derail the thread, but do the Dev's have an official 'test script' that you use to test EQEmu before each release ? Might be useful to the 'code tinkerers' out there to thoroughly test our changes/fixes before submission ?
Reply With Quote
  #18  
Old 01-27-2004, 09:40 AM
wize_one
Dragon
 
Join Date: Jan 2004
Location: LasShithole, NV
Posts: 520
Default

this is a thread about testing and working on a updated database release. would try the dev area for answers on your question.
__________________
Perfect quote from another site: it's immature pricks who refuse to read the numerous stickies in every forum pointing out what to do and what not to do that get flamed. Grow up and learn to do your fucking homework before opening your cake hole, junior. EQEmu doesn't like you anymore, and that's why you're getting errors. So go away.
__________________
Reply With Quote
  #19  
Old 01-27-2004, 09:55 AM
Tertiary
Hill Giant
 
Join Date: Nov 2003
Posts: 192
Default

Quote:
Originally Posted by wize_one
this is a thread about testing and working on a updated database release. would try the dev area for answers on your question.
Apologies ... I just saw Trumpcard talk about testing and thought my question was relevant ... I promise not to post off topic again
Reply With Quote
  #20  
Old 01-27-2004, 10:07 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

In a word, no.. Would I like to have them? Of course! It would be tough to write scripted test cases for a client server app like this.. It would be nice to do some CUnit integration, but I dont think it would work very well in this case....
__________________
Quitters never win, and winners never quit, but those who never win and never quit are idiots.
Reply With Quote
  #21  
Old 01-27-2004, 10:17 AM
Kroeg's Avatar
Kroeg
Hill Giant
 
Join Date: Oct 2003
Posts: 241
Default

The developers do release a DB used for 'tinkering' .. it's a fresh blank DB with only the structure of the DB required for EQEmulator.. it's called db.sql (typically packed with each offical release).

As to the content filled DBs developers use on public servers, those are all private and I'm pretty sure will always stay that way. The only DBs available are the ones found on the forum here in the Worldbuilding section, or others on EQEmulator fan pages.
Reply With Quote
  #22  
Old 01-27-2004, 11:52 AM
wize_one
Dragon
 
Join Date: Jan 2004
Location: LasShithole, NV
Posts: 520
Default surefall galde (aka qrg)

some moving bears out in normal area no mobs in caves.
========================

Hager Sureshot 107 89 3(merchant, empty)(i believe he's suposed to be ranger guildmaster)

Larsk Juton 250 -71 1(merchant, empty should be ranger GM)

Frannie -35 10 4(merchant, wrong texture)

door missing 111 -35 4

Gillarian Naelev 175 -34 4(should be ranger GM)

Errin Pinewhisper 173 -13 4(should be ranger GM)

Merona Castekin 134 -105 4(should be ranger GM)

Tonsia 123 -107 4(merchant, should have arrow making parts, fletching kit)

Bukem Breewood 107 -75 4(merchant, fine steel tonfa free, reinforced bamboo wakizashi bo free, reinforced bamboo tanto bo free, suposed to be spell vender)

Grathin Nilm 107 -84 4(merchant, studded tunic free, studded gloves free, reinforced skullcap free, reinforced tunic free, reinforced cloak free, reinforced gloves free, reinforced boots free)

Durvinna Barkkis 106 -105 4(merchant, cloak of the earth free, woven bark gloves free)

Vesteri Nomanoi -117 -297 1(should be druid GM)

Sallah -156 -285 1(merchant, reinforced cloak free, fine splinted cloak(x2))

Gerael Woodone -182 -399 1(should be druid GM, reporting as beastlord gm)

Te`Anara -198 -425 4(reporting as beastlord gm)

Salmekia Treherth -221 -429 4(should be druid GM)

portal to jaggedpine not working 37 -511 40
__________________
Perfect quote from another site: it's immature pricks who refuse to read the numerous stickies in every forum pointing out what to do and what not to do that get flamed. Grow up and learn to do your fucking homework before opening your cake hole, junior. EQEmu doesn't like you anymore, and that's why you're getting errors. So go away.
__________________
Reply With Quote
  #23  
Old 01-28-2004, 03:45 AM
Scorpious2k's Avatar
Scorpious2k
Demi-God
 
Join Date: Mar 2003
Location: USA
Posts: 1,067
Default

Quote:
Originally Posted by Tertiary
do the Dev's have an official 'test script' that you use to test EQEmu before each release ? Might be useful to the 'code tinkerers' out there to thoroughly test our changes/fixes before submission ?
I test things on a test server with minilogon if they are "dangerous" and then move them to our server before they get posted/added to cvs... the undangerous stuff goes straight to our server for testing first.
__________________
Maybe I should try making one of these servers...
Reply With Quote
  #24  
Old 01-28-2004, 08:20 PM
Aquelin's Avatar
Aquelin
Hill Giant
 
Join Date: Jan 2004
Posts: 145
Default

Get rid of twink-item selling merchant fewls plzkby.
__________________
Reply With Quote
  #25  
Old 01-29-2004, 03:17 AM
diolas
Fire Beetle
 
Join Date: Jan 2004
Posts: 27
Default What to include?

I'd very much like to help out, though I need to know the level of detail you're interested in. Is Wize_One's post a good example? Also, what kind of specifics do you need. For example, if I were to mention that a nesting rat is missing at x, y co-ordinates would you know the details of that mob or would I need to give it? I'm interested in doing the Qeynos Catacombs as I've spent more hours there than any other single zone in EQ.

At any rate, I'm going to start compiling information and I'll check back here later to see what specifics you request.
Reply With Quote
  #26  
Old 01-29-2004, 05:19 AM
Kroeg's Avatar
Kroeg
Hill Giant
 
Join Date: Oct 2003
Posts: 241
Default

It is an all-around general type of thing. You use the db and load your eq client. Once in-game, you spend your time testing everything out. Check spawn placement (yes, even npcs facing walls is something that is worth fixing), check if spawns are spawned in the air/on top of one another... see if zonepoints are bringing you where they should.. stuff like that. There is no real method to fixing a db... it's a trial-and-error sort of thing.

I'd suggest using mysql-front (or any other sql editor that gives you sql queries for everything you change) ... then whenever you make a change, copy the sql query down below into a text file, and comment each query with what it changes/does.
Reply With Quote
  #27  
Old 01-29-2004, 06:33 AM
diolas
Fire Beetle
 
Join Date: Jan 2004
Posts: 27
Default

Ok, sounds good.
One last question, i need to have a link to the DB. I've got so many DB's loaded on my server right now it's hard to know which is which. I apologize ahead of time for requesting this as I know I'll probably get flamed for it.

Tell you what, here's a list of my DB's right now. You can let me know which ones to use.

0.5.2-update.sql
db.sql
dumpeditems.sql
jan24.sql
notes.sql
spawns.sql
tradeskill_arcaneorder.sql
tradeskill_rotlc.sql
tradeskills.sql

Thanks in advance
Reply With Quote
  #28  
Old 01-29-2004, 08:48 AM
tcsmyworld's Avatar
tcsmyworld
Discordant
 
Join Date: Feb 2002
Posts: 452
Default

Basically , if you grab the last release of MW DB, 052_053_alpha2 and source it, then the Jan24Update.sql you'll be running about the same as I have on the test server right now.
__________________
Founder PEQ (ProjectEQ)
Reply With Quote
  #29  
Old 01-29-2004, 09:18 AM
diolas
Fire Beetle
 
Join Date: Jan 2004
Posts: 27
Default

Ok, I'll give that a try. I have played on the test server for a bit already. A few things I noted:
- Low lvl mobs have way too much hp. Lvl 1 mobs were giving me a hard time at lvl 2. I'm pretty sure it's not the damage output, just the number of hp's they have.

- Need to fix the safe co-ordinates for qeynos aqueducts. The current one makes you die when you pop in at some times. I'll get you the exact co-ordinates to use for each zone in tonight or tomorrow.

- Starting Human Sk's in Qeynos (bertox) need starting gear as well as the Necros.
Reply With Quote
  #30  
Old 01-29-2004, 02:48 PM
haloboycs
Sarnak
 
Join Date: Jan 2003
Posts: 94
Default

Merchants
East Cabilis - Smithy Zern (empty)
East Cabilis - Drill Master Vygan (wasnt he suppose to be Warrior GM?)
East Cabilis - Drill Master Kyg (another Trainer GM?)
West Cabilis - Visar Glolith (empty)

GM Trainers
West Cabilis - Ton of robed Iksar are Enchanter GM (theres no Iksar Enchanter combination, so i assume its all necro GM)

Items
Wand of Filth - no atk/dly on it but effect : combat??? (no clicky?)
Potion of Greater Rejuvenation - combat
Potion of Negation - combat
Potion of Insight - combat
Potion of Charming Deceit - combat
Potion of Troll's Essence - combat
Potion of Frosty Insurgery - combat
Potion of Gnomish Boils - combat
Potion of Fleeting Lanquor - combat
Potion of Copal's Demise - combat
Potion of Assailing - combat
Potion of Graveyard Dust - combat
Potion of Soluan's Vigor - combat
Potion of Corpse Retrevial - combat and wrong class/race? (mag / hum eru hie def gnm)

*dang crashed zoning from WCab to ECab, i'll get more later*
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:03 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3