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  #16  
Old 07-31-2004, 07:22 AM
cofruben
Old-EQEmu Developer
 
Join Date: Oct 2002
Location: Spain
Posts: 323
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we could make a new "expansion",is anyone interested?we would need to make a good team and code it.
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  #17  
Old 07-31-2004, 07:23 AM
Shadow-Wolf
Dragon
 
Join Date: Oct 2003
Posts: 511
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Yes please do write a tutorial, right now im working on a temple-like dungeon, its easy to use for me cause im used to the UT editor wich is kinda like it with a few differences. If i can get a good host ill put up some pics of it..
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  #18  
Old 07-31-2004, 08:49 PM
Xan
Fire Beetle
 
Join Date: Nov 2002
Posts: 19
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http://www.angelfire.com/linux/xan0/q3-eq.html

There is a quick tutorial that covers just the process of how to do it. I didnt mention much on how to use Radiant because i provided linkes to better tutorials specificly for Radiant. I guess if you got any other questions post em up and i'll see what i can do.
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  #19  
Old 08-01-2004, 07:28 AM
Shadow-Wolf
Dragon
 
Join Date: Oct 2003
Posts: 511
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Nice tutorial, all i gotta do now is just finnish my work =)
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How about the power to kill a yak from 200 yards away...WITH MIND BULLETS! thats telekinesis kyle.
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  #20  
Old 08-01-2004, 09:52 AM
Xan
Fire Beetle
 
Join Date: Nov 2002
Posts: 19
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Im interested to see what your work looks like Shadow-Wolf, so I have an idea of what the compition looks like :P post some screens when ya can
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  #21  
Old 08-01-2004, 10:40 AM
Shadow-Wolf
Dragon
 
Join Date: Oct 2003
Posts: 511
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I dont have a way to host my work or images so it will be a while, plus I dont have 3dsmax anymore so i cant convert it yet. You dont have much competition, The whole dungeon is made out of one texture rofl,
Its has currently 19 rooms, one of them is a huge sphere with a bridge leading to 2 different rooms. I must admit though to me it looks pretty damn sweet although its made with one texture....
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How about the power to kill a yak from 200 yards away...WITH MIND BULLETS! thats telekinesis kyle.
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  #22  
Old 08-01-2004, 11:29 AM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
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Quote:
Originally Posted by cofruben
we could make a new "expansion",is anyone interested?we would need to make a good team and code it.
I could offer help with content design. I'll be the first to admit that zone design isn't my best area currently.
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Xeldan
Lead Content Designer
Shards of Dalaya
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  #23  
Old 08-01-2004, 04:40 PM
KhaN's Avatar
KhaN
Dragon
 
Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
Default

There is no way actually to do an expansion, before do an ewpansion, you would have to do a new client, or hardcore zoneproxy to eqemu so all would be able to use the expansion.

Also for me, what is needed for EQ isnt really expansion, but more an old wolrd zones redesign.
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  #24  
Old 08-01-2004, 07:03 PM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
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Yeah I agree that there isn't really need for an expansion with the number of zones. It would be something to think about though if the freaku client is completed and released.
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Xeldan
Lead Content Designer
Shards of Dalaya
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  #25  
Old 08-01-2004, 09:57 PM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

Hey xan, I have a question. I did all the importing from q3 format to vrml etc, and the floor of my zone extends places where it actually isn't...which makes it hard for me to put in areas lower than other areas of the zone. Any idea what's causing it?
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Xeldan
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