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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself. |
12-14-2006, 12:40 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by Aerewen
as i recall for those looking to emulate a close-to-EQ server...
Starting items are:
1 weapon (depends on class as to what type)
20 bandages*
20 skin of milk*
20 bread cakes*
1 Note for guildmaster
1 backpack* (notrade version)
1 gloomingdeep lantern
and that's it for inventory items
bank contains:
1 gold coin
1 backpack (regular tradable version)
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Lately, didn't the caster classes start with a few spells (for mem) also?
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12-14-2006, 01:01 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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When did they do away with the Book of Discord, or whatever it was called? Come to think of it, I haven't seen that on a new toon in a while (always used to destroy them). How does a noob follow the ways of Discord these days?
And Angelox, I believe you are right for casters. I remember a recent mage having a basic level 1 shield and some fire spell. The rest I had to buy.
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12-14-2006, 01:02 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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That is great info! I feel a WIKI page coming on!
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12-14-2006, 12:27 PM
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Hill Giant
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Join Date: Dec 2006
Posts: 110
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tome of order and discord is handed out by the priest of discord
when you ask him about the [tome of order and discord] he gives you one and explains it... handing it back will make u pvp
and yes you are correct about the spells. i believe the caster classes each start out with a level 1 spell... additionally they also have a spell scribed in their spellbook usually... but i dont know if there is a way to implement that using the `start_items` table or not
edit:
i also made another post after taking the time to make a list of all the races/classes etc for the starting items table: http://www.eqemulator.net/forums/showthread.php?t=22079
might help you with the modifications
Last edited by Aerewen; 12-14-2006 at 08:30 PM..
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12-14-2006, 01:13 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Two topics right next to each other with the same exact subject! Mods get in here and bust some heads!
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12-14-2006, 01:16 PM
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Discordant
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Join Date: Oct 2003
Location: The Shire
Posts: 474
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merged them together hope it turned out ok lol..
__________________
Nug Blazers - ServerOP / founder
^^comming... later!
www.nugblazers.com
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12-15-2006, 07:25 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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Quote:
Originally Posted by Aerewen
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Well get to it! Bust that baby into the page already.
(Wiki 101 can be a little tricky, but gets easier the more you play with it)
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01-19-2007, 07:47 PM
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Fire Beetle
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Join Date: Jan 2007
Posts: 5
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nice
awesome info in this thread... was just wondering (and I'm probably posting this in the wrong thread but cannot find anything on it through searches) does anyone have the table of the 73 skills? I'm trying to figure out what each one of them are so I can edit a couple bugs I have found for a custom server, but wih there being 73 of them, that's a lot of trial and error... Thanks in advance!
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01-19-2007, 08:00 PM
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Sarnak
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Join Date: Aug 2005
Location: Overthere
Posts: 82
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Is this what you are looking for? The only other list I know of is here.
Code:
// Correct Skill Numbers as of 4-14-2002
typedef enum {
_1H_BLUNT = 0,
_1H_SLASHING = 1,
_2H_BLUNT = 2,
_2H_SLASHING = 3,
ABJURE = 4,
ALTERATION = 5,
APPLY_POISON = 6,
ARCHERY = 7,
BACKSTAB = 8,
BIND_WOUND = 9,
BASH = 10,
BLOCKSKILL = 11,
BRASS_INSTRUMENTS = 12,
CHANNELING = 13,
CONJURATION = 14,
DEFENSE = 15,
DISARM = 16,
DISARM_TRAPS = 17,
DIVINATION = 18,
DODGE = 19,
DOUBLE_ATTACK = 20,
DRAGON_PUNCH = 21 , //aka Tail Rake
DUAL_WIELD = 22,
EAGLE_STRIKE = 23,
EVOCATION = 24,
FEIGN_DEATH = 25,
FLYING_KICK = 26,
FORAGE = 27,
HAND_TO_HAND = 28,
HIDE = 29,
KICK = 30,
MEDITATE = 31,
MEND = 32,
OFFENSE = 33,
PARRY = 34,
PICK_LOCK = 35,
PIERCING = 36,
RIPOSTE = 37,
ROUND_KICK = 38,
SAFE_FALL = 39,
SENSE_HEADING = 40,
SINGING = 41,
SNEAK = 42,
SPECIALIZE_ABJURE = 43,
SPECIALIZE_ALTERATION = 44,
SPECIALIZE_CONJURATION = 45,
SPECIALIZE_DIVINATION = 46,
SPECIALIZE_EVOCATION = 47,
PICK_POCKETS = 48,
STRINGED_INSTRUMENTS = 49,
SWIMMING = 50,
THROWING = 51,
TIGER_CLAW = 52,
TRACKING = 53,
WIND_INSTRUMENTS = 54,
FISHING = 55,
MAKE_POISON = 56,
TINKERING = 57,
RESEARCH = 58,
ALCHEMY = 59,
BAKING = 60,
TAILORING = 61,
SENSE_TRAPS = 62,
BLACKSMITHING = 63,
FLETCHING = 64,
BREWING = 65,
ALCOHOL_TOLERANCE = 66,
BEGGING = 67,
JEWELRY_MAKING = 68,
POTTERY = 69,
PERCUSSION_INSTRUMENTS = 70,
INTIMIDATION = 71,
BERSERKING = 72,
TAUNT = 73,
GENERIC_TRADESKILL = 75
} SkillType;
#define HIGHEST_SKILL TAUNT
#endif
Last edited by JrFaust; 01-20-2007 at 04:08 AM..
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01-19-2007, 08:57 PM
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Fire Beetle
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Join Date: Jan 2007
Posts: 5
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Thank You!!!
yes!! that is exactly what I was looking for in your post!! Thanx again!!
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01-21-2007, 03:48 PM
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Fire Beetle
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Join Date: Jan 2007
Posts: 14
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Tome
Quote:
Originally Posted by John Adams
When did they do away with the Book of Discord, or whatever it was called? Come to think of it, I haven't seen that on a new toon in a while (always used to destroy them). How does a noob follow the ways of Discord these days?
And Angelox, I believe you are right for casters. I remember a recent mage having a basic level 1 shield and some fire spell. The rest I had to buy.
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Using the PEQ Luclin DB from this wiki (and I haven't edited the starting items yet) all my toons get the Tome of Order and Discord. This is a bit of a hassle as I remember casters starting with two basic spells (usually one shielding spell and a heal/damage based on class). In this version all toons start with a lantern, weapon, milk, bread, bandages, note, tome, and a no trade backpack. I'll have to do some updating....after I get Nexus and Bazaar fixed. Oh well.
#summonitem (blue diamond ID here)
/dance
/shout I can now afford my spells through level 20 yay!
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